Hey everyone!
We were alerted by our Inner Circle member Malkavir (thanks very much for letting us know!) about a serious issue with our test release for some users who have non-English versions of Windows. The game would interpret our physics commands incorrectly and launch Onyx arou...
2019-12-19 09:24:49 +0000 UTC
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Hey guys!
We finally have the Inner Circle release ready to show off!
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This release is an enemy wave-based combat test using the ne...
2019-12-15 10:27:34 +0000 UTC
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Hey guys,
I want to apologize for not having the release ready for you quite yet. We've been working very hard since our last update to get it finished ASAP, however we won't have it ready by the end of the month =(.
The good news is that we're close, and the art progress...
2019-11-30 03:03:46 +0000 UTC
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Hey guys!
Firstly, I apologize for not having the release ready yet. We pretty severely underestimated the amount of work it would take to merge our combat and physics updates with our latest stable build and still get things polished. We are however nearing completion!
2019-11-29 08:18:29 +0000 UTC
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Hey everyone!
The first release featuring the 3D character overhaul will be ready by the end of the month! We're currently still working on updating the combat code (mostly collision and physics), not only so it behaves with the 3D characters better, but because we need to consi...
2019-11-11 16:00:18 +0000 UTC
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Hey guys!
We're on track to have a release sometime in November. The goal is to have combat with the Splicer Thugs functional (and pretty). I intend to have an earlier release for the Inner Circle.
Mr. Kittyhawk has been working on improving the combat system ...
2019-11-02 07:28:52 +0000 UTC
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Hey guys!
Mr. Kittyhawk has been working hard on updating the remaining combat system code for the 3D conversion, and it's given me some time to focus on environments and FX. We'll hopefully have some combat footage for next week's update :D.
Attack FX
O...
2019-10-19 22:45:54 +0000 UTC
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Hey guys!
This is the second part of the October monthly update. This one will be all about Onyx's expanded move set and the combo system, which we've begun developing pretty thoroughly now that we're able to animate more quickly. Some of the animations I'm posting today are sti...
2019-10-11 18:55:55 +0000 UTC
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Hey everyone!
This is the first of what will be a two part update! This one will focus on the progress we've made on assets, as well as give you a glimpse into the game mechanics of Pure Onyx's Mission Mode (RPG / Beat 'em Up hybrid mode).
The second part will be a ...
2019-10-03 23:16:31 +0000 UTC
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Hey again guys!
Here's the second part of the update I mentioned a couple days ago :D. I showed a lot of our animation progress with the move list, but we've made gotten a lot of other stuff done in the past couple weeks.
I made the pic above while working on materials to ...
2019-09-30 00:32:22 +0000 UTC
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Hey guys!
This post got a lot bigger than I was expecting, so I'm breaking it up into two parts. This one will be all about Onyx's expanded move set and the combo system, which we're getting deep into now that we're able to animate more quickly. A lot of the animations I'm post...
2019-09-27 02:06:48 +0000 UTC
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Hey guys!
I had hoped to have a solid video of the 3D conversion in action, but decided to hold off a bit so we can polish it up some more. It's completely functional, but now that we're getting to work with real animations with transitions we're taking the time to make it flow and fe...
2019-09-15 08:21:15 +0000 UTC
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Hey guys!
We're just about back to having the game in playable form, and while it took longer than expected, we're at the point where the 3D conversion is paying off. Animating is much more efficient process now, It's also far easier to include alternate clothing models i...
2019-09-04 20:24:00 +0000 UTC
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Hey guys!
Sorry for being slow to update here the past week. We've been getting a lot of uninteresting but necessary tech stuff related to the 3D conversion out of the way while I grind out the animations for Onyx and the Splicer Thug.
Now that we're producing anim...
2019-08-29 08:17:36 +0000 UTC
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Hey guys!
We've made some very good progress on Onyx's rig and the animation pipeline since the last update, and I'm now in the middle of creating test animations so we can get the game back into a playable state. I have a few fun examples to show off, as well as new models from Limbo...
2019-08-16 13:11:24 +0000 UTC
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Hey guys!
Ubercharge is currently doing a livestream of some hard surface modeling for the Pure Onyx sewers level if anyone wants to check it out :D.
2019-07-31 18:30:16 +0000 UTC
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Hey everyone!
I'm doing a special second monthly update this month to show off what we've been working on the last couple of weeks. It should vastly speed up content production, and will hopefully provide some clarity as to why we pushed back the Pure Onyx release this month. <...
2019-07-25 13:18:54 +0000 UTC
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Hey guys!
We have a very big update here for you regarding the 3D conversion process for Pure Onyx. We've been putting in a lot of extra hours and are really moving along with this.
I encourage you to join our Discord server, as we are posting updates in there daily ...
2019-07-23 09:52:34 +0000 UTC
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Hey guys,
In case you hadn't noticed, our Discord server is live, and we're posting updates all the time in there.
If you have your Patreon account set up for it, then it's already added you to our server. If you haven't connected your Patreon account to your Discord, the...
2019-07-16 07:19:48 +0000 UTC
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Hey guys!
We have some good news and some bad news o_o
The bad news is we're going to spend another week on this upcoming release :(.
The good news is that in the past few days we've made some exciting breakthroughs that should allow us to replicate our hand drawn a...
2019-07-11 07:19:04 +0000 UTC
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Hey everyone!
I finally made a Twitter now that tumblr has pretty much bit the dust after its NSFW apocalypse x_x.
Not much to say here other than to check in on it for public updates, which ...
2019-07-07 20:01:33 +0000 UTC
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Hey everyone!
We should have another Pure Onyx release ready for you next week! Here are the expected changes:
- Completely reworked Combat/AI code that should clear up many of the existing known issues, as well as remove input lag and glitches.
- Splicer Boss grapple...
2019-07-03 00:22:30 +0000 UTC
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Hey guys!
I wish we had something playable to post, but we've got good news and some significant progress nonetheless.
The biggest news is that Mr. Kittyhawk has the revamp of the combat system working, and with it he has overcome the remaining player input issues. I...
2019-06-29 04:06:07 +0000 UTC
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Hey guys!
We all took a few days to unwind after the last release, but have been back at it this past week and have quite a bit to show already.
One of the more important updates is that we have dynamic physics working *on character skeletons*. In short, this sho...
2019-06-18 16:07:49 +0000 UTC
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Hey again!
Here's the next test release for Pure Onyx!
We've added the Splicer boss on Waves 10, 20, etc., as well as the new Chain Splicer enemy. These units are using placeholder animations (they aren't rigged yet), so keep in mind that their mot...
2019-06-07 04:58:30 +0000 UTC
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Hey guys!
We're going to spend another day polishing up the PO release, but we'll definitely have it posted by tomorrow evening.
The new enemies are in and look a lot better than I expected them to with just their placeholder animations :D. We had to wrestle some bug...
2019-06-05 23:49:15 +0000 UTC
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Hey everyone!
The update is relatively short this month, but that's mostly because there's a lot of new artwork to show :D. Also, we’re planning for the next Pure Onyx release to be on the 5th!
The content additions since the May 7th release will include two new enemies ...
2019-06-02 05:01:33 +0000 UTC
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Hey guys!
We have yet another new enemy to show off this week! It's been a team effort to get this guy worked out in short order, especially since he'll likely be one of the more difficult enemies to animate. As such, we've had time for little else, but currently the plan is to ...
2019-05-26 05:13:58 +0000 UTC
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Hey guys!
We've got a new build for you this week, along with a new enemy preview and some other goodies. Mr. Kittyhawk's primary goal this week has been to rework the multi-threaded sections of the Ai that were causing a lot of issues. He's almost there, but we didn't inc...
2019-05-19 04:25:47 +0000 UTC
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