Greetings!
I'm currently in the process of re-rendering most of the scenes at a higher level of detail in order to make the Picture Pack for 0.4. I'll probably also tweak a few of them in terms of poses and composition - there were a few I wasn't 100% happy with. It's going to take a good week or ...
2018-02-16 01:52:52 +0000 UTC
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Greetings!
I am pleased to announce that the Proteus Effect 0.3.1 is now free to the public! I just put out a new ($5+) patron release, and since public releases are one major update behind patron ones, that means it's now time to share 0.3.1 with everyone!
I hope you enjoy it!
2018-02-13 18:42:54 +0000 UTC
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0.4 had a game-crashing bug that manifested fairly early into the new update. Some of you sent the crash messages, and using these I was fortunately able to pretty much instantly diagnose the problem.
I'll be updating 0.4's page directly after I post this.
I doubt there are any other t...
2018-02-12 23:58:41 +0000 UTC
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Greetings,
It's finally here!
Changelog 0.4:
New city
3 new quests (But it's really like a single long one)
3 new H-scenes with 50+ renders
Lots of new dialogue
You'll probably get around 0:45 - 1:15 additional playtime (counting H-scenes), depending on how you ...
2018-02-12 21:53:37 +0000 UTC
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Come on. You knew this was coming.
I wanted to let you guys know that 0.4 won't be out today, though I do promise I'll have it out this weekend. (I'll stay up all night Saturday if I have to.) The large amount of renders this release have been a huge bottleneck - I still have some rendering, and t...
2018-02-09 22:11:11 +0000 UTC
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Greetings!
Once again, I spent most of this week on renders. As I'd said in the previous update, 0.4 has more renders than all the previous updates combined! It's taking me a long time, but I'm pretty happy with how they've turned out so far. I expect I'll be working on them for a couple more days...
2018-02-04 17:17:10 +0000 UTC
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Greetings!
It's been a while since I've included a render in one of my updates, so I figured I'd go ahead and include one this time. This isn't from one of 0.4's h-scenes, by the way, so I haven't spoiled any surprises. I've been working on 0.4's renders a lot lately, and I decided to hav...
2018-01-29 01:09:18 +0000 UTC
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Greetings!
It's been a pretty busy week, and I've managed to get most of the mapping done for 0.4. I've started writing events and dialogue, and I expect that process will continue well into this coming week. I'll probably take a break from it midway through the week and begin work on H-scene visu...
2018-01-21 15:57:11 +0000 UTC
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Greetings!
This was a fairly productive week as far as game work goes. I read a couple of relevant books, which helped sort out my own thoughts on plot and theme-related matters. There's still a lot of plot work to be done, but I now have a much clearer idea of where I want this game to end up and...
2018-01-14 17:06:01 +0000 UTC
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Greetings!
I've nearly completed the planning for 0.4; I expect I'll start actually creating stuff early next week (I'll probably start with maps). For the journal today, I want to give you a peek at a couple of things that are on my mind.
1. More H-scenes: I've been averagi...
2018-01-07 18:01:41 +0000 UTC
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Greetings!
I figured I should probably post an update before my usual Sunday, so here it is. I've been spending the last few days putting together a reference resource (for my use) that will help me keep track of everything as the project continues to grow larger and more complex. It contains deta...
2018-01-03 18:02:18 +0000 UTC
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Greetings!
I've just finished 0.3.1, which (unless there are more serious bugs hiding) should be the last incarnation of 0.3. Now that that's out of the way, I'll be devoting all my development effort to 0.4!
Changelog 0.3.1:
Added feature: easy modes. Each dungeon (an...
2017-12-30 04:14:37 +0000 UTC
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Merry Christmas!
I hope Santa was good to you this year, and that you were able to spend some quality time with family and friends, or maybe just relax with a good book.
I’m currently working on 0.3.1, which I expect to have out in a few days, then it’s full steam ahead to 0.4!
...
2017-12-26 05:32:57 +0000 UTC
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Greetings,
Thanks for the bug reports, everyone! I'm glad to see they weren't that bad this time; I was kinda terrified that some awful one would rear its head, but thankfully that hasn't happened yet.
One of my design goals, all the way back from when I first started thinking about the proj...
2017-12-17 18:07:16 +0000 UTC
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Greetings!
Version 0.3 is finally out! It's a bit later than I'd hoped, but the extra time definitely helped the game.
Changelog:
- New town
- New quests
- New dungeon
- 2 new H-scenes
- Lots of skits, dialogues, and NPCs
I'm not aware of any...
2017-12-14 18:44:39 +0000 UTC
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Most folks who have followed comments in the last update thread (currently restricted to patrons) are aware that I'm still working on 0.3, and that's it's taken me a good bit longer than I originally thought it would. I just wanted to issue an update in a more public forum. 0.3 is very near completi...
2017-12-11 02:27:31 +0000 UTC
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I'm kind of an optimist, and I always think it will take me less time to do things than it actually does. I'll try to calibrate better for that in the future, but as of right now I think the right choice is to hold off pushing 0.3 out for one more day. I think I could have it out later this evening,...
2017-12-06 19:18:39 +0000 UTC
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Greetings!
I'm getting pretty close to wrapping 0.3 up, and I now feel confident enough to give it a (almost) specific date! Barring any unforeseen catastrophes, you should expect its release Tuesday or Wednesday.
It will include:
- A new town
- A new dungeon
- New qu...
2017-12-03 18:00:26 +0000 UTC
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Greetings!
This week was a holiday for me (as it was for most Americans), but I still got quite a bit done. I'm currently having fun working on the renders for 0.3's H-scenes. I'm done or mostly done with several tough parts; I've designed the town, and I've finished most of the mechanics for 0.3'...
2017-11-26 22:39:28 +0000 UTC
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Greetings!
By now I imagine most of you have seen the two new H-scenes in 0.2. They were pretty different; in the tent scene, I tried to write erotic fiction (something I haven't really done before). In the school dream scene, I tried to be both funny and sexy. Before I begin work on 0.3's H-scene...
2017-11-21 16:08:33 +0000 UTC
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Greetings!
I haven't done a cheesecake render in a bit, so I figured I'd give you one this week. It was fun messing around with this one - I'll definitely be experimenting more with pinup-style art. I won't promise you one every week, but I do enjoy doing these things, so you'll probably see them ...
2017-11-19 22:16:29 +0000 UTC
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Greetings!
I promised you one more update in the 0.2 family, and here it is. There’s no new content to speak of, it’s mostly gameplay enhancements, bugfixes, and minor tweaks. Good news for you non-Windows players, though: I’m now releasing in macOS and Linux! Oh, and I’ve greatly reduced ...
2017-11-16 01:05:08 +0000 UTC
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Greetings!
No render today! I might do one for my next development update (no promises, depends on what I’m doing with developing the game).
It was a busy week for the project; the earlier part of the week was devoted to finding and addressing bugs - 0.2.3 was what 0.2 should have be...
2017-11-13 04:08:25 +0000 UTC
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I hope you don't mind 2 posts within a short period of time! As far as I can tell, Patreon doesn't let you put 2 polls in the same post :/
Anyway, this poll is to find out what you think about the sneaking minigame in the dungeon (sneaking past the flames and minions). So, what did you think?
2017-11-09 23:54:46 +0000 UTC
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Greetings everyone!
I'm getting my plans ready for 0.3, and I wanted to get feedback on several things. I'll ask about H-scene content later, but first I wanted to know what you thought about the minigames.
So, here's the question:
What did you think about the healing minigame (aka the...
2017-11-09 23:51:32 +0000 UTC
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Greetings, everyone!
Version 0.2.3 is now out, which addresses most of the bugs I've been made aware of. I also added some visual effects to the healing minigame, which I think make it more fun.
Here's the link: https://mega.nz/#...
2017-11-08 04:35:21 +0000 UTC
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Sorry about the update spam. I think we've found the gamebreaking bugs. They were tough ones to find, since they were ones that literally could not occur for me. They should be fixed now, though.
The downside is that the game file is now much larger (1.03 GB). TL;DR: I told the compiler to exclude...
2017-11-05 07:26:38 +0000 UTC
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Greetings!
It came a bit later than I'd thought, but I'm pleased to present The Proteus Effect v0.2! There's about an hour to 1.5 hours of new content, depending on how you play, and I'm mostly pretty pleased with how it turned out.
I've also revised my patron tiers (don't worry, $5 is still...
2017-11-05 04:00:04 +0000 UTC
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I've been putting in a ton of work on this thing, but it still isn't done yet. It's very, very close, though. My apologies for giving you a definite date that I was unable to meet. I'm still learning how much I can really get done within a span of time, and I definitely tried to fit too much into 0....
2017-11-01 07:52:46 +0000 UTC
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Greetings!
Hopefully you're out doing something fun on Halloween, but if not, you will be one of the first to enjoy version 0.2 of The Proteus Effect!
There's a possibility I'll have it out tomorrow, but I want to give myself until Tuesday just to make sure it all comes out in a way I'll be ...
2017-10-29 17:08:22 +0000 UTC
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