SamSuka
ChitterCG

ChitterCG

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SpectreCamo | Animation

A totally standard, mechanical test of this Spectres Knee servos! The fact his enormously fat, synthetic ass slams back and forth is just a coincidence :)

Some of the plap sfx from a pack by ThatOneLewdDude on smutbase

Just a quick thing I did over...

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Camo Spectre Animation WIP

This was originally going to take place in a hallway, but I couldn't get the lighting to work in a way that I liked. Will be rendering it out tomorrow, so 1-4 days and it'll be ready.

Keep in mind its just a short loop as I also wanted to put out something while I work on the Vortiguant pr...

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Update on stuff

Hey everyone! Just a heads-up, there's probably not going to be a new animation until early next month.

As many of you may know, it's been a while since I've worked on my own model from scratch and after having such a long break between I'm a little bit rusty with the workflow. So its bee...

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Vortigaunt Model Take 2 + Next Demogorgon Animation

I was really eepy when I wrote this, so I apologize for any grammar/spelling issues

So about that, last time I started the vortigaunt model I ran into a few issues and ultimately the project as a whole was in a sort of perpetually delayed limbo state. I have however, after some recent reque...

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Firewalker Filled Condom | Animation + 4k

Only 1 angle for this one.... the background took waaaay to long to render :<

I'm pretty sure twitter will also kill the bitrate on this one so enjoy the uncompressed version : 3

EDIT: Eyes weren't animated correctly, quickly fixed that and reuploaded videos below<...

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Firewalker wip 1

Decided to just finish this up and make it into an animation, will be starting the render tomorrow ^^

Since the animation has moving foliage the gif would be way too big to upload, you can view it here - https://files.c...

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Firewalker and some physics stuff

Another thing I've been working on, since Epic Games cant stop designing hot characters lol.

Here are some test renders

The character is seemingly made from a marble/jade sorta material in game. Regardless I will still make his body squishy :)

2024-07-20 07:16:36 +0000 UTC View Post

Thunder x Fishstick WIP 2 + some other stuff

Hey everyone! Hope you’ve all been doin well ^^. I’ve been busy transferring over stuff for Blender 4.0+ and playing through the Elden Ring dlc. On top of that, as I can now simulate clothing, I’ve also been trying to find ways to allow soft body interaction with said clothing. This should ...

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Spork Jiggle | Public ver 4k

This is just for the peeps on the first tier ^^

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Spork Jiggle - Cut Alt

So pretty quickly I realized there's not really anything I can do to fix this without needing to somehow couple the physics and the cloth simulation together. There is a sort of "stuttering" around the geo where his ass squeezes from the pants. Its not really visible in the preview itself, howeve...

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Spork Jiggle | Animation + Alts

Someone must've left the bar stool out in the acid rain, Sporks having fun with it though :)

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There is third alt of this (which was meant to actually be the public version) but there were some issues with its rendering. I'll try and fix it up and add it to this post later if I'm su...

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Spork Pants Simulation WIP 2

Just gotta add some final details and play around with a lighting setup, If all goes to plan, renders for the two versions should take around 12-16 hours. So it should be done and posted in 2 to 3 days. Then Ill be going straight to work on the other Spork animation (the one I was going to scrap...

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Spork Pants Simulation WIP

This was originally going to be just a small wip but after the results of the last poll I decided to turn it into a full scene! Quite simple though since it was mainly to test clothing simulations ^^

The jiggle as the physics start is honestly kinda hot lol

2024-06-06 18:23:43 +0000 UTC View Post

Should I finish animations that I deem too sloppy?

Bit of a broad question I know, but as you know I only finish a project around once every month. I could probably post more however I always like to follow quality over quantity. Problems arise when I regard something as slop when others might actually enjoy it.

So here's the rundown. I usu...

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Spork Revamp Update

Hey all!

Update on the Spork revamp I've been working on. Would have got this out sooner but for most of this month I was running about getting CT scans and an MRI. Good news is that it turned out to be nothing so I shall live another day to post for you all lol. But yeah, in all seriousne...

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Spork revamp

Hey everyone ^^. First off before I get into it, I want to express my gratitude for the huge amount of support I’ve gotten lately. I seriously cant express how truly motivating it is to see and I am grateful to every single one of you!

(Feel free to scroll past the ne...

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Thunder x Fishstick WIP 1

Follow up to the last Thunder post, very early WIP atm. Animation still isnt finished ofc ^^

  2024-04-26 17:12:50 +0000 UTC View Post

Spectre Hotdogging Two | Animation - Public Ver

Thanks to @VoidSlutVA on Twitter/X for the VA and certain sfx

To Tier 2 Patrons I've gone back and added looped versions to the full release if its something that you'd wanna see ^^

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Spectre Hotdogging Two | Animation - Full Version

Thanks to @VoidSlutVA on Twitter/X for the VA and certain sfx

Link to full animation - https://mega.nz/file/n483jQIb#fChnR2p80CrSn7dERh7nveATvsZk94Nt9OgBWv9B6kY

Looped ver...

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Spectre Animation Release Date

Animation should be up and finished on the 5th! Just waiting on the voice actor to finish up ^^


As for the next few months after, I will be prioritizing shorter animations that I can create faster, as I'm currently not satisfied with my posting frequency and want to increase it.

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Future Content Poll

Should I devote some of my time away from animations to focus on nsfw interactive/game content? (I will still be posting animations regardless, just at a lower frequency perhaps)

Would that be something you'd be interested in supporting?

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Experimenting with Interactive Content

Earlier this year, I started playing around with Unreal again, but this time for interactive projects! Now let me be clear, I am fairly new to coding and I'm not going into this with the intention of making a full-on "game". Instead, I want to create something interactive and limited, featuring m...

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Reason for no Spectre post...yet

Hello everyone. I had hoped to finish and share the animation by now, but upon reviewing the final scene, I was not satisfied with its quality :( It felt a bit stiff and rushed, as I hurried to complete it last month when I thought I could make the deadline. Since the rest of the animation meets ...

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A follow up on the last renders

So there's something that's been bothering me a little with the last set of images. I'm not too sure how long this has been going on for but it became quite noticeable in the Bracken renders. For some reason or another it seems the color space is being mistranslated along the way, but only with c...

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Bracken Sample Collection Alts


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Bracken Sample Collection 4k

Some clothing forced in like a condom action ;)

This group of dedicated employees discovered a clever...

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Bracken suit condom wip

I was originally going to do an animation however the model isn't quite ready for animation just yet. So im doing some stills instead ^^ Ofc with some alts too. Full images will be out sometime in the next couple of days.

2024-02-28 17:13:50 +0000 UTC View Post

Update on the long Spectre Project

Hey all! I wanted to give an update on the project. It's taking a bit longer than expected, and I apologize for those who are eagerly anticipating it. However, I truly believe that the final animation will be worth the wait! Currently, I am putting the finishing touches on the animation for the n...

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Spectre assjob 2 wip 5

Hey all! Spent a bit of time working on environmental art this month. (Along with playing some games), but got back to working on the big project a few days ago. Anyway, here are some rendered screenshots along with a wip of the next scene. After this there will probably be one more update showin...

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Maintenance | Animation

The bot needed a place to sit while its primary objective, protecting the maintenance worker repairing the water purifier, was being carried out. Since there were no available seats, it made the decision to use nearby construction tethers and the closest seat-like object to improvise a makeshift ...

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