Now we got some actual action going on! I didn't actually get a lot done compared to before as I honestly just had some trouble focusing. I probably went too hard on the studies lol. I've been watching animation tutorials and references all week while also working on the scene at the same time.
2024-08-16 02:40:50 +0000 UTC
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I spent most of the time just cleaning up the earlier parts of the animation. Just trying my best to smooth out the rough parts or to add "collisions" where I felt there were missing. However, I was able to push the anim a bit further as well. I think if you watch the section already done though ...
2024-08-11 06:19:06 +0000 UTC
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I got a little more acting done this time around. Our gal friend isn't as disinterested as she first seemed~
I feel like I'm both making good time and bad time lol. Since I'm animating a second character it's for sure taking longer, but, I'm also in a great mood so I'm just able to put in t...
2024-08-07 03:17:12 +0000 UTC
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Alright, as promised I'll be opening the floor for suggestions. Since there's only a few people I'll let everyone do 2 suggestions for now. I'll then add all the characters to a poll that we can vote on.
I'll leave this up for about a week before making the poll.
You can suggest any...
2024-08-04 22:30:58 +0000 UTC
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Much like the longer BJ animation I did, I've no doubt I might spend a while on this one since I plan on applying a lot of little things I've learned since making it.
A lot of rough parts to the animation right now but hopefully you can start to see the vision. Currently I disabled t...
2024-08-04 03:31:02 +0000 UTC
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Alright! We're back to work on the cowgirl scene! A few of you might remember I was working on this before stopping to do some commissions. Well, now it's time to get back to it! And I want to take a few things I learned about facial animation and try to apply it here. I fully expect this one to ...
2024-08-01 07:06:22 +0000 UTC
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Alright, based on the last poll I went ahead and added the new tier since the idea seemed pretty popular.
To give people time to sign up I'll be waiting about a week before making the suggestion post.
For anyone curious. Those at the tier can suggest some characters to be added to a ...
2024-07-29 03:50:27 +0000 UTC
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I've been workshopping an idea where I take votes for characters to appear in animations.
The idea is I create a new tier and that tier can suggest characters that everyone can vote on. The suggested character that wins can get an animation. Ideally the character will already ...
2024-07-27 01:45:59 +0000 UTC
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Alright, so I technically finished it yesterday but the client had a few notes on some changes so I worked on those today. The most apparent change is the lighting of course.
I did a million other little things as well that I can't remember but I think it all adds up to a decently complet...
2024-07-23 03:17:28 +0000 UTC
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Well, sort of. I still want to animate the climax but the bulk of the main motion is almost done. I think I also want to up the intensity on the thrusting a bit more. Despite being at a faster speed It doesn't feel like the impact is quite how I want it yet.
I also need to clean up the hand...
2024-07-18 03:32:25 +0000 UTC
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Apparently the side view scene was bugged and you couldn't update the interpolables or disable them and the non-deformation scene file was broken.
I went ahead and updated my timeline with the help of a friend and re-saved the scenes with the fixes applied. If they STILL break it's p...
2024-07-14 23:02:19 +0000 UTC
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Power came back on last night so I was able to get back to work today! I went ahead and grind out more of the animation to to where I plan on transitioning to faster thrusting. I also cleaned up some of the earlier parts where I felt the thrusting was too weak, played with the expressions a bit t...
2024-07-13 05:51:16 +0000 UTC
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Posting from my phone, we got hit by a massive storm and pretty much the entire state doesn't have power. Earliest eta I can get it back is tomorrow but it can take up to 3 more days I think. Sorry about the delays on the wips lol.
2024-07-09 16:57:17 +0000 UTC
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I'm getting around to animating the face and a bit more of the body movement, however, the more I animate the more I feel like the thrusting could have some more impact. I planned on having them speed up for the second half but I think I might have it happen a little sooner.
I'm also going...
2024-07-06 05:43:30 +0000 UTC
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Was gone for the holiday and when I got home I threw something together for the 4th!
Lina dressed up for independence day~
Should be hopping back on the WIP tomorrow!
Enjoy~
Download: https://mega.nz/...
2024-07-05 05:50:21 +0000 UTC
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To the surprise of nobody, as soon as you add another person to the mix it becomes exponentially harder to try and animate in a way where the physics of the interactions make sense. Despite that, the part that actually took the longest was just the planning phase. Constraining everyone together i...
2024-07-02 05:27:12 +0000 UTC
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Alright, onto the next one!
This one might be 90% setup work since I need to somehow constrain 3 separate people to all work together.
The character seems to be an OC of the client, I just made some tweaks to her so she fits in better. The scene is a 3p scene and despite keepi...
2024-06-28 00:50:16 +0000 UTC
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Sorry for the lateish update on this one. I actually was gonna post the WIP update last night before realizing I was almost done with it and just decided to push through to completion.
As usual for these types there's a version of the scene file with no deformation for those that ar...
2024-06-24 07:40:55 +0000 UTC
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I think it needs a bit of layering, and I want to animate her hands/expression, but it's a good start. I had to spend a good amount of time constraining parts together to make sure they move in tandem while still being poseable but the effort pays off. Now his upper body motion basically drives h...
2024-06-20 02:54:22 +0000 UTC
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Alright, getting started on the next one! This one is fairly short, even compared to my shorter anims, so it should be quick. However saying it should be quick then spending a lot time on something is pretty much how I roll now lol.
The idea is a quick side-profile seggs into a big c...
2024-06-16 05:17:29 +0000 UTC
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Finally done!
Man who knew a tiny choice would lead to me needing to nearly refactor my entire animation to accommodate it. I'm referring to wanting to make it loop. I thought I would be able to knock it out whenever I got like, an hour or two free. However it turned out I needed to change...
2024-06-12 03:24:13 +0000 UTC
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I actually wanted to finish it by yesterday but in my "rush" to get it out I noticed I kind of tanked the quality. I ended up deleting the bit of work I did and re-did it to try and up the quality and I think it came out better for it
Next Update should see it completed though.
2024-06-09 03:26:12 +0000 UTC
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This week was BRUTAL. Every day a new tech issue which finally resolved in my hard drive breaking. Luckily it was just the drive I save my renders too and I generally have those backed up pretty well. So I was able to migrate most of my stuff to a new drive. Couple that with me getting an entire ...
2024-06-05 02:36:16 +0000 UTC
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Got started on the animation!
This is actually harder to do than I thought because the rear doesn't have as many bones as the chest. But I think I pulled it off. Looking at it now though I'm thinking I might need to exaggerate the upper body movement a bit since it seems a little sti...
2024-06-01 03:54:55 +0000 UTC
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I'm back! Sorry for the delay it was a holiday here so I took some time off.
Next commission seems to be a booty focused anim so I decided to make it take place in a club. It's gonna be a twerk/clap/booty jiggle thing that I'm not quite sure what to call lol. Should be relatively quick to m...
2024-05-28 04:36:41 +0000 UTC
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Finally done!
This whole project was pretty interesting to work on from start to finish
There are 3 scene files. One of them is the original without any edits. The other 2 are editted versions that in theory SHOULD be easier to swap with. One of the edited versions has no chest...
2024-05-24 03:26:00 +0000 UTC
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I'm basically working on the final cleanup. Stuff like finger motion, expression changes, tweaking the intensity of the thrusts, etc.
I also need to do the X-ray stuff but the main anim is nearly finished. In fact the reason this post is late is cause I was hoping to get it done yesterday a...
2024-05-19 06:11:09 +0000 UTC
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Well, it's sort of the generic brand version because I didn't make any custom models for it. Just whatever I had on hand that was close enough.
This is a vtuber I think. My friend paid a lot of money to have this model made for koikatsu and ended up getting scammed. They sent him the defaul...
2024-05-15 02:42:43 +0000 UTC
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Sorry for the late-ish post on this one
storm knocked out my internet (again! it's storm season here) so I spent a good chunk of time repairing it. Got a new modem installed. Turns out lightning struck the ground, traveled up some buried wires and fried the modem. The neighbors as well so I...
2024-05-14 07:12:08 +0000 UTC
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A side project I've wanted to start is learning to use clip studio and the drawing tablet in a more serious way. I've had the program and the tablet for over a year now but never sat down to actually use it until recently.
Then, out of nowhere, my youtube algorithm started recommending me ...
2024-05-11 04:56:14 +0000 UTC
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