SamSuka
werecat

werecat

patreon


werecat activity

Day 5 Sneak Peek

Here's a small screenshot from Day 5, which will be available in the next Patreon update due very soon! We'll also be including the first day of Diego's route taking place on Day 6 in the July update. I can't wait for you all to be able to play it!

View Post

Introducing Eric!

Hey Patrons!

The above is Eric, a side character introduced in Day 5. He's intended to play larger roles in both Lukas' and Diego's routes, but he's also skeezy as fuck and rather fun to write for, so I see myself using him rather often indeed.

Where's the love for the rat boys, y'al...

View Post

First Sex Scene Writing In Progress!

Howdy all!

I've done my very first pass on the games first sex scene! This is an optional encounter that will occur on Day 7 and only if the player meets certain requirements beforehand. It is a sexual encounter with the side character Kyrex that occurs in the Gym Locker Rooms. You all knew...

View Post

Progress Report!

Howdy Patrons!

Just dropping by with a small progress report. I've just finished putting the final touches on Day 6 which we're hoping to include with the 0.12 Development Build scheduled for release during the beginning of July. Our artist CurryCatz is also knee deep in the spritework for ...

View Post

Hi Res Tai Sprites

Here he is, our delicious bartending Tiger! 

View Post

Patreon Build 0.11 Released!

We're pleased to announce that we've released our first Patreon exclusive development build of Sileo! Starting next month, we'll be aiming to release on a schedule however our priority for this month was making something available for all of you early supporters!

Build 0.11 features a full...

View Post

Town Map Work in Progress

Just a little something something to show what we're working on. Once the town map is ready, everything will be in place for build 0.11 to be released on Patreon. Stay tuned!

View Post

Hi-Res Kyrex Sprite

Featuring no pants. Because who wants pants?

And yes, another character featuring animal genitalia. Losing out on balls is a terrible loss, but what's inside is well worth it!

View Post

Kyrex Final Design

Howdy all!

Our design for Kyrex, a side character introduced on Day 4 and who will be important throughout Diego's route of the story is finished. Feast your eyes!

View Post

Progress Update

We've been hard at work moving towards our first development update. Kyrex now has rough colours and some refinements to his design, while progress has been made on the writing for Day 5 which should be fully playable minus artwork in a few days time. We'd really like to include Day 5 in the next...

View Post

High Resolution Diego Intro CG

A high resolution version of the CG that displays when you first meet Diego. Isn't he adorable?

View Post

Plans for the Month

Hi Patrons!

The last couple of days have been pretty frantic with the public launch of Sileo. So far, we've had a really positive response! Special thanks to all of you for helping us to make this thing special!

Yesterday we pushed an updated build to address some initial feedb...

View Post

Public Version 0.10.1 Released

Hello everyone!

We've released a minor update to Itch, featuring a history screen and some minor changes to Diego's sprite. You can download this at xevvy.itch.io!

View Post

High Resolution Diego Nude Scene CG's

I figured these would be what most people would want to see first! These are much higher resolution than those found in the game. Enjoy!

View Post

History Function

We're hard at work making a few improvements and tweaks to the game, for inclusion in a small update to the public demo.

Work is well underway on the first development update available to Patrons. The fourth in-game day is entirely written and ready to go, we're just waiting on some ar...

View Post

Welcome to our Patreon!

Howdy there, Patrons!

If you're seeing this post, that means you're one of our supporters on Patreon! That also makes you, like, the coolest person ever! Thanks so much!

I've followed a few Patreon projects in my time and one of my key frustrations with many of those projects was an ...

View Post