Pinned | 4k
Fat robo balls galore~
2023-06-16 17:22:05 +0000 UTC View Post
Wanted to try and do something a little different with a bit of forced perspective... and with what seems to be the extra rubbery ass variant of the big bot boi~
Currently doing the lighting at the moment so it should be finished in the next few days ^^
2023-06-14 15:40:28 +0000 UTC View PostSo, it's almost been a year with having this Patreon up! Firstly, I'd like to thank everyone, past and present, for their one-off or continued support! I know I probably don't communicate with you all as much as I should, but I am sincerely grateful that you deemed my silly NSFW art worthy of you...
2023-06-14 15:33:06 +0000 UTC View Post
Links Below!
Escaping the noon heat, an abandoned, ransacked outpost in the middle of an arid landscape seems like a perfect place to relax, drink booze, and have some fun.
With drunken bravado, one of the party's newest members decided to try his shots with Spork. Se...
2023-06-06 11:44:37 +0000 UTC View Post
Links Below!
Escaping the noon heat, an abandoned, ransacked outpost in the middle of an arid landscape seems like a perfect place to relax, drink booze, and have some fun.
With drunken bravado, one of the party's newest members decided to try his shots with Spork. Se...
2023-06-06 11:39:42 +0000 UTC View PostSome stills for the upcoming animation. Sorry about the delay, I decided to also render the 3rd alt angle alongside the 2nd one since it was pretty much a 50/50 split on the poll

2023-06-02 05:17:42 +0000 UTC
View Post
To those that have seen my first attempt at using UE5 with the Spyglass and Spectre animation, I'm curious to know your thoughts on the overall visual fidelity of that project. Personally to me, it looks a tiny bit more "gamey/cgi-ish" compared to blender but Id love to know your opinions.
...
2023-05-26 08:17:27 +0000 UTC View PostI see its pretty close between B and C.
My GPU will hate me for this but... Ill try and render both if I have the time ^^
I plan on doing more of these types of polls in the future :)
2023-05-25 10:55:05 +0000 UTC View PostI have the two primary angles down, but I won't be able to render all three different alternate angles due to render times. Below I've posted gifs of the three proposed extra angles.
Please also note, I'll fix any minor clipping errors and refine the animation to be a bit m...
2023-05-24 06:19:13 +0000 UTC View PostHere's a big info dump of what I've been working on! I was a bit on and off with art for the first half of this month, but I still think I got a decent amount done ^^
As the last WIP update post mentioned, I'm trying out DiffusedLizards' animation tools. While they work great with the Hiver...
2023-05-14 07:51:34 +0000 UTC View PostUpcoming animation with Spork and one lucky Scorchlander! Testing out a new procedural animation system made by DiffusedLizard too! While the animation isn't finalized yet, feel free to comment on what you think should be changed/edited for the final version!
2023-04-29 05:42:49 +0000 UTC
View Post
Well, there was definitely a bit of a wait for this, but as I've finished up all my other projects, I've gotten around to starting the Vortigaunt model that you all voted for last year.
Truthfully, I started this around three months back but had difficulty with the direction I wanted to go ...
2023-04-21 17:09:39 +0000 UTC View Post
Bit of a delay, but here are the alt versions! One from another angle and the other without the camera effects ^^
2023-04-10 11:02:16 +0000 UTC View Post
Clappin fat reptile cheeks~
(alts will be uploaded for tier 2's once the render for the 2nd angle is complete) ^^
2023-04-07 10:12:24 +0000 UTC View PostTook a bit longer than expected testing out different simulation settings, most looked practically the same in the end with this current method however.
Tried a few different lighting directions, was originally going to do something at night but the scene overall was too dark in my opinion....
2023-04-03 11:42:42 +0000 UTC View PostHere's an update on what I've worked on
First off, this new simulation method is using a fully modeled guide mesh that should in theory give the most realistic results. I will still be testing some other settings along with some other methods tomorrow to see what I like best.
Heya all! Back from a small break. So, while this isn't really something I would normally work on, I liked the look of @DiffusedLizard's Thunder model and well, decided to thicken him up a "touch" and do this small animation with em!
I'm also using this project as a testing grounds fo...
I've done something similar with sculpting before, but I wanted to try to have a way that could work in "real time" and update accordingly. Unfortunately at the moment its currently limited to only one axis at a time.
2023-03-10 05:36:28 +0000 UTC
View Post
The warped inhabitants lurking in the lower fog islands are known for their savage and barbaric nature. As such, very few dare traverse its vast, encompassing interior lest they end up dead or as bug food. However, for the well-trained and brave among the continent, and for the right amount of Ca...
2023-03-08 08:08:46 +0000 UTC View Post
It was said that an enormous cake would be present at the annual company office party. An illegally overclocked fast bot's fat and sweaty ass was, in fact, not the cake most had in mind from the invitation email.
Just make sure he can throttle himself down when the time comes... Wouldn't wa...
2023-02-26 16:16:27 +0000 UTC View Post
It was said that an enormous cake would be present at the annual company office party. An illegally overclocked fast bot's fat and sweaty ass was, in fact, not the cake most had in mind from the invitation email.
Just make sure he can throttle himself down when the time comes... Wouldn't wa...
2023-02-26 15:41:56 +0000 UTC View PostDecided to work on this so I can get back into my original faster workflow! This will just be a still, so no animation for this one. Will be ready post tomorrow/later today!

2023-02-25 07:04:36 +0000 UTC
View Post
A quick update on the current project
Sorry for the lack of any updates this month. All projects are still coming along nicely, with the fogmen one just getting the finishing touches and VA completed. This has been one of the largest projects I've worked on, more so from a ...
2023-02-19 06:15:36 +0000 UTC View PostJust waiting for all the angles to render! In the meantime here are some smaller WIPS of the project that I captured.
basic scene layout

fragment axe model ...
2023-01-25 15:38:20 +0000 UTC View Post
Finally got the simulation down to something I was looking for! It was taking up quite bit of time each iteration and I'm a bit of a perfectionist with these things (for peeps wondering why its been taking so long). Luckily though, now that I've got the workflow down I'll be able to reproduce it ...
2023-01-11 07:15:52 +0000 UTC View Post
Deciding to sneak out of the colony to avoid daily tasks probably wasn't the smartest or safest idea..... In fact it seems one of the colony's automated security bots decided to follow and make sure that no harm would come to him out in the wilds. Unfortunately its AI still detects him as a seat....
2023-01-05 16:58:30 +0000 UTC View PostHello all!
As you might have guessed I've been working a few different projects this month, mainly perfecting the liquid sim for the fogmen animation along with concepting out ideas for the vortigaunt model. I have general design I'll be aiming for that isn't 100% lore accurate but I'd say ...
2022-12-19 15:50:40 +0000 UTC View Post
Animation for when he is nutting down the dudes throat ;3. Next WIPs will be of the finalized animation and the fluid simulations!
2022-12-11 05:05:18 +0000 UTC View Post