SamSuka
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24 Hour poll

I'm doing a rapid fire poll to see who is paying attention lol. Okay, actually it's to see what kind of mischief Ayla is going to get up to in an x-rated pinup. Animations for the game are also going to be inspired by these pinups, which will act sort of like the concept art. I also intend to bra...

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First Area map expansion (WIP)

The cave system concept art is all wrapped up and is being translated into finished assets for the level design. This new map layout is more than four times of the size of the map in the earlier builds. The red rectangle in the second image depicts the map as it existed in the last release.

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In game visual check

This is the kind of setup I use to see how the character design is looking in-game. This isn't the spot where these plant creatures will be situation but it still helps figure out what I want to do with the rest of their design. For this one, I'm thinking about using some thorny brambles all arou...

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Plant enemy test

The next new enemy being introduced (and the last big one for the first level) is the first plant creature. The animation used here was the first one I've ever done that was drafted by someone else, one of the guys that also works on the comics. That created some interesting challenges because I ...

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Sex Scenes

One of the things I've been working towards for a while is getting some sex scenes into the game.  I'm looking at dialogue cut scenes as the best approach, which gives a chance to have optional interactions (sexy time) and also to reveal parts of the story that are otherwise very difficult t...

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Patch Update - V 1.0.2

The next patch is here!

Patch notes:
- First draft of the snake is in place for testing, but the animation is currently incomplete. This was dropped in for testing and to figure out what other attacks/animations we want to include for the snake.
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Jump backwards dodge

Working to expanding Ayla's moves a bit more, we felt she needed a snappy little dodge move. It also happens to be a jiggly little dodge move. The next patch (coming out later today or tomorrow) probably won't have this move added yet, but it's coming soon.

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JD 14, Page 3-6

Juxnlex took me by surprise today and sent ALL the remaining pages for this issue in one e-mail. That wasn't exactly the plan but you won't see me complaining about it! So there's the rest of that issue, which features more experiments with an upcoming plant design for the game. 

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Jungle Dangers #14 Page 2

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JD #14, Page 1

Let's get this comic rolling! The artist handling it has been sick for over a week, and that's hurting our timing a bit. Everyone just needs to stop getting sick, ok? Vitamin C people! Or, in Ayla's case, vitamin DDD. 

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Cretaceous Seas V1.0.1

The first patch is ready!  Besides what's in the patch notes, we've all been putting in extra time with discussions on how to solidify the game's core gameplay loops, design principles, and overall feel. The approach of gameplay first and vore second is going to make it a better game in the ...

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Snake Smack!

There's still some subtlety that needs to be added in here and there (like better follow-through on both Ayla's head and the snake's neck after they hit the ground, tpo a better sense of weight), but it's good enough to start integrating it into the alpha for coding and testing. The rest of the c...

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Climbing Move Test

Today I went back and finished up the poses and approximate timing for a climbing action I drafted a few months ago. It was something I had started during a livestream and the original version was much slower, still leaning heavily on the kinds of timing you'd want in traditional animation, but n...

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Snake Enemy Update

This is an enemy that a LOT of you are really excited about, I know, so here's a preview from some of the work I was doing to day to get the snake into the game. The animation is still far from complete but we're going to get a rough cut version of it into the alpha for testing. 

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Creature Feature options

The last poll pretty clearly showed that even as rough draft animations, what you guys really want to see is MORE VORE monsters. :) Not exactly surprising results, admittedly, but it was good to have the feedback.

Now you get to pick the details - the next animation we're bringing into Cr...

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Development Update

Hello everybody, especially all you newcomers!

The reception we've been getting for the game's alpha is amazing, and I'm happy to say we're hard at work behind the scenes to keep development going strong.  Besides hammering out a few of the current bugs we're also putting some extra a...

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Cretaceous Seas Desktop Wallpaper

Want something to spruce up your computer's wallpaper? Look no further! Ayla is in trouble from every direction, just like it should be for a sexy jungle babe. 

Pencils and inks by Javier, Colors by Juxnlex

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Game Development

As a developer and an artist, I have a pretty solid idea of what parts of the game I want to work on making next. What I don't know is what you guys are most excited to see next, and I want to get feedback on that. The order of development steps are flexible enough to  make this something yo...

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The trouble with raptors

I thought this pinup had already been sent out, but I checked today and couldn't find it anywhere so.... oops! It's been a busy month with getting the alpha out and this one slipped through the cracks.

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Jungle Dangers #13A, Page 5 (last of this sequence)

PDF attached.

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Jungle Dangers #13A, Page 5

One more page left.

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Jungle Dangers #13A, Page 4

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Cretaceous Seas - Ayla's Story 1.0

Well...

HERE GOES NOTHING!

The game's alpha is READY FOR TESTING. Full disclosure, this is very much still a work in process but we felt it was beyond time to share something playable, so here it is. There are a few mechanics issues we're aware o...

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Jungle Dangers 13A, Page 3

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Jungle Dangers #13A, Page 2

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Jungle Dangers Issue #13A, Page 1

The last issue came out a bit late, so this one is coming out a bit early to compensate. :) This issue will also be a two-part story.

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Line cleanup


For the next few days I'll be plucking away on cleaning up the game animations. A lot of them are still REALLY rough placeholders so this step will dramatically increase the polish of the game's look.

You can still see the draft lines under the cleaned up inks in this screenshot...

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Jungle Dangers #12

Okay, here we go! The production time for this issue ran WAY late but it's finally done! 

Even though issue #12 is a standalone comic, not part of the greater story, I wanted to showcase some concepts intended for the game development (both in enemy characters and in ones). In other w...

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Sticker Design

Hey everybody! This morning I sent out some surveys asking for the addresses of anyone getting the only physical reward with the Kickstarter campaign - the sticker! Here is the actual design. The sticker is being printed at 3x3 inches (7.62cm x 7.62cm), and is definitely NSFW.
I wanted to go w...

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Mid-month pinup

 Pencils by Paul, inks and colors by me, Javier M. assisting on colors.

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