So this month we worked on the conversation system, right now it's not quite right, but it shows a bit of how it's going to behave, I added a few characters to the first conversation, and they 'appear' from the left on every single dialog change (it will be only once que'ed eventually when I can fig...
2016-08-31 14:57:04 +0000 UTC
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I just noticed that B. Season just dissolved the team and read both sides claims. I have to say, I'm super surprised... This is one of the reasons I don't do partnerships, there are so many ways things can go wrong.. I don't care if it costs me money if it's not profitable, just as long as thi...
2016-08-24 20:54:29 +0000 UTC
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BG for lighthouse encounter, it won't be used for battles, just a place the writers will be able to use for scenes.
2016-08-15 17:12:49 +0000 UTC
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So a very busy month, business trip, modifications on our funding for making the game, etc..
We got some stuff done though.
- Fixed a bug with the UI overlay being in the wrong order
- Changed battle damage to be stronger
- Moved animation to the start menu's "start" button, but it...
2016-07-31 15:33:39 +0000 UTC
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We're just testing how to print figures... learning process etc, not really viable for this game yet.
2016-07-16 22:51:31 +0000 UTC
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I found this from a few months back, city style concept piece.
2016-06-23 07:08:24 +0000 UTC
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Working on some UI concepts due to a comment we received ;)
2016-06-12 14:39:39 +0000 UTC
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Seems the next task in my list is going to be a difficult one, I hope to work on some in-game content as well so that I don't go crazy.
2016-06-12 14:36:59 +0000 UTC
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So we've started to link up the conversation plugin with the character plugin, this went pretty fast, let's hope the speed keeps up. I'm hoping to see the real character's name soon "ish"
2016-06-02 18:46:37 +0000 UTC
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Huge changes, I hope things are not too broken, please inform me if something is broken that wasn't before.
So now we are using the GPU for some of the elements, and things seem to be running smoothly, I'll post stats for the nerds among-st us eventually. Only part of the system is converted, ...
2016-05-31 15:09:12 +0000 UTC
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So the idea inside the cave is to have a special type of game-play, dungeon-crawler, or linear progression through battles, for a nice boss battle and better loot... or something.. depends on our asset budget.
2016-05-28 11:07:23 +0000 UTC
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We were inspired by some comments from fans about more gruesome / monster-like girls... so we sketched some out. That loli doesn't seem very gruesome though with that cute smile. I highly doubt these will come to be in the game, as we have so much to do in terms of stories etc right now, but who kno...
2016-05-22 21:46:01 +0000 UTC
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Mostly we worked on planning and preparing for quests, some bug fixes related to conversations, and some art updates, my favorite is the prison scene updated with art.
2016-04-30 15:19:20 +0000 UTC
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Some item ideas just came in from some time ago, not sure how I lost them, but now they are back, so I'm going to work on adding items into the game, working them into the lore, etc. Recently we've been working on fixing art for the backgrounds and perspective of some of the scenes.
2016-04-28 16:21:40 +0000 UTC
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Now to just attach meaningful connections to each of them, spread them across the world, and introduce them slowly...
2016-04-06 20:39:52 +0000 UTC
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So, the conversation system I had initially did a few cool things, showed the basic data, text filling animation, proceeding to next data, etc. But editing visual layout was all in the XML you can view in the top left.
SOOO I fixed it, now basically you just generate a menu, then from the...
2016-03-31 15:48:18 +0000 UTC
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Mostly code stuff that you won't see, preparing for conversations to be as editable and powerful as fight-able monsters are currently.
I also worked a tiny bit on the protagonist's stats page, you can access it by clicking on the HP bar below the icon.
I was hoping to get the co...
2016-03-31 15:39:00 +0000 UTC
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So... in programming we have something called encapsulation, it's basically the idea that objects have access to specific data only, in my case, I'm working on the conversation plugin, and have been for a few days, specifically I want it to be properly made so we can start to add the story of the ga...
2016-03-27 11:40:44 +0000 UTC
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Been super busy at work these days, and will be until around the 23'rd, hopefully I'll have enough time after that to finish all that I have planned for this month.
2016-03-17 21:18:23 +0000 UTC
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I've been testing what a possible conversation would look like in the game, flipping monsters, tall vs short monsters, a quickly designed bottom panel, etc. And I'm pretty happy with this. What do you guys think?
2016-03-04 06:54:36 +0000 UTC
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I'm back! I have been with a broken keyboard for a long time (several weeks), which made it very difficult to even post things on Patreon! Programming was also very impossible. And now I'm very behind in everything.
So I will try to get some programming done, as I organize all of the rest...
2016-03-03 19:19:09 +0000 UTC
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My keyboard is broken... I will update you guys once I get a new one... many small art updates.
2016-02-29 19:32:09 +0000 UTC
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Art from the Garun!
2016-02-20 08:06:41 +0000 UTC
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So... this happened.. Testing so many things, gif construction, animation making, patreon gif's, etc.. right now there are no plans for animations in the game... but things can change... we're thinking about it at least.
2016-02-11 22:34:25 +0000 UTC
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2016-02-11 06:38:02 +0000 UTC
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21 Monsters can be found in the game, they have unique starting stats, that make them more/less difficult to beat, but the battle system is still has a long ways to go. There is a known bug with the health bar not being updated at the beginning of a fight. And You still have to use the cheating butt...
2016-01-31 14:57:22 +0000 UTC
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Finally got some code done that had been on my list for quite some time, dynamically "discover-able" areas. So that when you arrive in a new place, you will discover adjacent places. There are some bugs, but it works for the most part. The reason this was much more difficult than expected, was becau...
2016-01-20 12:24:23 +0000 UTC
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NPC's lots and lots and lots of them... I'm worried about memory size now.
2016-01-16 11:59:12 +0000 UTC
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Concept for puppet master stage 2 on Monster Girls.
2015-12-29 21:08:01 +0000 UTC
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Working on some NPC's, I hope we are able to get content in the game before next release. Besides content, most of what we've been working on doesn't change much visually. Walking system, node discovery, a way to find bugs in the interceptions (while walking the path) etc.
2015-12-26 14:24:27 +0000 UTC
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