Hello folks,
Our friends at Wataponno are excited to share their games with us, so we’re teaming up for a cross-promo! They’re showcasing three main games, along with a variety of bonus minigames, comics, and even books available on their Patreon.
Hello folks,
Our friends at Wataponno are excited to share their games with us, so we’re teaming up for a cross-promo! They’re showcasing three main games, along with a variety of bonus minigames, comics, and even books available on their Patreon.
Heyo everyone! This will be a fairly brief post, but I will be showing off Nova's first ending Hscene.
To start off, I broke things up, and imported them into their atlases.

Next up was rigg...
2025-06-21 00:28:25 +0000 UTC
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Heyo everyone! It's been an interesting week putting together the core of this level. I've shown you a couple small bits along with some of my plans for it. Let's check out how this level will work. There will be a lot of gifs/images here because the level can vary quite a bit.
At a ...
2025-06-14 01:15:03 +0000 UTC
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Heyo everyone! With this, we begin the development of v0.15, the first Finale level. This means some things will be changing with how aspects of the Patreon will run.
I'll just start by saying weekly progress reports will still be here, and consistent as ever. Polls, however will likely be ...
2025-06-07 01:31:13 +0000 UTC
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Okay, here we are! v0.14's launch! As always be sure to post any bugs/issues to come across, and I'll get to them as soon as possible if need be.
There a lot of new things, so I kind of expect there to be a few issues out the gate, especially with a new save system introduced. Anyways! Let'...
2025-06-01 21:13:03 +0000 UTC
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Heyo everyone! There aren't too many specifics to really dive into on this report, as it was mostly just the final testing and fixes. There were a few things though, so let's get into it!
I made it so when a crewmate hits 100 Affinity their prompts will change. Instead of displaying "Affini...
2025-05-30 21:20:46 +0000 UTC
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Heyo everyone! Another busy week, but I knocked off everything on the list! Let's start from the top!
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Monday:
1- I'm not sure if I really talked about this before, but upon completing the "Impreg Trials", and impregnating a character, on t...
2025-05-23 23:55:07 +0000 UTC
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Hello everyone! As mentioned, this week was focused on implementing the VA work for Starbreed up until Zol'gan2. There's a good amount more I managed to get done. I put in a lot of extra time to knock off a few more things on the list. This includes a new save system using json, and Pom's Data Ch...
2025-05-16 22:14:16 +0000 UTC
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Heyo everyone! As most of you know, this week was focusing on the boss of Neos2. I don't believe I have even shown off concepts for it, but now it's all done up. Before I get into it I want to go over a few other things here.
I want to announce is the winner of the poll!
2025-05-09 22:31:41 +0000 UTC
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Heyo everyone! This one may be a little unexpected, but some things came up, and I will be unable to make a post later this week. As such, I have been crunching the last few days to try and get the week's work done up before then. This post will be in place of the one this Saturday, so without fu...
2025-04-30 07:59:15 +0000 UTC
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Heyo everyone! I was originally hoping to do Nika's 4th Hscene, but decided to take a bit of a sidestep, and swap the schedule around a bit. This was a feature I had been wanting to get tackled for a while, so it was a good opportunity to do so. Let's jump right in to the explanation!
<...
2025-04-25 21:58:57 +0000 UTC
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Heyo everyone! Here we are again, getting closer and closer. As you know, this week was entirely focused on Neos2's development and layout.
Let's start from the top!
The first segment of the level will hold many rail cars.
2025-04-18 21:26:33 +0000 UTC
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Heyo everyone! Here we are again! As you know, this week was focusing on Nika's 3rd Hscene. Mixed amongst this was more work on the VA stuff. Let's get into the breakdown!
To start, I just want to show off a new pin up that will be appearing in the shop. It's got Nova, and a bit of a famili...
2025-04-11 22:19:46 +0000 UTC
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Heyo everyone! A decent amount to cover in this post. First off, I hope you all enjoyed v0.13! Alongside this post I will be uploading a quick hotfix for v0.13. This hotfix is simple. All it is, is that the lamp in Titas2 will no longer attract auto-targeting attacks (like Lana, MITEs, Chargeshot...
2025-04-05 01:39:16 +0000 UTC
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Alright everyone! v0.13 is all cooked up and ready to go! As always be sure to post any bugs/issues to come across, and I'll get to them as soon as possible if need be.
v0.13 Changelog:
MAJOR:
-New level: Titas2
-2 new Hscenes for Tanya
-new Hscene with Pix (and op...
2025-04-01 21:02:15 +0000 UTC
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Heyo everyone! Here we are again! This week was wrapping up the build to have it ready for launch on the 1st. Everything but the final polish is completed. It was a really busy week, so let's start from the top!
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MON...
2025-03-28 20:15:32 +0000 UTC
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Heyo everyone! This week was a bit of a busy week, though there's only a few things I can show, unfortunately. I know I feel like I constantly say "More new UI", but I am getting close to having the first batch of UI overhaul implemented! Some components take a good chunk of time to implement, as...
2025-03-22 02:52:37 +0000 UTC
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Heyo everyone! Here we are again! This week was mainly focusing on the boss fight of Titas2. This boss is a bit complex, and has a lot of different attacks.
The boss has 4 sides representing different emotions, each with different attacks.
-Sad: The Boss falls back, and spawns several...
2025-03-14 23:57:06 +0000 UTC
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Heyo everyone! Here we are with the next report! This week was a bit of a mix this time around. It started off with some new UI stuff, but then transitioned to Tanya's final Hscene.
Before getting into it, I would just like to announce the winner of the poll:
Neos2 - P:16 + SS: 1 = 17
2025-03-07 21:18:41 +0000 UTC
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Heyo everyone! There was a bit of a change in plans for this week. Instead of doing Tanya's 4th Hscene, we have rearranged the schedule a bit to tackle some new stuff this week.
Along with that we have a few extra Pom pixel animations. The plan for these animations are to come, so they like...
2025-02-28 19:50:31 +0000 UTC
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Heyo everyone! Here with this week's report! As you know, this week was focusing around the animating of Tanya's 3rd Hscene. I have been doing some things on the sidelines as well, one of which was with SpunkStock. The french translation by Riqsop was implemented. I also fixed some other bugs in ...
2025-02-22 03:08:57 +0000 UTC
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Heyo everyone! Welcome back! As you know, this week was focusing on Titas2's enemy layout. I decided to do something a bit new on this level, so excuse if things look a bit rough, as polish is still to be done.
This level is going to play on the "Subspace" idea that was in the first level, ...
2025-02-15 04:58:56 +0000 UTC
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Heyo everyone! I hope you all enjoyed v0.12, and everything went smoothly ^^. Before I dive into the report, I will quickly say that the final level poll will be starting today! There will likely be more polls, but they will prooobably have to do with Hscenes. (Like.. who to be involved in the "e...
2025-02-07 22:50:35 +0000 UTC
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Here we are! Which level, and character should be featured in v0.14?
2025-02-07 22:49:47 +0000 UTC
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Here we are with the release of v0.12! As always be sure to post any bugs/issues to come across, and I'll get to them as soon as possible if need be. Let's go!
Quick thing to note going into v0.12: The new UI is still not fully implemented, so some screens may be a little s...
2025-02-01 21:29:29 +0000 UTC
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Heyo everyone! As mentioned, there were still a few things left unfinished from last week, but I am happy to say that it's all wrapped up and good to go for launch tomorrow! Let's get into what was covered this week!
First off, Wishful has been cooking with 2 new songs. Raptura2's theme, an...
2025-01-31 21:14:34 +0000 UTC
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Heyo everyone! Here we are with the Build Wrap Up! Things are slighhtly behind, so I may have to do some work over the weekend to ensure I'm caught up. I'll break down what's done, and what's left in this post, so without further ado, let's jump right in!
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<...
2025-01-25 01:15:57 +0000 UTC
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Heyo everyone! As mentioned, there probably won't be too much to actually show this week. I will go over the UI, along with a few of the other things, but a lot of this week has been focusing on writing up, and organizing documents for VA work. This is still in the early stages, and it might be a...
2025-01-17 18:17:19 +0000 UTC
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Heyo everyone! This week was focusing on the bosser of Zol'gan. This boss has a lot going on, and is subject to changes. The boss brings some new stuff to the table. Let's just right in!
For now, I am naming this boss "Brisk". This zombie pilots a mech. Technology that was developed by thei...
2025-01-11 06:48:58 +0000 UTC
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