First, thanks for all the birthday wishes on my last post!
I've officially made it to the halfway point of the animation. It's purely animation though, I haven't done any effects or lighting quite yet. I have plans to have the usual juice FX and to play around with the shading a bit. But sa...
2022-12-10 05:01:26 +0000 UTC
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I was going to do a WIP update today but my family came over to my house and told me today was my birthday. I totally lost track of time and thought it was tomorrow. They took me out to get food and we just hung out for the day which was nice and relaxing. As a result I didn't get to render a vid...
2022-12-08 04:45:34 +0000 UTC
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Just dropping some of my progress here. Not much to say about what I'm doing that I wasn't already doing before, other than I'm not liking the camera movement and how still some shots are. Like I said in the last post I'll likely go back and fancy up the camera and body motion a bit to compensate...
2022-12-06 05:06:33 +0000 UTC
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This was supposed to be yesterdays preview so now that the installation is done I'm posting it today!
Turns out all that updating I did yesterday still didn't fix the hands. I ended up going back into making and just making his hands the default size then increasing them in studio using KKP...
2022-12-04 06:26:27 +0000 UTC
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Looks like it's finally time for me to update. While working on the animation I noticed the males hands kept getting bigger and bigger every time I loaded a new character over him or toggled IK. I figured the cause would be my outdated ABMX version. So I went to update it, which required an updat...
2022-12-03 05:35:06 +0000 UTC
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Starting on my next commission~
I spent most of the day doing a lot of setup since this particular animation will have quite a bit of pose-shifting in it. So the groundwork had to be layed out and every part of the characters had to be moveable. It's why I didn't bother rendering out anythi...
2022-12-01 06:14:06 +0000 UTC
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TL;DR - Found an artist I liked and had fun researching his characters and designs. It helped me understand what I can do better. The images are the results of my study.
Since I just finished a commission I gave myself a day to play around and decided to use pixi...
2022-11-29 04:36:02 +0000 UTC
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Finally done! The Holidays got in the way a bit but I managed to squeeze it out last night!
~VERY IMPORTANT: When you load a new character in, they will likely look like a butchered mess. Just make sure you load them in, SAVE and then RELOAD the scene you just saved. it wil...
2022-11-27 02:42:51 +0000 UTC
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I spent the holiday today with my family and we were talking about all the things we were thankful for (which is the spirit of the holiday). Which got me thinking about how I'm thankful for you guys who follow and support my content. So I wanted to wish you a happy thanksgiving.
I've ...
2022-11-25 01:58:19 +0000 UTC
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Didn't get as much done the last few days as I wanted since work and family obligations are getting in the way such prepping for thanksgiving and my mothers birthday and even my own birthday is coming up!
But I managed to push the animation a bit further despite it. I'm liking how the motio...
2022-11-23 05:15:38 +0000 UTC
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The legs looked out of place so they've been included into the males grip.
Getting the pose to work was actually quite a struggle but I like the pose a lot more this way so it was worth the effort. Looks more like a real full-nelson scene!
You can also see how the stomach deformation ...
2022-11-21 07:17:11 +0000 UTC
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Alright, took a day off so I'm getting around to starting my next commission!
Knocked out most of the prep-work yesterday and got started on the actual animation today. The plan is to go from rubbing to insertion to climax. I know, it's a plot worthy of an award.
The ...
2022-11-19 06:38:19 +0000 UTC
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Finally done with this one!
Unlike my previous works this one doesn't have audio. I'll likely push out an audio version down the road just not today!
~I ended up using this animation to try and experiment with expressions. The face type I'm using is a good deal more expressive than th...
2022-11-16 09:56:02 +0000 UTC
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Probably the final update for this one. Next you hear of it should be the release post. The animation will be fairly short compared to the last commission.
In the request they wanted it to end in a climax/hug combo followed by a smooch so I'm getting her into a huggable pose! Rig...
2022-11-13 08:04:07 +0000 UTC
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Just keeping you posted on the WIP!
I made a bunch of progress yesterday and today. Actually quite a bit more than you see here but this is as far as I got with expressions.
The plan is for the thrusting to speed up over time until he's doing some backbreaking work on her. ...
2022-11-11 08:20:25 +0000 UTC
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Originally I wanted to post an update to the WIP today but life got in the way. So while I got the animating done I didn't have time to render out the preview video before it got too late into the night and now I'm sleepy~
I don't like going silent for more than a day or two so I figured I'...
2022-11-10 09:31:48 +0000 UTC
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Got around to starting the next animation. Like before this one was a lot of setup using folders and the like. But I think it typically results in smoother movement.
This is the commission from a user on Pixiv. He wanted a wholesome vibe. So I tried to capture that playful housew...
2022-11-08 07:46:28 +0000 UTC
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Since I finished Ganyu, I wanted to animate her and workout animations are great for practice and plenty of reference exists for lots of exercises.
Since its just a warmup animation before I start my next commission it's made relatively quickly. However, that doesn't mean I didn't lea...
2022-11-06 05:52:14 +0000 UTC
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Ganyu is done! Decided to put off patching the rest of the characters in favor of releasing the one I'm working on.
I think she came out good. She still very much looks like Ganyu, while still reflecting my art style.
I also made 3 body types for her, Modest, Lewd and...
2022-11-04 07:29:15 +0000 UTC
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That's right, a Comic! Or would it be a Manga? Webcomic?
Whatever it's called I made one! I also might animate this one once my hand recovers or something similar. I'm liking the lighting a lot.
Most of the text and effects were added in post, save for the steam and "sorry ...
2022-11-03 06:38:22 +0000 UTC
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I hurt my hand earlier today so animating was painful. Character making is a lot easier to do with just one hand, albeit a lot slower.
First step of me using non-OC's. I used to play a game called Genshin Impact, which is fairly popular so most probably know of it. One of the characters I u...
2022-11-02 07:33:20 +0000 UTC
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Happy Halloween!
The cheeky shorty Elena is out just in time for Halloween day! I really love how she came out so I made her a cute witch outfit and put her in a few scenes!
I decided since there's really no better day than today I'll release the Halloween scene as well! Well, it's st...
2022-11-01 03:51:43 +0000 UTC
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This was actually another commission I got from a user from the KK discord (forgot to ask if he wanted to remain anonymous so I'll assume yes)
Essentially they just wanted the referenced animation as a scene-data so it was nice an easy to make. I started on short loops! I then modified it a...
2022-10-30 06:08:36 +0000 UTC
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Finally done!
Bremerton base card by マキスcan be found: https://www.pixiv.net/en/artworks/99490886
The version in the v...
2022-10-28 03:16:34 +0000 UTC
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Quite a bit different from my usual character releases! As opposed to the soft waifus I release, she is very much a hard-body character (she still has soft assets though).
Since I'm (still) working on the mating press animation I figured I'd get something together for you guys to play with ...
2022-10-25 03:10:30 +0000 UTC
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I'd say the animation is finally nearing completion.
Most of the quirks have been worked out. Besides tweaking the juice FX a bit more the rest of the animation is basically, well, just animating. As well as the grunt work of fixing clipping issues.
So this will probably be...
2022-10-23 04:50:29 +0000 UTC
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More progress!
I think I got the leglock looking pretty good so I'm more confident in sharing the WIP~
Also the first part of the climax has been animated! It's going to go on for a bit longer than you see here. Basically I'm going to create what is starting to become my standard "mes...
2022-10-21 04:09:44 +0000 UTC
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So I followed some advice from you lads and took a rest day yesterday! I played some videogames for the first-time since I started animating which was fun. Minecraft for those curious. Reinvigorated I got back to animating today and made good progress on the scene! I actually made a LOT more prog...
2022-10-19 03:42:05 +0000 UTC
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EXPRESSIONS!
Bremerton is starting to look a bit more animated finally. I'm having fun pulling the eyebrows around, I think it pushes the expressions further. I do feel like this is a weak point for me however. Like with my lighting/shading studies you might see expression studies come from...
2022-10-17 04:18:44 +0000 UTC
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Today was a dead-brain day. I didn't want to do much in the way of thinking, so while I got some more work done on the mating-press animation, it wasn't as much as I'd like and isn't really worth doing an update for, plus the last few posts have been nonstop WIP updates so breaking it up with a r...
2022-10-16 04:08:43 +0000 UTC
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