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March Full Release: Pre-Alpha v0.06

Ain't no April Fool's joke here - squeaking in at the beginning of April (with a few bug fixes and a content addition, if we're to blame anything for lateness) we have our March Full Release for Monolighter. View Post

Friday Update - Coding, Adzuki Street

Hey folks! A little late this Friday, but we've been hard at work at getting things ready for this month's release.

In terms of content, there's a very specialized type of gloryhole that exists out in the open of Adzuki Street. These boxes don't contain real people - but they sure feel like they d...

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LORE - 2 - District D10

The place Lensman calls home is classified as a megalopolis, a region of dense urban living comprised of hundreds of smaller settlements. Here, they are known as districts.

Each district has two designations - the first; a letter that signifies the district's purpose withi...

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Friday Update - Progress!

Here's our Friday progress update for this week! Even if we don't get much done, we'll be doing our best to keep you up-to-date on where we're at.

This week, I've managed to complete the CGs for this month (patron-voted) and the dialogues for the second floor of the brothel and Adzuki Street. We'l...

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LORE - 1 - Lensman

Lensman is an android designed by a major aesthetics company for erotic photography. He's an 'altermodern' model, placing him at the forefront of android design and technology. He's a very new android.

The M-Series photography androids have been designed with an extra feature in mind - the ...

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COMM - Prisha!

Here's a commission of Daruma's incredible bartender, Prisha! Thanks to Haczey for this piece of art! Prisha's one of my favorite characters, and I definitely look forward to more of her in the future, both commission-wise and ...

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POLL - Adzuki Street CGs!

Our third poll this month! Other than the updated CGs, we'll also be getting two new ones this month. We'd like you guys to decide which two of our Adzuki Street inhabitants gets one! No, you can't vote for the...

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ART - Adzuki Street!

For our 'Friday Update', we have a new location we're working on - Adzuki street, a small portion of D10 sectioned off from the main hub. Now abandoned, it serves but one purpose - a meeting point for discreet adults.

In time, it'll become the halfway point between District D10 and another ...

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ART - Full CGs Returning!

With helpful comments from our patrons, we've decided to switch back to the full-CG style, complete with a new camera UI to gawk at. Old CGs will be re-used - some de-lewded for progression's sake, and others to be used alongside sprites at a later date. 

Feedback is definitely a huge thing f...

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POLL - Adzuki Street's NPCs!

We've come with a new update! Here's Adzuki street, a small portion of D10 sectioned off from the main hub. Now abandoned, it serves but one purpose - a meeting point for discreet adults.

As you can see, ...

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March Early Release: Pre-Alpha v0.05b

Here we go! Introducing MONOLIGHTER's first big content update. We've added our new areas, new dialog and new characters, along with a few more fixes under the hood. I've been wanting to gussy ...

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POLL - CG Style!

There's been a fair bit of back and forth in the team (and in comments) regarding the style of CGs, so I wanted to chalk it up to a poll for our patrons to decide.

Here's the current style of photo...

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February Full Release: Pre-Alpha v0.05a

Running in at the end of February, here's our latest release! It's a big one content-wise, but before we head into the changelog, I want to preface with this; we'll be releasing an updated vers...

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ART - CGs!

After delving into five separate documents of random NPC dialogue, I've now been given the task of overhauling the CGs - some re-interpretations of the old ones, some completely new, and some with back/front alternates. By later builds, the hope is that you'll be able to build relationships with the...

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COMM - Morgan!

Here's a commission of your faithful-yet-gloomy assistant, Morgan. She's a hard person to please, so do your best!

As an aside, I'll be posting more art for the Pusher tier and beyond soon! Some of it is commissions, other parts fanart, just to have one place to see them all. If you have ar...

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ART - Quick Update!

Since our last post was the previous build, I wanted to post a quick update for those following along. There's not a lot to show on the visual end of things (or at least, not a lot I want to spoil), but we're working on the back end of content right now.

I've reworked the intro entirely, an...

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January Full Release: Pre-Alpha v0.04

Hey folks, we're here with another updated release, just in time for us to roll over into the next month. This time around, we've focused on polishing the stealth gameplay in the first mission, just to build th...

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ART - Main Menu Preview!

Hey folks! We're working hard on the next build - a lot of visual upgrades, cleanups, etc. Next month is going to be very busy - we'll be implementing the interiors, new NPCs, and working on the story, so thanks for sticking with us during this primary development phase.

As you can see, we're look...

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ART - Private Rooms!

It's been a while since our last update - we didn't want to show off too much of what we're working on, but in short, we're adding all the interiors and moving the NPCs around to their rightful places. 

With the new interiors comes new places to explore, and the private rooms of the local str...

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ART - Poll Results & Finished Interiors!

This month's $20+ Poll Results are in, and to coincide with Morgan's change in personality (the gloomy goth she was intended to be), Morgan's receiving a new haircut.

Designs are bound to change over time, so don't feel too distressed if you have attachments to how characters look - we're explorin...

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POLL - Morgan's Hairstyle!

This month's poll involves our snarky companion, Morgan. While she has a fairly unique hairstyle (A), it might not fully encompass her personality the way another one might. Thus, we're taking it to our patrons...

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ART - Trash-Chan's OBSCURA form!

Just posting a little bit of art today - here's our favorite Trash-Chan, as seen in the realm of the Obscura. She's as short and diligent as always!

Here's an example of our resident Officer being short-c...

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ART - Strip Club/Hacker Joint WIP!

Here's a preview at another interior available in the Hub - The Underway/Under通り, a place where people pass through and experience otherworldly pleasures. The first two floors are dedicated to the strip club area, where a variety of patrons and employees can be found, while the ...

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MONOLIGHTER Pre-Alpha v.03 Cheat Codes - $5+

Along with the new In-Game Gallery, we have a cheat code section as well. Though its at its infancy, we already have some cheats for the system.

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Cheats:

Skip Intro - Hold LCtrl + Enter to Skip to "Continue", hold RCtrl + Enter to Skip to "New Game"

LRLRLRLR - Reset all...

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December Full Release: Pre-Alpha v0.3

Hey folks, we're just in time for December's updated release, and the first patron-only release. We've fixed up a lot of things internally, with a few bits of new content here and there. Next month we'll be tackling some more of the major issues, namely cleaning up that hubworld for good, and adding...

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ART - Bar Complete!

Yup! I've already moved onto the other interiors, but for now, the bar has been fully completed. It's comprised of three floors - the restaurant/bar, the electronics store upstairs, and a basement. Here's a look at the electronics store:

2017-12-19 21:22:12 +0000 UTC View Post

ART - Basement WIP2!

The majestic boss of District D10 makes an appearance here! But not just to everyone. Here's a concept piece of the Obscura, the hackervision the protagonist will be able to unlock in the future.

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Art - Trash-Chan Cleans Up!

One thing we're very excited to implement is the Obscura - a type of 'hackervision' you'll be able to enter that gives a new perspective on how electronics are seen in the overworld.

One example is Trash-Chan, the friendly garbage disposal companion. While she might appear to be a...

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ART - Basement WIP!

It's been a busy month! This December we're dedicating ourselves to polish - better cutscenes, dialogue, UI, etc. overall, just so each subsequent release isn't based on unfinished work.

On one hand, a lot of things in the background are getting updated, while on the other, there's less to show of...

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November Full Release: Pre-Alpha v0.2

Hey everyone! Time for our first updated release, this one will also be the last public release as we'll actually be receiving your money at the end of this month, and that means producing the rewards promised for all of you! This month has some of the first actual gameplay, and a few new CGs, not a...

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