Hello, everyone!
So it turns out that I had slightly jumped the gun when writing last week's Progress Report. I thought the audio that Milly had sent in was all of her audio, when it was in fact only her non-dub audio.
I'm not quite sure what the hold-up is, but as of...
2024-01-30 06:58:00 +0000 UTC
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Hello, everyone!
Corsair is humming along. Had a slight scheduling hiccup, but as of this morning, that has been resolved.
All of Ivan's and Innie's audio, as the alien and Artemis respectively, has been processed and installed. Additionally, all of their non-sex dialogue has been lip...
2024-01-23 22:50:48 +0000 UTC
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Hello, everyone!
I straight-up forgot to make yesterday's post. Oops.
Progress on Corsair is going well. I've managed to get all the scenes built and lit. In total, there are 6 scenebuilds: 3 major scenes, 2 hallways, and 1 exterior shot.
I've got all the core animation locked i...
2024-01-16 22:46:14 +0000 UTC
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Hello, everyone!
Let's just launch right into the post with the highlight of the week:
The Corsair Short Is Officially Greenlit!
I have locked in and confirmed InsideIncognita as voicing Artemis, Milly Stern her partner Medusa...
2024-01-09 07:44:35 +0000 UTC
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Hello, everyone!
I hope you all had a great New Year. Mine was surprise-eventful, in the sense that I had plans to put together stuff for the January 1st Progress Report but my friends spontaneously decided we'd be doing things for New Years starting at like 7pm. Needless to say, I didn't g...
2024-01-02 23:55:05 +0000 UTC
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Hello everyone, and welcome to the last Progress Report of the year!
I am very excited to announce that it comes with good news, as well! The news comes in two parts, so let's split this up into two sections, shall we?
Corsair - "Another Day, Another Job"
2023-12-27 05:01:57 +0000 UTC
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Hello, everyone.
I'll be frank with you all: I am extremely distressed and despondent.
Over the past handful of weeks, in the attempt to find a good 4-minute minivid, I have animated and discarded 10 minutes of animation across 4 different projects, not counting the 3 ideas I spent fu...
2023-12-20 00:30:03 +0000 UTC
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Hello, everyone.
I meant to get this post out yesterday, in a bid to slowly correct the Progress Reports drifting. But by the time it was finally done, it was just too late. Then I've just been too busy today to post this any sooner.
But yeah. You might be wondering, where's Brigitte,...
2023-12-14 02:29:38 +0000 UTC
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Hello, all!
I apologize for the very late Progress Report.
I've spent the past week going through a dozen or so different ideas for minivids, putting together storyboards, vibing them out, seeing what all works and what all doesn't. It's been a week where we need to have a serious dis...
2023-12-07 04:06:20 +0000 UTC
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Hello, everyone!
I apologize for this post being a day late. Had a busy weekend and ended up just getting passed-out tired early on Monday, didn't have a chance to properly put this post together.
As you can probably tell from this week's poster, my attention's been a bit more divided...
2023-11-29 12:11:04 +0000 UTC
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Hello, everyone!
Finishing Up the Conditional Evaluator
Last week, I regaled you all with the fun and exciting journey that has been my effort to automate the conversation system for my Unreal Engine prototype, which naturally led into the effort of building an entire arbitrary-comp...
2023-11-21 04:40:05 +0000 UTC
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Hello, everyone!
I apologize for being a day late for this week's Progress Report. I wanted to make sure the system I was working on yesterday actually worked before making the post, and I just wasn't quite able to get it before end-of-day on Monday.
Last week, I described how I had f...
2023-11-15 04:55:46 +0000 UTC
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Hello, everyone!
Sorry for this post being a day late. I wanted to get this system fully functional before I posted about it.
Which naturally raises the question of "what is this system?" And, maybe more pertinently... "what the fuck am I looking at?"
Last week, I put out a list...
2023-11-08 09:59:14 +0000 UTC
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Hello, everyone!
I hope you've had a fantastic Halloween. To celebrate, have a ~spooky~ bit of update news: I'm still focusing on UE5 stuff!
I said last week that I was hoping to wrap up my UE5 experiments and move back to working on Overbreed, but that didn't happen. There's always s...
2023-11-01 05:04:58 +0000 UTC
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Hello, everyone!
Last week, I noted how I was having a rough week and how it was frustrating me. This week, I decided to do something about it.
Namely, I decided to explicitly write out a daily schedule for myself to adhere to. A big part of this schedule is because my sleep schedule ...
2023-10-25 05:41:54 +0000 UTC
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Bleh.
Hasn't been a good week, if the fact this Monday Progress Report is being published on Wednesday, with a single unfinished image. That's only half the intended image.
That's really the crux of it, too. "Only half of the intent." That's been my week. Anything I try to work on, I ...
2023-10-19 03:22:52 +0000 UTC
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Hello, everyone!
Last week, I shared with you all my pitch for the next on-stream project. The current on-stream Frozen project is quickly coming to a close, so I...
2023-10-10 05:21:58 +0000 UTC
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Hello, everyone!
As you all know, the Chloe/Max Minivid was finally released onto early access yesterday, and will be going public / 2160p this upcoming Thursday. I pretty exhaustively addressed it in...
2023-10-03 07:55:00 +0000 UTC
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Runtime: 5:09
1080p Early Access Release Date: RIGHT NOW! (October 1, 2023
Public 720p & Patreon-Exclusive 2160p Release Date: October 5, 2023
@DornVa - Max
@BakuSatsuho - C...
2023-10-02 01:31:29 +0000 UTC
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Hello, everyone!
I have officially resumed work on Overbreed Ep1 today, getting about a minute and a half of new footage put together. You can click here to check the WIP out....
2023-09-26 08:41:08 +0000 UTC
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Last week, I noted how I was in the final stages of the Life is Strange minivid, that I had the final 4k render going and it was just a matter of waiting for it to finish, editing, and releasing. I was planning to release on Tuesday. I said that you wouldn't hear from me until either the video re...
2023-09-22 06:13:02 +0000 UTC
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Sorry for disappearing for half a week. Starfield has utterly captured me within its grasp.
Like no joke. I spent all of Sunday, Monday, and Tuesday playing the fucking game. I have 36 hours in Starfield now. I had less than 8 when I started playing on Sund...
2023-09-14 18:48:25 +0000 UTC
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Hello, everyone!
So I know I said there wasn't going to be a Progress Report this week. What can I say? I'm a liar.
Right up top, I have a new WIP for the Chloe/Max Minivid to share with you all! You can 2023-09-05 05:37:12 +0000 UTC
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Hello, everyone!
I apologize for dropping off the face of the Earth for the past month.
Where I've Been
As I noted in my last Progress Report, on July 25th I went back to spend a few weeks with my folks, to help my mother as she recovered from open-heart surge...
2023-08-31 07:42:32 +0000 UTC
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Hello everyone!
I apologize for the much-delayed Progress Report. As I noted in the last one, Tuesday was slated for heading back to my folks' place to help with my mum's recovery from her heart surgery.
Part of that was getting up early Tuesday morning, far earlier than I normally ge...
2023-07-29 06:09:54 +0000 UTC
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Hello, everyone!
This week's Progress Report will be rather short.
Right off the top, I now have a firm date on when I will be leaving to spend a few weeks with my family: July 25. I might be back by August 7, I expect to certainly be back by August 14. I will try to ...
2023-07-18 06:30:43 +0000 UTC
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Howdy everyone.
I don't have too much to report this week, because it's been... uhh.. hectic.
Family Health Update
If you follow me on Twitter, then you're already aware ...
2023-07-11 09:39:49 +0000 UTC
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Hello, everyone!
Another week, another Progress Report. And boy do I have a good report for you all this week - along with two storyboards attached for you to download and peruse at your convenience!
Let's get straight to it, shall we?
Overbreed
2023-07-04 09:44:02 +0000 UTC
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Hello, everyone!
I apologize for being a day late with this. I intended to post last night, but wanted to actually get the Epilogue QTE fully fleshed out and functional, so I could show it off in a video.
I, uhh, didn't expect that to take almost 4 hours to do. By the time I was final...
2023-06-27 23:03:06 +0000 UTC
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Hello, everyone!
This past week's focus has been predominantly split on the Life is Strange projects and the Overbreed storyboard.
Overbreed
I've added 4ish minutes to the storyboard, taking it from the 17.5 minutes to 21.5 minutes, and (almost) concluding Seq...
2023-06-20 10:46:32 +0000 UTC
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