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Zaggy Norse

Zaggy Norse

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Zaggy Norse activity

Character Bio #9: Werner the African Buffalo

Bio

The valley that Paardenrust is situated in is well-known for its beauty and mild climate, allowing the cultivation of many fruits and vegetables that otherwise would not survive the typically harsh summers or winters. This, combined with its relative proximity to the coast, has led to...

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Build 0.0.05

I've been working away on some writing and I'm super pleased with how the opening is coming together. As always, I needed to just sit and write and see what happened for things to really start coming together.

Anyway, here's an incomplete version of the opening for you guys to take a look a...

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Development builds

Hello guys. Just an update on my development plans.

Writing is progressing in earnest, and I'm working on my automated workflow in between. I posted a super short build on Discord the other day, but my plan is to produce them regularly, on an automated schedule, after each writing session (...

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The House of...

The family arms of the as-yet-unnamed family that owns Paardenrust Manor and many of the surrounding lands. Their coat of arms is an equine head surmounted by the horns of a rhinoceros, symbolising strength and resilience.

I intend to use the escutcheon and it's blazon as the game's main lo...

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Writing workflow update

I've been fighting with a neighbour over a rooster that's been wrecking my sleep, so I've had very little energy for writing lately. Instead, I've been applying my time to setting up the optional writing workflow.

As you may or may not know, Ren'Py (the most common tool for creating VNs) us...

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"Bokkie" the Klipspringer - concept sketch

As you'll know from his bio, Bokkie is six feet of attitude packed into a much smaller package. He'll be a fun one for sure  :)

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Flax the Norwegian Fjord

Meet Flax, the character you'll play as :)

Tanutanuki has been experimenting with facial expressions and poses, and I think you'll agree it's looking incredible. The clean & coloured version of this - along with additional poses - will hopefully be ready soon as well :)

What do yo...

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Back to work!

Hello guys! It's me, the horse that does the words. After two months of exhausting labour, I am finally free of my shackles and ready to devote all of my energies to "Lord of the Manor" for the indefinite future. And, man, am I fucking PUMPED. So here's what's coming up in the next couple of mont...

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Lord of the Manor

Hello everyone. Please meet Jheme :)

I have commissioned a series of concept sketches by a uniquely talented artist to help me begin fleshing out the look of the characters in LOTM. I did insist on grayscale, but the artist did colour anyway because he's too nice for his own good :P Note th...

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Attack of the Reals

Hey guys. Just a note to say that I'll be skipping November billing as I did for October. There's been a frustrating accumulation of RL shit I have to slog through that will likely keep me busy into the middle of Nov.

I'm still going to aim to get a build out during December, but as my init...

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Discord

Hey guys. Just an update to say that it seems the Discord auto-inviter was acting up. I think I've fixed it now, but I'm not sure if it reinvites people automatically.

If you're not yet on the server and you use Discord, you can use the link below to join the server manually. Just ping me o...

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Species survey results

Hey everyone! As I mentioned on Discord, I ran an informal public poll last week, asking for feedback on some of the species I've picked for the game. I was curious to see how my choices aligned with popular opinion, and to see if anyone could sway my mind with strong arguments.

It was supe...

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Status update!

Good morning everyone. Just a status update on various aspects of the project for you to read over your coffee :)

  • As I mentioned a few weeks ago, I will not be billing for October as I will be spending the month finalising some other work that I took on thanks to COVID fuckery. This w...

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Character bio #8: Bek and Stert

Bio

Paardenrust is the sort of town that doesn’t see a lot of churn in its population. The kind people would describe as “sleepy”. Whole families are born there, grow up, and die without ever moving elsewhere. Tourists will visit, exclaim loudly and repeatedly about how quaint and w...

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First or second person viewpoint?

When I started planning the game, I was sure which viewpoint I would go for: second person narration, first person responses.

However, I saw a poll recently about preferred viewpoints in VNs, and first person responses won by a HUGE margin. This has made me reconsider it as an option. It fe...

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Next bio?

More than halfway!

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Character bio #7: Dalarius Frin

Bio

The people of Paardenrust have no particular idiom for someone of great wealth, but if they did, it might be "as rich as a Frin".

The Frins are old money, from other parts of the country. Where that money came from isn't too clear, and - even after all these years - rumours pers...

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Scene sketch: Woods Chase

A concept for the sex scene between you and Bull the boerboel. This is one way it might play out.

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The sun has set when Bull finally takes your hand and leads you to the edge of the clearing. Your excitement has been growing the entire afternoon, and you wonder what the Boe...

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Next bio?

Who's it gonna be! The anticipation is overwhelming!

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Character bio #6: Koena

Bio

The forest commune near Paardenrust has some real characters living in it, and it’s hard to say which one would draw the eye first - but there’s a solid chance it would be Koena the crocodile.

He’s big, even for a crocodile. In his forties, with a laugh like a small avalan...

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October billing cycle

Hey guys. Just a post to let you know that I've paused billing for October, so you won't be billed on 1 October.

October is the month I'll be focusing on completing another side project, and while I do intend to continue doing bios during that period, I'd rather pause billing and not feel s...

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Next bio?

Who's next!

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Character bio #5: Nabo

Bio

Nabo is an eighteen-year-old aardwolf, and he’s not happy about it.

Born in Paardenrust, he’s lived in the town all his life - and hates it. Everything about it annoys him. His quietly comfortable family who seem perfectly happy to live out their lives as tailors. He doesn...

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Next character bio!

Got into a nice rhythm with these now. Who's next?

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Character Bio #4: Ta'kom Ironhoof

Bio

The Ironhoofs - or Ysterhoefs - have lived in this country for centuries, and for all of that time, they were known as master craftspeople. The Ironhoof maker’s mark on weapons or tools was coveted, and such items were passed down through generations. Over the years, the Ironhoofs b...

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Next character bio?

You know the drill!

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Character bio #3: Quagga

Bio

Quagga is a zebra, born with the atavistic colouring of the quagga - hence his name. He grew up in Paardenrust, attending local primary and high schools. He was teased about his colouring in primary school, which made him somewhat shy, but that stopped when he hit puberty and started ...

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Sketch: Inkanyamba

While working on the feral dragon character, I had a great idea for a reveal scene.

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You look around. "A dragon?" Off to the side, a springbok carefully plants seeds in some prepared earth, and beyond him a cheetah holds a fishing rod, intently focused on the floater in the ...

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Next character bio!

Who's getting the word treatment next?

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Character Bio #2: Bokkie

This week I'd like to introduce you to Claude "Bokkie" Erasmus, the klipspringer!

Bio

Bokkie’s real name is Claude. The son of a corporal, he was uprooted several times in his life when his father was posted to a new location. He learned early on not to get too attached to the peo...

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