Hi, I wanted to think about the character's abilities while preparing the rough animation of Zdrada, so I prepared the material for the game design.
First, I made a diagram of all the characters focusing on agility and attack range.
2021-09-14 16:24:36 +0000 UTC
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Hi, this week I made Zdrada's two animations.
First, idle animation. All Helltaker characters have to move their tails. In addition to that, Zdrada also has tobacco smoke. This is rough animation.
2021-09-12 19:02:57 +0000 UTC
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Hi, everyone! Thank you for your continued support.😉
This week I have implemented the following:
- Add test hit effect (make them more cool later)
- Add combo display
- Implementation of hit stop
- Different parameters for each attack
2021-09-05 14:38:42 +0000 UTC
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This is high resolution version of the all harem illustration. You can print it as a poster. Enjoy!
2021-09-03 01:09:31 +0000 UTC
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Hi everyone!
Since there was a lot of internal work, this time I will report in the form of a weekly report. Everything except ④ in the previous report was completed, and the following work was done.
- HP gauge implementation
- Down and Block implementation
- Attac...
2021-08-29 18:52:10 +0000 UTC
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In the last few days, I have set the camera and character movable range. Unity's coordinate management was a bit complicated, so I had a hard time.

Due to some hard work, the screen started to move...
2021-08-22 14:31:29 +0000 UTC
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Today's results are as follows.
- Succeeded in detecting diagonal input.
- Created key record UI for debug.
- Improved changes of state.

However, as you can see, the k...
2021-08-19 16:31:01 +0000 UTC
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I tested hit box today. Since the input detection has not been controlled yet, the state transition feels strange. I also wanted to show the hit effect, but it didn't go that far. It doesn't matter, but I prepared a background that looks like a training mode. I feel that this is more suitable dur...
2021-08-18 18:07:23 +0000 UTC
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Today is a weekday, so there is little work progress. I'd like to report everyday if possible, but I'm likely to have no progress worth reporting, so I might post it as a weekly report over the weekend. Eventually, I hope that the environment will allow me to concentrate solely on this developmen...
2021-08-17 14:07:16 +0000 UTC
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I have prepared a large icon for supporters of Inferno and above. I don't know what it can be used for, but please receive it if you like!
Also, please let me know if you have any special benefits you want. I'm also thinking about work distribution and discussion about game design.
2021-08-16 16:44:16 +0000 UTC
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Continuing from yesterday, I proceeded with the basic system construction today. It's fun to have visual progress, so I linked the operation with the animation. The opponent's Zdrada is guarding in response to the attack.
2021-08-16 11:59:08 +0000 UTC
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The other day I said that I should give priority to system construction, but today I got some notices.
-The fighting game has a well-established style, and I can start making a rough outline.
-Even if the original system is added later, it will be enough.
Therefore, I decided to...
2021-08-15 16:58:06 +0000 UTC
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Q. I will buy this game!
A. This game will be distributed free of charge.
Q. Can I play a demo?
A. You can play the latest demo by supporting this project on Patreon. Please check ”update demo” tag. Demo will be updated monthly.
Q. When is this game released?
A. It's ans...
2021-08-14 12:28:22 +0000 UTC
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This article is a bit serious, so it's not interesting.
It must be read by curious person.🤣
As stated in the profile, the current goals are as follows.
- Making Malina and Zdrada
- Making Alpha version with basic game system
The project is ju...
2021-08-14 11:54:26 +0000 UTC
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First monotone sketch.
Skeletons are in the back.

Second color sketch.
Skeletons are still in the back.
2021-08-14 03:58:31 +0000 UTC
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