SamSuka
atarian

atarian

patreon


atarian activity

Måndags Post:

Hello everyone!

I hope you have a great day today!
So! I am working on a fairly large expansion of the Caves part of the maze. With new area's new enemies, new perversions and a strong story segment. It'll also feature one of the potential endings of the maze. This will take much less time...

View Post

Måndags Post:

Loki's Corruption version 1.1 - Maze Games:
I'm doing some last minute fixes and dialog changes.
The plan is to upload the update in a day or two. I think I mined out most bugs by now, but I don't have any testers beside myself. I'm leaving some ingame hints of what is planned to implement for...

View Post

Måndags Post: Soon

Hard at work as every day in the week.
I've encountered alot of bugs and so far fixed all of them. The crosstalk is fairly complexed and has nearly 20 layers with up to 27 different states in some cases. It's very time consuming to test that everything is working as intended. Especially when test...

View Post

Discord Channel

Dear Supporter! I mean you! *Pointing at the screen*
As I am starting to get somewhat familiar with Discord. Would a Discord channel related to the game and um weird stuff.. Be of any interest to you?

I figured it might be a good way of getting to know more about what I'm working on and pe...

View Post

Tisdays Post:

So only minor unforseen things is needed to do.
And I am in the testing phase right now. There's alot that can go wrong when so many functions crosstalk. But so far it's runned pretty smooth. Some things do require a bit of time to test tho. It's very complexed and does also handle npc behaviors....

View Post

Måndags Post #2

Slightly more worked on than the earlier picture.
There are much more variations to this scene.
This is the BIG BELLY BIG BOOBIE variation :-P

View Post

Måndags Post:

So I'm adding graphical content to another scene, it was planned to be added in future updates but. It's kind of important and not making any graphics for it would probably make the scene feel less than halfdone. Which it most certainly are ofcourse.. But this scene is suppose to trigger a few more ...

View Post

Måndags Post:

This picture is taken from a multi-layered scene.
Which most of the scenes in the new update will be.
Can't wait to get everything finished and running!

View Post

Morning post:

God morgon everyone!

Enemies: So I've finished a system that allows for more interaction.
Most enemies won't attack when they see you. And you can choose to interact by talking, and they might see an item that they might want to trade. You could also choose to attack them yourself. Their b...

View Post

Måndags Post:

Several new hrhrm..
Battlers have been completed and graphical scenes are being worked on.
Scenes will play out different depending on status of the character.
Hench the scenes will have different variations in their graphics.

I'm also thinking of making a item that makes the player...

View Post

Torsdags Post:

So I've finished most of the planned encounters, but I don't really feel like that's enough to start with. So I'm adding a few more combat encounters to make more variety. Kind of doubling the base amount rather. I'll probably have to add one or two weeks but I think it'll be worth it.

Let me...

View Post

Måndags Post:

Even in a no-work day like this I'm still pulling hours :-)
I'm adding a few animations related to the skills enemies use.
In this short animation it shows a failed attempt of an older Goblin to do something naughty.

There are only a few of them left to do until I'm finished with these ...

View Post

Måndag Post: Someone gets her own scene :-)

As this character does her return with a bigger role in the next update.
She gets her first real scene. B-b-but who is she?!!

View Post

Tisdags Post:

So I'm finished with all the base maps including overlays and layouts.
I'm forced to cut down on the number of facesprites since they can't be layered, and the same goes for the walking sprites.

Today I am working on getting all the conditions of loading the right walking sprites dynamicl...

View Post

Glad Påsk! Happy Easter!

I hope everything is well with you, you, you and you and everyone else! I don't know how interesting this is but I thought I should share a clip of adding a bit of quick dirty details to the pitfalls. Much to make them look less flying.

And this time it looks like the video software worked we...

View Post

Tisdags Post:

Full at work at the new overlays for the new maps! The maze does at the moment include roughly 30 maps. But I am thinking of adding a few more.

Each one will need a overlay, I've managed to finish five today :-) The maze is being built to be able to expand upon.  And while 30 maps might ...

View Post

Onsdag Post:

Creation of maps for the Maze.
I wouldn't say this is hard but it is time consuming trying to make as interesting maps as possible the the stuff I've drawn. All maps will look very different, despite they use the same tilesets. And some maps do require me to make some special graphics. I hope you...

View Post

Måndag Post:

I hope you and everyone are well!

Something is going on, and a bit of testing of tilesets again!
I'm sorry that my video software kind of acted up for some reason.. The video is only 2:25 minutes long. I've struggled the whole day trying to fix it but can't seem to fix it.. Ohwell.. I'm su...

View Post

Tisdag update:

I've just finished the new picture loading system that is specificly made for the Maze Games. And for the most part it's down to fine tunes and testing of the picture loader.. It'll play a tremendous part for the update.

It'll be really interesting to get feedback on all this once I'm done wi...

View Post

Building Tilesets

This is how it usually looks when I work on the new tilesets.
Many many groups with many layers in each.
Each solid square represents 32x32 pixels and is divided
by two into 4x 16x16 pixels by doted lines.

In this object tile it isnt as important to divide down to 16x16.
But with...

View Post

W-What will you do to me?!

This scene that I'm working on is going to play out fairly early in the next update. It is a good example of something that is not originally planned but that I think will be a consideral improvement to start things off.

The scene will also add an additional purpose for the actions of certain...

View Post

Doctor how bad is it?

Well you're lucky, it was only a virus this time.

So I've been down a few days in sickness, a virus infected the lungs but I'm recovering good now so no worries! And the Tomteverkstad is at full speed again :-)
View Post

Loki 1.1 tileset test(with overlay)

Testing of a new tilesets and a new map with a overlay.
Music is just free youtube music. This is running on a lowpower APU with only 1ghz. This is the first of several tilesets that needs to be completed.

View Post

Upcoming update

Ok, so I'm naming the next update to Loki's Corruption 1.1P - Maze Games.
I'm done with alot of graphics as it is and I think I might be able to splitt the update in two parts to have something playable much sooner.

What's a Maze Games?
It's the original story being continued, but!
Y...

View Post

Making faces

Do you recognize this character? No?
I'm giving the hooker a new face and a few more roles in the next bit of content. This is to give her a bit more unique appearance instead of using a standard Ace face.

Original: This is made with a character generator.
Altered: Same base, many elem...

View Post

Work in Progress

Full at work on the next bit of content.
It will feature several outcomes depending on player choices(or misshaps).
Much like previous parts, this does require alot of attention to make. And its going to be quite complex. It'll be made to be expanded upon, if enough people request it. Or just ...

View Post

Tileset testing

A quick look at some testing of tilesets I'm currently working on.
There's much work to be done!

View Post

Bugs bugs and bugs!

Very old ones, that most people didnt find.
And a few new fekkups. BUT!!
The testing is almost finished and if I don't
find many new bugs I'll publish the update tomorrow!

I'm fairly sure you all will like this version better :-)
It'll be nice to continue work on new content
...

View Post

END GAME PERVERSION CHURCH

Also known as the End Game Gallery.. Short "EGG".
As you will be able to see stills, some sequences(or parts of) will be animated.

Each character represents atleast one scene.
Optional perversions and Freaks will be
separated from the story scenes.

I haven't counted the amou...

View Post

END GAME GALLERY

I'm afraid I might have to add a few extra days due to some dialog complications. I have made through the worst part of the dialog. There isn't much left. But most of it has to be replaced with complete new dialog. This due to old dialog relied on past events.. (Which now are changed)

While I...

View Post