Hi Everyone!
We are well into week 3 now so here are the unfiltered hipfiles from week 2. Some of them are more of a mess than others but hopefully you find it useful :)
Think some of them where a bit off brief for the week, probably should have kept the slime mould for we...
2020-07-17 08:14:36 +0000 UTC
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Hi Everyone! This is an announcement and file share rolled into one. If you missed it on the discord I am giving the Houdini houly challenge a go. That's on top of the day job so it's keeping me very busy.
I don't think I will have much time for making tutorials this month, so to compensate...
2020-07-08 14:02:39 +0000 UTC
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Hi Everyone,
I the final section I wrap things up by going through my lighting setup a little shading and little animation and VEX camera space constraint .I show you how I dealt with setting up lighting for a camera that rotates 360.
Enjoy
Z
2020-06-15 20:58:11 +0000 UTC
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Hey everyone!
This one if for everyone who isn't on the discord server. It's a sample setup to show how you can create a geometry erosion effect interacting with FLIP.
There are other ways to do this sort of thing but the benefit of this is that if the other object has uv's it will st...
2020-06-11 19:39:39 +0000 UTC
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And here is the hip file.
Enjoy!
Z
2020-06-07 18:14:55 +0000 UTC
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Hi everyone,
In part 3 we use VDB nodes to mesh our fluid and combine the animated dancer and platform to create one single geometry to render.
Enjoy!
Z
2020-06-07 15:48:24 +0000 UTC
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Here is the hip file
2020-05-31 11:01:02 +0000 UTC
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Hi Everyone!
Part 2 of this tutorial covers converting our particle trail emitter from part on into a a emission source for FLIP and setting up the FLIP simulation.
Enjoy!
Z
2020-05-31 10:57:18 +0000 UTC
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And here is the hip file!
2020-05-28 08:03:02 +0000 UTC
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Hi everyone!
Part 1 of this tutorial covers setting up the emission control for the simulation. The part can apply to all sorts of simulations not just FLIP.
Enjoy!
Z
2020-05-28 07:44:54 +0000 UTC
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Hi everyone!
Here is a little promo clip for my latest tutorial.
The tutorial covers setting up a controlled emission, getting it working with FLIP, and meshing the simulation. With a bonus lighting setup for tier wave patrons and up.
I'll post part one after this an...
2020-05-28 07:41:09 +0000 UTC
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Hi everyone, in this tutorial I demonstrate how to use the Retime node to time ramp a FLIP simulation in a smooth fashion with no jitter or stepping in Houdini 18.
Enjoy!
2020-05-08 21:16:53 +0000 UTC
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Here are the HIP files.
Enjoy!
Z
2020-04-20 09:18:40 +0000 UTC
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Hi everyone!
Here is a new video tutorial. Not that long since my last one but I am trying to make up for being a bit quiet the last few months.
In this tutorial I demonstrate how you can create coiling viscous liquid effects using the FLIP solver in Houdini.
Enjoy!
...
2020-04-20 09:16:52 +0000 UTC
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Hi everyone!
Here is my latest tutorial, it's surface tension again but this time a am trying something different and just explaining what it is and how it works in Houdini.
I will still keep one making my regular more specific tutorials as well and if I get good feedback on this I wi...
2020-04-15 12:07:28 +0000 UTC
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Hi Everyone!
Here is a vex quick tip from the blog. It's about rotating points using quaternions.
Enjoy!
Z
2020-04-04 20:01:32 +0000 UTC
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Hi Everyone!
I created a Discord server called Zybs FX Chat! (more create name suggestions welcome)
I created it so that its easier for patrons to communicate with me. The Patreon page isn't always great for that. Its patron only and open to all tiers.
I don't ...
2020-03-30 20:58:24 +0000 UTC
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Hi All,
In this tutorial I demonstrate a setup for creating plant simulations using the Finite Element solver but setting the plant up as a solid object. The good thing about this setup is that it works with minimal input requirements from the input geometry.
Enjoy!
2020-01-23 21:35:30 +0000 UTC
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Hi All,
I just posted this over on my website for those time you get geometry from Maya with millions of...
2020-01-09 22:16:26 +0000 UTC
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Hi All, happy new year!
I know I have been a little quiet over the festive period but I have lots of big plans for more tutorials this year.
In total last year I recorded 18 video which I think is not bad for my first year doing it.
I am currently working out a plan ...
2020-01-09 22:11:46 +0000 UTC
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And here are the hip files. The tutorial end and the simulation file from the original Vimeo video.
Enjoy!
Z
2019-11-29 22:13:04 +0000 UTC
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Hey all,
As promised here is the tutorial showing how I made the Thank Your patron video clip.
It's a combination of pyro simulation and VDB manipulation to mesh the simulations as geometry.
Hipfiles will follow later today.
Enjoy!
2019-11-29 12:46:23 +0000 UTC
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Hi All, in case you missed my twitter post which you probably did because I am not on twitter much and don't expect many people to follow me there. I posted a little thanks you to all of you on there as part of #ThankYourPatrons day.
Here is the post: 2019-11-20 15:09:44 +0000 UTC
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Hi All, here is a new quick tip from over on my blog and the hip file is attached as well.
https://zybrand.xyz/quick-tip-rounding-to-decimals
Enjoy,
Z
2019-11-17 12:49:16 +0000 UTC
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Hi All,
Here is a quick tutorial demonstrating how to setup a mutual interaction between a FLIP and rigid body simulation to create effects like objects floating in water.
Enjoy
Z
2019-10-27 21:51:36 +0000 UTC
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Here are the hip files. I am doing this one differently because I don't think I do enough for my higher tier patrons so this hip file has the basic setup. Everything up to the bonus stuff I show after the high res sim.
IT will not apply all the time but I will do it every now and then and a...
2019-09-29 18:13:56 +0000 UTC
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Hi All, since making the Melting Textured Objects tutorial following it up with a tutorial about texturing a simulated mesh seemed unavoidable.
In this tutorial I demonstrate a method for texturing the simulated mesh using a rest position attribute and transferring maps to poin...
2019-09-29 15:52:48 +0000 UTC
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Hi All,
In this tutorial I demonstrate a simple trick of using flip as a deformer rather that meshing the simulation in order to preserve textures on objects.
It is useful is specific cases where the fluid effect is very viscous and hold on single shape through out the sim...
2019-09-09 07:09:26 +0000 UTC
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Hi All,
Here is part 3 of the beer tutorial. In this section I go of the setup for applying the foam setup to the beer glass shot.
Disclaimer - The setup still as some bugs that need ironing out but I still think its worth a look.
2019-09-03 07:06:19 +0000 UTC
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Hi All,
And here are the hip is the hip files. Since it't only a walk through I am only including a single file.
Enjoy!
Z
2019-09-03 01:10:59 +0000 UTC
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