I think I've already screwed up my numbers for polls, so I'm just going to leave those out from here on!
Anyways, good progress is being made on the next beta build. I've already completely rebuilt collision in the game, and collision bugs now appear to be a thing of the past! That is, at l...
2023-04-19 18:37:26 +0000 UTC
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Mirror of public update v0.7.1 containing a number of fixes along with the usual beta room access!
2023-03-13 19:39:06 +0000 UTC
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Another development update to give you all an idea of what's currently going on behind the scenes:
First, you may have noticed that in the latest public update, I jumped to version 0.7.0, despite that 4 prey capacity was also supposed to make it in before hitting v0.7.0. Th...
2023-03-07 20:48:52 +0000 UTC
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As the newest public update has now been released, just wanted to drop the usual clone build with access to the beta room again for you all!
ALSO - the main game's hosting has been moved to the indie game website itch.io, so if you're looking for the regular public version and regular disco...
2023-03-01 00:24:27 +0000 UTC
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This one came together a bit more smoothly than the last! Several new abilities added, mostly to the predator tree - not much else to say this time, so go download and enjoy!
2023-02-17 21:00:31 +0000 UTC
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Some good and bad news in this one, but mostly good news!
The good news is in just the couple days I've had since finishing the ground pound abilitiy, I've already almost entirely caught up on the previous week's work that got delayed due to the time it was taking me to finish ground ...
2023-02-08 16:14:32 +0000 UTC
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Next beta build is here with the new ground pound ability and a couple others, and the polls for the next powerup are officially closed - the winner being gaseous erruption!
If you don't care about behind the scenes info, you can stop reading here and go play the latest build. Otherwise, ke...
2023-02-03 21:12:18 +0000 UTC
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Powerup poll time! These will be polls for tiers 3 and 4 to vote on in order to determine some of the next powerups to be added to the game - note that ALL powerups in the polls will EVENTUALLY be in the game, these polls just determine which is added first.
At least through the next publ...
2023-01-24 21:16:13 +0000 UTC
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It was a bit of a roller coaster getting a proper method to work in the code, but skill trees are now full functional in game! Currently there are just 6 perks to choose from as I only just started coding the perks themselves about 2 days ago (and had 10 hours of work time removed yesterday due t...
2023-01-21 00:27:38 +0000 UTC
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It's powerup time people!! Framework for skill tree upgrading is now working, which means it's time for me to start coding powerups and abilities into the game. My question to YOU ALL is what kinds of powerups do you want to see?? The 4 main trees will be Combat, Predator,  ...
2022-12-08 21:34:31 +0000 UTC
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Updated OST pack for tier 2 and above, including the updated Main menu track as well as an older version that is no longer used!
2022-11-22 21:27:14 +0000 UTC
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Just a bug fixing update that's open to the public already, not a new beta build - this is for anyone who wants the update with bug fixes as well as access to the beta room!
2022-11-07 19:42:07 +0000 UTC
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First beta build of update v0.6 is here, and with it comes the 3 prey features!! Not a lot to say here other than have fun and be sure to report any bugs you find :D
The next couple weeks will mostly be dedicated to making tweaks/fixes based on feedback and eventually rolling the public ve...
2022-10-25 23:09:19 +0000 UTC
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This one took longer than planned, but is probably one of the best loops I've created!
2022-09-10 01:54:22 +0000 UTC
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A few more of the animations I've completed lately - they're still a little rough, but I'll be doing another pass over everything when I do the final player sprite rework sometime later in the future to give Mia a slightly more unique look!
On the likely delivery of the next update - t...
2022-08-20 07:30:41 +0000 UTC
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Happy 8/8 all! Here's another animation I just finished for the coming update.
2022-08-08 18:23:11 +0000 UTC
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Forgot to post these a little sooner, but finally have the run animation fully reworked! As it's the animation you'll probably be seeing more than any other in the game, I wanted to get a little extra with it to make it look as good as possible. This took the longest by far to do out of all my an...
2022-07-08 22:31:24 +0000 UTC
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WE FINALLY MADE IT! I've completed the last of the classwork that I will ever need to do and am officially graduating with a degree in game design and animation - it's been an exciting time, but a very exhausting one. Currently my plan is to take a much needed week long break, then it'll be full ...
2022-05-11 19:27:52 +0000 UTC
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Now that update v0.5.0 is out, work can officially begin on the long anticipated 3+ prey update! There's a caveat to this that I want to notify patrons about though - I've put this blurb on the main forum post already but wanted to make sure patrons were directly notified of this as well:
...
2022-02-13 00:44:32 +0000 UTC
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If you haven't yet heard, public update v0.5.0 is launching today! The specific build linked here is for the same version but with access to the beta room should anyone want it, in addition to a modified changelog to make it easy to see what all has been added since the last beta build (v0.4.5x3)...
2022-02-13 00:19:57 +0000 UTC
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Lots more technical features this build featuring a proper pause menu for both pausing the game as well as accessing a number of other functions such as loading your game, changing your preferences and setting resolutions. Beyond this, the sound emission system has been reworked and overhauled to...
2022-01-12 23:14:06 +0000 UTC
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Thanks to everyone for waiting on me while I finish out my second to last semester of college! This build mostly has a lot of balance changes and bug fixes, along with the new status icon for the player and a few other various changes. The player collision has been completely rebuilt again which ...
2021-12-09 23:09:11 +0000 UTC
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Finally another beta build! Sorry to keep everyone waiting, it's been incredibly busy for me this time of year, especially with graduation around the corner. Locational sound does have a slight issue with it currently being that it will not get quieter the further away from the source you are - t...
2021-10-25 19:16:52 +0000 UTC
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This one took a bit longer than expected but man was it worth the effort! All game tiles have been replaced with brand new ones (huge thanks to Anko Bear for making the majority of them!), the robot sprites have been replaced (another thanks to JumpingBananaBoat!), numerous more sprites were upda...
2021-09-15 18:25:03 +0000 UTC
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First real beta for you all this update! I've made a couple more tweaks to the new vore system - first, there is no longer an auto digest period, you can now use the auto digest key to fully digest all prey once they've run out of health. Quick digest on the other hand shall now only be known as ...
2021-08-03 00:28:55 +0000 UTC
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Time for another poll (but second time posting this since the first had the wrong poll settings)!
As some of you may know, the currently in progress update (v0.5.0) will largely be focused on new tiles, a new pause and menu system, UI adjustment and improvements, sound system improvements, ...
2021-07-20 04:56:43 +0000 UTC
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This is just the matched version of the current public build plus beta room access for those who want it - I should have substantial content for a proper beta build within the next couple weeks!
2021-07-13 22:53:02 +0000 UTC
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Whew - some 105 hours of animating and about a quarter that in code and the final beta build is ready to go! The public release will be following this shortly, but I wanted to make sure you all had a mostly up-to-date version to use in case anyone still wanted access to the beta room on the lates...
2021-07-01 21:03:45 +0000 UTC
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Here's all the latest! There are two major features still yet to be added, being the new indigestion meter and struggle contests but otherwise the bulk of the work is done. This build contains the most changes since v0.2, and by the time the full public release goes up it will have the most chang...
2021-05-24 23:08:22 +0000 UTC
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This is the last of the changes for melee, not counting any further bugs discovered down the line. Many important fixes included in this build as well as many further optimizations and balance changes - refer to the changelog for the full list!
On to the vore system update!
2021-05-11 17:03:48 +0000 UTC
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