Hey guys!
A bit late with the update here. Overall this hasn’t been too great a week as far as progress goes, but there also haven’t been any major issues, so that’s a plus I guess. I spent a few days organizing and cleaning hard drives since I hadn’t done so thoroughly ...
2018-07-09 13:41:49 +0000 UTC
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Hey everyone!
We’re winning our battle in the conversion to Maya/Redshift :D. There’s still work to be done, however. On the bright side I managed to keep the update under 20 pages ^-^
Lighting rig conversion and calibration is done. Neon and the police enemy’s materials have been conv...
2018-07-02 13:42:15 +0000 UTC
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Police Enemy Materials Conversion
Another week, another character (nearly) converted to Redshift! I still have t...
2018-06-25 14:43:18 +0000 UTC
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Hey everyone!
We’re continuing to make progress with our conversion to Maya / Redshift, and things have gone quite smoothly this week :D. As much as I’d like to be showing off a bunch of new stuff, the best we can hope for over the next few weeks is a speedy transition with as few hiccups as p...
2018-06-17 12:03:58 +0000 UTC
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Hey guys!
We haven’t slowed down since the monthly update and are still pushing through the Maya conversion stuff. APL and TK are making steady progress, but Uber and I were pretty much waylaid hammering out some unforeseen stuff with the lighting rig and materials in Redshift...
2018-06-09 07:41:28 +0000 UTC
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Hey guys!
This is going to be a very long update @_@. I have to catch the $3 tier crowd up on a whole lot of action from this month, so I’ll drop the two big bombs right away!
Bomb #1: The image above may not look that spe...
2018-06-02 11:40:36 +0000 UTC
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Hey everyone!
I’m about two days late on this post ☹! We had a setback of a few days that has been resolved, but aside from that hiccup things are going very well with the Maya/Redshift conversion. I honestly figured this would take much longer than it has, but it’s ...
2018-05-26 10:30:52 +0000 UTC
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This is a big one guys!
Following on the heels of what was a really good first week for May, we've got some big news, and also some major craziness to deal with! Ultimately it's good news, but it means a lot of unexpected work for us in the short term. If you remember back in Au...
2018-05-17 02:22:20 +0000 UTC
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Hey guys!
It’s been a really good week. We’ve solved a lot of problems that should pave the way for the new liquids workflow, and ultimately will make the process faster and more flexible. Not only that, but we’re now able to convert texture-based liquids to 3D! Soon we’...
2018-05-08 05:52:50 +0000 UTC
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Hey guys!
Finally, a monthly update on the 1st!
We’ve made some good progress this month, but there’s not quite enough implemented to merit a battle test release this time around. I’m kind of holding out to see how smoothly Malise’s armor damage implementation goes. We’re of...
2018-05-01 23:31:15 +0000 UTC
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Hey guys!
I figured we’d squeeze one more update in before the monthly :D.
Our newest artist, Mr. Kittyhawk, has already started helping out part time, and I’ve got him working on a small project to improve Onyx’s crop top shirt while he gets settled in. He has...
2018-04-28 18:56:14 +0000 UTC
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Hey guys!
So, don’t get too startled by the mosaic pixilation :D. Some people asked if I could limit spoilers, which I know I also appreciate, so I’m going to test out doing this on nekkid artwork I put out in the open. You can see the uncensored version below if you so choose. We’ll s...
2018-04-21 01:44:21 +0000 UTC
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Hey everyone!
I’m a couple days late on this post, but I wanted to reach a good stopping point on the lighting stuff so I could show off the completed vision we’ve been working toward with our lighting system. AltairPL has been making a really heavy push on his end, so he ha...
2018-04-12 15:12:34 +0000 UTC
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Hey everyone!
Battle Test 3.5 is ready! This is an updated version of Battle Test 3, which was released for the Inner Circle a little over a week ago.
You can download it ...
2018-04-03 11:55:28 +0000 UTC
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Hey guys!
So, we’re a few days away from the monthly update already, but I wanted to at least give you the drop on what we’ve been working on aside from the battle test, as well as a little preview of the updated Battle Test 3 (which I’m calling Battle Test 3.5).
2018-03-29 17:27:38 +0000 UTC
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EDIT: I'm going to spend a day or two creating batch processing/file renaming scripts as it's becoming a real task to process this many portraits manually. Once that's done I'll re-upload with fixes for any bugs, edited wetness textures, and less post-processing. Will put off the...
2018-03-25 02:34:56 +0000 UTC
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Hey everyone!
We’re less than three weeks out from the Battle Test 2 release, so this update is not be quite as lengthy as our usual ones. We still need up to a week or so to get Battle Test 3 (BT3) ready, so the plan is to release it for the $3 tier at the beginning of April ...
2018-03-14 06:06:41 +0000 UTC
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Hey guys,
I just wanted to give a brief update on where we're at with Battle Test 3 (BT3) since I didn't really do so in the last update, as well as plans for the next few weeks. I've also begun experimenting with some H artwork, so I come bearing 2018-03-10 07:42:42 +0000 UTC
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Hey everyone!
So, it’s been pretty rough for me since the last update. I’ve put in a ton of hours and not everything panned out. A major goal in preparation for Battle Test Release 3 has been to update Malise’s base scene files, as this hadn’t been done in a long time and there was a...
2018-03-06 14:31:21 +0000 UTC
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Finally :o!
Battle Test Release 2 is finished up and you can download it below!
Battle Test Release 2 Download 7-ZIp Format
2018-02-24 04:11:46 +0000 UTC
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Hey everyone!
The plan was to release Battle Test 2 today, but Ubercharge has been working with me a lot the past few days teaching me some heavily improved character lighting techniques, as well as better grading for environments, and as such I want to finish re-lighting and re...
2018-02-17 22:07:36 +0000 UTC
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Hey guys!
So much for a battle test release on the 7th >_<. There have been some hold-ups, but the good news is we’re only a few days away from having it ready, and it will not only include Malise’s reworked poses but also Neon (you can find some examples as well as th...
2018-02-11 20:35:12 +0000 UTC
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Hey again!
So, now that the loose ends are all tied up, here is the more fleshed out update I wanted to post a few days ago :D…. and it got really big. Check below for the link to our little cutscene demonstration video. This little project pushed us to learn, implement, and c...
2018-02-01 00:42:59 +0000 UTC
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Hey guys!
Apologies for the gap in posts. I’ll actually be making a post in addition to this one in just a few more days. What originally was going to be a test to show off one feature ballooned into a full test of our new cutscene process, which I plan on show...
2018-01-27 16:32:33 +0000 UTC
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Hey everyone!
Thanks for being patient while we finished up the battle test release. It’s been a lot more work than I anticipated, largely due to the fact that I haven’t just had to iron out kinks with the new style/procedures, but also with the new character models. Anyways, lots of stu...
2018-01-14 09:06:43 +0000 UTC
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Hey guys!
So, without beating around the bush too much, we'll likely need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have gone relatively smoothly however, and I'm now working on pose conversion for Malise and Neon. The conversion me...
2018-01-07 10:43:37 +0000 UTC
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Hey guys!
So, without beating around the bush too much, we'll need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have gone relatively smoothly however, and I'm now working on pose conversions for Malise and Neon. The ...
2018-01-07 10:37:32 +0000 UTC
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Hey guys!
An early happy New Year to everyone :D.
I just wanted to stop in briefly and say thanks to everyone for continuing to put your faith in our project! I also wanted to give you guys a heads up as to what we have planned for the January update, as well as future up...
2017-12-31 13:34:01 +0000 UTC
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Hey guys!
TK and I have been working overtime over the holiday and were pushing really hard to get this update posted the other day, but no bueno; there was simply too much to do ☹. Aside from that, it’s all good news :D. We have Neon’s Genesis 3 conversion working and it’s looking great. ...
2017-12-28 03:38:39 +0000 UTC
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Hey guys,
We’ve clearly been on too much of a roll lately, because we’ve been dealt a pretty rough week. We are dealing with a couple setbacks, and even worse TK lost an immediate family member. I think working on stuff is helping him, though.
There is good news...
2017-12-18 06:47:22 +0000 UTC
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