Dear my precious coomstomers,
I've taken the decision to pause billing for the month of March. This means that any current patrons will not be charged tomorrow for the upcoming month. New patrons will still be charged upfront so be careful....
2022-02-28 17:49:42 +0000 UTC
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It's 5am y'all and I've been working on le game for approximately 20 hours straight to get this update out before the end of the month rolls over. All for you my kings.
[Changelog]
Mechanics:
+ Fixed bug where tongue was clipping through lips
2022-01-31 19:48:45 +0000 UTC
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A very merry Christmas and a splendid new year to all of you! I know you're itching to know so I won't keep you waiting for an answer: no I did not add a Santa hat to the game, that would be blasphemous, and also too late because it's already the 31st. To find out what I did add this mon...
2021-12-31 12:16:28 +0000 UTC
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Damn looking fresh my man!

If you're currently thinking "Fuck I loved staring at man-ass the entirety of this last year!", then don't worry, because you can take the clothes off if you want to.
...
2021-11-27 05:45:48 +0000 UTC
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Hope you're all having a frightfully festive halloween. Here's a little pack of seasonal accessories to theme your ghoulish coom sessions a bit. Nothing too major, just a bit of fun.
And herein lies the strength of the new addon system: just 5MB to get your hands on the latest gear instead ...
2021-10-31 15:10:39 +0000 UTC
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Look who we have here...

A warm welcome to any new patrons this month, and my continued gratitude to all of my long time supporters.
Last update brought with it the very exciting capability t...
2021-10-23 08:14:15 +0000 UTC
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Surprise! September update coming at you fast and loose.
I was originally planning to split this update into two parts spread throughout the month of September, but got too engrossed in development to really find a nice stopping point, so its all been rolled into one.
This month bring...
2021-09-30 18:15:43 +0000 UTC
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Oh my god it's a Hyperdeep-tier reward in the wild! Who could have seen this coming?!
2021-08-31 16:19:41 +0000 UTC
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My apologies for the last update not having a changelog accompanying, today's post includes a consolidated changelog for both this and the previous build.
[Changelog]
Mechanics:
+ Dialogue! - Yet another step on the long journey to reach feature...
2021-08-07 15:20:54 +0000 UTC
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eyo changelog and explanation very soon ;)
I think part of my charm as a developer is how unprofessional I am
2021-08-01 03:56:56 +0000 UTC
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Hey all, just a quick post to let you know that I will release a new build in the next couple of days (just before the end of the month) focusing primarily on dialogue.
I still have not adopted a rigid schedule for updates, aside from simply putting out at least one a month. For a while I w...
2021-07-30 00:24:58 +0000 UTC
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Hello coomboys and coomgirls. I'm afraid today's post does not come with a build, but it does come with a way to extract just a little bit more customizability from the current version of the game.
In the new designer menu you will most likely have seen several new options that allow you to...
2021-07-17 03:12:46 +0000 UTC
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My apologies to all of you for just throwing out the previous build without explaining what it contained. I was rushing to get it done before the end of the month and it ended up taking me until 3am to fix a compilation bug that I ran into.
This month has been very hard work, but very rewar...
2021-07-03 13:21:14 +0000 UTC
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eyo I just spent hours fixing compile bugs and now I'm going to sleep
changelog and maybe a hotfix in the morning ;)
2021-06-30 17:55:06 +0000 UTC
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It's been a very long time since I've posted a build, so I decided that I wanted to push this one out today no matter what state it was in. Thankfully it's not a complete and utter mess, but it is not intended for daily driving yet and you should only check it out if you want a sneak peek at the ...
2021-06-16 07:14:22 +0000 UTC
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A happy end of the month to you all, my wonderful patrons. I bring for you today, unfortunately not an update (yet), but simply good tidings of things to come (soon).
Hyperdeep is currently in a state of significant dismantlement, as I sweep back through all the old menu blueprints and rest...
2021-05-31 14:59:53 +0000 UTC
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Hey and howdy everybowdy.
My apologies that this is only a small update, mainly reimplementing body scaling that was removed the build before last, plus a selection of other small things. Next update (end of the month hopefully) should see some more obvious changes.
[Changelog...
2021-05-18 02:41:25 +0000 UTC
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Just about sneaking in before the end of the month to give you lot a second April update. Now is that value or what.
This one's pretty overdue: new hair! For a game that is ostensibly founded on the principle of customizability, Hyperdeep has had a whopping 2 hairstyles to choose from for f...
2021-04-29 10:49:32 +0000 UTC
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[Edit] Link replaced with hotfix 0.2.6.1ap to fix broken bathtime hairstyle, also adds 2 "peace sign" hand positions just for the sake of it
[Edit 2] Link replaced with hotfix 0.2.6.2ap to fix issues with materials after leaving the FBX addon menu and something else which I've ...
2021-04-12 07:50:24 +0000 UTC
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My warmest of welcomes to any new patrons who have joined since my last update. Thank you kindly for your investment in my work.
Over the last few days I have been addressing a few areas of Hyperdeep's development.
Some exciting: the physically animated tongue is coming along, and I'v...
2021-04-05 03:06:50 +0000 UTC
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My new place doesn't have internet yet so I'm uploading this build from my phone across the street from a 7-11. It was also developed on a shitty folding table so in general it's been pretty ghetto.
This build adds hand action.
There's actually a lot that's changed under the hood but ...
2021-03-30 16:14:09 +0000 UTC
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Super quick post just to assure you that I am alive and there will be a patron build released this week.
Sorry for the silence the last couple of weeks; I've been moving house.
Trust me though you're going to like this one. I somehow fixed the fucked up physics and now I can do soft d...
2021-03-23 08:43:58 +0000 UTC
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Quick hotfix build that addresses some minor issues I encountered while writing the addon tutorial. If you want to follow that tutorial make sure you download this version first.
2021-02-26 12:05:38 +0000 UTC
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As mentioned in the latest build post, I have been working on an updated tutorial on how to use external models as addons inside HYPERDEEP. That tutorial is now in a state that I consider to be ready for wider consumption, and the game itself is also, finger's crossed, stable enough for people to...
2021-02-26 12:02:37 +0000 UTC
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An update!

The recent issue with the FBX plugin was actually mainly affecting in-editor play, meaning that I couldn't really work on anything surrounding FBX imports until it was fixed. While I wai...
2021-02-24 14:40:53 +0000 UTC
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Hello all
Just wanted to make a post to keep those of you not on the Discord informed about what is currently going on. Basically the latest update busted up the FBX import functionality because of a bug in one of the plugins the game depends on and the latest version of Unreal. The dev is ...
2021-02-18 05:25:45 +0000 UTC
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You have no idea how long I have spent working on cum simulation at various points during the development of Hyperdeep. I could tot it up and give you a rough estimate of the number of hours, the number of days, but you wouldn't really feel it. Waking up and sitting at the computer and desperatel...
2021-02-08 13:11:51 +0000 UTC
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Your big titty demon elf goth gf, sire

The game's CTR went from 2.81% to 5.08% on Itch, so it definitely was worth changing the cover image.
I'm sorry for the stupid multi part upl...
2021-01-29 06:32:17 +0000 UTC
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I really wasn't expecting to actually be doing a render so soon after promising high-res versions of renders as a reward, and before you say anything, the image this was rendered for is 630x500, so a 1080p wallpaper IS high-res, relatively speaking...
2021-01-18 12:12:26 +0000 UTC
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