SamSuka
PluginIdea

PluginIdea

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PluginIdea activity

Orbit Camera : 3A-level orbit camera viewing tool

Recently, I am busy with the development of various plug-ins, including the material projector (which is relatively complicated, especially in the compatibility of the lighting part), a new round of update of the pathfinding plug-in (including some feedback fixes, new functional modules, etc.). View Post

AdvancedPathfindingSystem Beta9

This time, it mainly fixes bugs that support community feedback. In addition, I made an extra walking animation package, which provided a variety of extra moving animations .

In addi...

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AdvancedPathfindingSystem Beta8

This update mainly brings a powerful third-person camera controller. Now you can operate the third-person camera through the xbox handle or mouse keyboard.

2024-09-14 08:09:33 +0000 UTC View Post

AdvancedPathfindingSystem Beta7

1. Optimize the UI of the plug-in. More concise and clear.

2. Fixed several bugs found in the last version.

3. The handle controls the speed of jumping rotation and the maximum climbing slope when the character moves.

4. wiki has been updated accordingly.

NOTE(I...

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AdvancedPathfindingSystem Beta6

See the previous post for new features.

The user manual has been updated.

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A big update of the pathfinding plug-in under development

A big update is on the way. This update will add several important functions to make VAM closer to a real game:

1. The Joystick or keyboard direction keys will be able to control the characters to walk freely. And quite smooth.

Of course, you can freely replace the animation of walkin...

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Efficient glare plug-in: LightFlare

Adding custom glare to lights in Vam is a difficult task: in general, we can use Postmagic's Bloom to forcibly add a limited glare effect. But the effect is relatively simple, and we can't stretch the value of Bloom too much.

Now I bring this glare plugin that is highly customizable. It has...

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AtmosphereEnhancement b4

1. Add lens halo effect and provide several types to choose from. Please watch the video.

 

2. The UI has been streamlined.

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New plug-in under development: Material Projector

Recently, a powerful plug-in in research and development: Material Projector. You can easily project the custom materials in your CUA onto the surface of the target object, so as to achieve the scene effect that is difficult for you to achieve with conventional methods.

As shown in the vide...

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100+ rpg interactive animations(timeline)

More than 100 high-quality rpg interactive animations, there is always what you want.

Update 2024.8.14:

Re-record the animation, so that the main controller of the characters in the current animation will not move, which can ensure that the animation is very useful in the scene...

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110+ timeline rpg interactive animation

110+ timeline interactive animation. Note: it is a normal RPG interactive animation, not a restricted level. video : https://youtu.be/X9Y5EKzo29A

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InteractiveWaterPro 1.5b1 : Wave Generator

Feedback from supporters shows that interactive water bodies lack some methods to automatically generate ripples. So this update is coming!

  • Added new rendering options to adjust the permeability of water body to meet your different needs.

2024-08-05 01:46:41 +0000 UTC View Post

AdvancedPathfindingSystem Beta5

This version brings some new features and optimizations:

1. Add automatic following function.

You can now continue to follow the selected atoms. And provide parameters for customization.

...

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Real Fluid 1.21

Minor updates, new features and partial optimization.

1. Add the fade-out function to make the liquid have a transition when it disappears.

2. The value of "Max Scale Time Percent" can be ad...

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AdvancedPathfindingSystem Beta4

This update has brought a lot of improvements and new features:

1. Now you can import multiple sets of animations at once. Then switch between these animations at will. And imported animations are automatically added to options.

2024-07-14 11:40:03 +0000 UTC View Post

Suggestions on using Pathfinding plug-ins (continuously updated)

Path-finding plug-ins are relatively complex, and whether they can produce good results has a great relationship with parameter settings.

1. How to choose an appropriate navigation Mesh generation method?

2024-07-05 05:17:24 +0000 UTC View Post

Frequently asked questions

This post is used to answer some frequently asked questions (updated all the time) in the process of using the content I created.

1. The plug-in I have activated becomes inactive. What should I do?

First of all, explain under what circumst...

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Dynamic Projector 4.8 : CUA videos support

Just like the latest update of SlideControl, this time DynamicProjector also supports playing video in CUA. This means that the scenes with multiple videos made by you using this plug-in can be easily shared through only one var package.

In this way, one of the biggest defects of this plug-...

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AdvancedPathfindingSystem Beta3

This time, the import process of custom animation is mainly improved:

Just like the video demonstration, now you don't need to create CUA atoms, and you can choose assetbundle directly from the p...

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Share a gadget

This time I'm going to share a gadget I wrote. I use it every day, and the most used one is to copy the pat...

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Dynamic Projector 4.7: Using DynamicProjector to realize environmental reflection



This update has brought a lot of practical new features! It is becoming an unparalleled scene artifact!

1. Now the image projected on the object can calculate the image inten...

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Advanced Pathfinding Beta2: Now you can replace custom animation.

This time, it brought two important features:

1. Now you can replace your own walking and standby animation by CUA. Please see the video for details. This can be said to be a function you need most, so that you can easily adapt to your own needs.

2024-06-14 12:00:12 +0000 UTC View Post

Gaussian blur is used to simulate a less smooth surface.

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An ingenious and efficient environmental reflection in development

Thanks to the suggestions of supporters, an ingenious and efficient environmental reflection technology is being developed.

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Core bug fix for InteractiveWaterPro 1.4 b2

This update mainly brings a core bug fix and a new feature.

Bug fix: Since the last update, due to the adjustment of the rendering mechanism of water body, the interaction between interactive water and human body has disappeared. Forgive me, I didn't find this problem before, until some sup...

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This post is used to store the latest version of the plug-in I developed in the past.

Important: This is just a collation of plug-ins. Most paid plug-ins need to be unlocked and activated to use all functions.

This post is used to store the latest version of the plug-in I developed in the past(Latest Only).

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Path Finding System Beta1 Fix

According to the feedback from supporters, this time some urgent updates were brought to fix some problems.

Fix: In the inactive state, loading navmeshBuilder.cslist reported an error, which caused the problem that the pathfinding grid could not be baked. This will also make the Demo scene ...

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Advanced pathfinding system Beta1 is here!

Heavily release the revolutionary advanced pathfinding system! Designed for creation!

Note: This plug-in belongs to a brand-new "RPG" series, and needs to be activated to use all the functions. 2024-05-24 23:28:45 +0000 UTC View Post

"RPG toolkit" activation code

This is the access page of "RPG".

This is my other plug-in series, which I call the rpg toolkit.Meanwhile, I used a new activation code.I will continue to add content to this toolkit.

This means that if you activate the creator edition here. You will unlock all my plu...

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About the Pathfinding Plugin

I expect to release the first beta version later next week. This version can realize the basic pathfinding function.


In addition, there are some features worth looking forward to:


1. Dynamic obstacle support.

2. Design and optimize for creation.Include vari...

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