SamSuka
PlaySelaco

PlaySelaco

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PlaySelaco activity

Dev Blog #44 - Exclusive Demo Level, New Enemy Type and more

Good day backers!

First blog post of 2023! Let me start by wishing all of you a very happy New Year and hope you had a lovely Christmas holiday! I'm feeling so lucky in 2023 so far that I am, once ...

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The Selaco Christmas Challenge (Beta) is live!

Hello backers!

After launching the Big Demo Update last week, we wanted to work on one last thing before starting our vacation. Introducing: The Christmas Challenge, and you get it...

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Selaco's Big Demo Update now available to backers! (Changelog inside)

Demo Update

It was a long time coming, but we’re finally ready to share an early Test version with our supporters (that’s you!).

This update has quite a hefty amount of c...

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Dev Blog #43 - Upcoming Deadlines, Scrapped Weapon and more.



Good day everyone,

Phew, what a hard couple of weeks we have been getting ourselves into! We have 3 deadlines incoming and the amount of work forced me to delay the Developer Blog by a couple of ...

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Dev Blog #42 - Gamepad Support, Demo Update release date and more


Good day everyone,

It has been.. *gulp* -- 16 days since our last blog post! Apologies for the slight delay, we’ve been working really hard at work getting the demo updated ready and a...

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Dev Blog #41 - Big game changes are coming!

Hello Patrons,

We’re gearing up for a big demo update so I want to take the opportunity to talk with you about it!


Testing

All active Patreon subscribers w...

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Dev Blog #40 - F.E.A.R.-style Flashlight, WIP Steam Cover art and more


Game Status

We managed to finish the 'Starlight Green' level today, and ReformedJoe's 'Starlight Blue' level is rapidly approaching its final stage. This is where we tho...

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Dev Blog #39 - Big Box update, New level and more.

Hey all!

For the past 2 weeks we've spent a lot of time improving core game mechanics and doing level design stuff. The demo feedback we've received gave us tons of things to work with and we've co...

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Dev Blog #38 - New level designer, finished weapon, optimizations and more!


The past couple of weeks have been fantastic fo...

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Dev blog - AI changes, Exteriors, DMR Model and more


[WIP sketch]

Last week was all about wrapping stuff up, this week is all about looking forward and talking about what we are working on next! This blog post will be less heavy o...

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Developer Blog - Air Drone Model, Interactivity, Multithreading in GZDoom and more.



Two weeks have passed and you know what that means? A new blog post! Let's get started right away.

Viral Tweet!

Hooray, we managed to land a new viral t...

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Developer Blog - New enemy type, weapons redesigns and introducing ‘Test Lab’

I’m happy to finally be doing traditional blog posts again. We have a lot of new stuff to show ...

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Selaco Dev Blog - What is next for Selaco and our Patreon



Hey everyone!

Before we begin, it’s important for me to mention that I am exhausted. I wanted to write this blog post a few days ago but I could not bring myself to do it because I am in dire n...

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Developer Blog - Changes in the demo, flying kicks, artwork and more!

We’re back for another dev blog and, phew, what a couple of weeks it has been. I want to take a ...

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Dev Blog - Preview Build, Workshop, Sentry gun and... Space Bro!

Good morning / afternoon / evening Patrons,

We did it! A new milestone has been reached! Selaco has a preview version now which we can hand out to content creators and press. There are a good amoun...

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Developer Blog - Concept Art, discussing demo feedback and more.

Hello wonderful people!

We’ve reached our first massive milestone this month! It was a ton of hard work to get here, but we have finally launched the demo for our backers and the feedback we got from you was astounding. I would like to use this opportunity to discuss some of the feedback ...

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Dev Blog - Weapon Update and Demo FAQ



(Early sketch of Selaco's exterior level)

Lovely backers,

At this time of writing, the Patreon Demo arrives in 5 days. Seriously, holy shit, I still cannot believe we’ve finally...

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Developer Blog - New Weapon and lots of progress!

Good day, everyone!

Last blog post didn’t show much significant progress due to technical difficulti...

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Dev Blog - Mech Timelapse, menu improvements and some setbacks.


Hello beautiful Patrons!

Before we begin with this developer blog, I’d like to rip the band aid off right away as I promised to always be honest with all of you; the past 2 weeks have ...

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DEV BLOG - New setting, Mech model and more!

Almost one year of writing developer blogs and I am still a complete idiot when it comes to writing a good opening. So I’ll just drop something generic and move on to the fun stuff:

‘’Holy sh...

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Dev Blog - General progress, optimizations and statistics

Good day everyone! The two blog posts that came before this we’re all about showing new ideas and concepts that we wanted to explore. For the past two weeks, we've been working on implementing said ideas and doing some general polish to the game. Before we dive in, it is important to know that ...

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Development Blog - New stuff!

Dev Blog - New stuff!

Good evening everyone! Last time we showed a bunch of rough sketches of new stuff that we are working on. We won’t have as much to show this week, but we can at least talk about some progress!


Crawler Mines

The Crawler Mines we...

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Dev Blog - New Weapon, enemies and artwork.

No fucking way, we’re two days late for our bi-weekly update! I wanted to write this blog post 2 days ago but a hundred things got in the way of work so I had to delay it for a bit. Thankfully, there’s plenty to show here as we are entering our most productive month yet. So let's get moving r...

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Dev Blog - Reflecting back on 2021

At the time of writing, we are one day away from entering the new year. 2021 has been quite an interesting year for me, maybe even one of the more interesting ones, given how the year has proven to be on...

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Dev Blog - Demo release date, new voxels, enemy type and more.


We are late, very late. Sorry about that! We’ve been super hard at work to revise a lot of older systems. So allow me to talk / show about some of the things we are working on! If you are on...

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New (optional) Patreon Feature: Annual Subscriptions


Just a little heads up: 

For those of you who are planning on pledging for the entire year, the annual feature has now been added, which allows you to pledge for th...

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Development Blog - Life update, level progress

[Practice drawing of Dawn]

This will be a short blog post, apologies for that! We've been hard at work on a lot of things, but most of it is not quite ready to be shown off yet. But I do w...

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Dev blog - New weapon, improved pathfinding, new level

New update!

There are some minor spoilers in the gifs below. They don't spoil much, but it does show some (concept) artwork from the prologue and contains 2 screenshots of a later level.


New Weapon: Grenade Launcher [Concept art]

2021-11-16 20:21:32 +0000 UTC View Post

Development Blog - How weapons are designed



What would a First Person Shooter be without some awesome weapons? Selaco being a sci-fi shooter leaves ton...

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UPDATE: The Pre-Demo is live for Admiral Tiers!

(This is a quick impromptu blog post. A regular blog post will be posted tomorrow, where we dive deep into how we created our guns!)

The Pre-Demo Test has just been pushed onto Steam for our Admiral Tier backers! If it is not downloading for you, restart your Steam client.<...

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