SamSuka
furrycamp

furrycamp

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furrycamp activity

Quick progress updates

Hey guys!

A lot has been changed since last release, this version was supposed to hit pre-release this week but I've been dealing with quite some crashes that was making it VERY unstable to test, so I'm holding up that until I've fixed most of them leaving only the features and whatnot unt...

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Early Public release 0.21 (old build)

So I'll be starting to sporadically post old releases publicly from this month on, and you on the Supporter tier will get early access on those.

It'll be a 1 ~ 2 weeks early this time around but a month earlier next posts.

2024-01-23 19:57:40 +0000 UTC View Post

FurryCamp Stable 0.30

Alright, after a VERY long time fixing bugs and performance problems, we've finally come to a stable release since the past untested version and gosh it's been a lot.
We can finally move with the game and finish working on the NPC AI and player interaction before we can start working on the ni...

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Feature focus

Which features we should focus more while we progress with the gameplay mechanics?
If you have other suggestions, do comment them below.

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Progress updates

Just stopping by to drop a couple updates about the progress before dropping the file soon this or the next week.

Ever since the engine update, a bunch of things broke that I didn't realize until it was thoroughly tested, there were even a couple things that stopped working for no apparent ...

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FurryCamp 0.28

This build is long overdue, as I've mentioned in a couple posts back, there has been an engine update that destroyed a couple things, most of them are fixed but there're still some broken UI elements, mostly visuals now. Even though I also lost a LOT of time working on the NPC AI where half of th...

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More updates

Turns out the built in navigation solution doesn't really do it for procedural worlds like we have in the game, it causes stutters after each chunked is generated and it gets worse as it grows bigger.

I've been discussing with other devs to see another approach to this, so I have some candi...

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NPC AI updates

I was hoping to be releasing a build last week, but I'm actually having a little bit of trouble with the NPC AI and dynamic navigation, this is used so the NPC can walk freely on their own and do tasks while avoiding things like trees, rocks and tents.

The NPC AI is supposed to exist so the...

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Updates

I was hoping to share another build before the months ends with new animations, more builing building features and the beginnig of the NPC AI (not machine learning btw) working, which would be them doing stuff on their own and the hability to order them to chop tres etc.

BUT, the engine I u...

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Pre release 0.27

This pre release will be a small courtesy since the last major release was quite buggy apparently, so available to all Official tier and above, the next 1 ~ 2 pre releases before the next major will be back to normal and aimed at Special tier and above.

This release brings a lot of dangling...

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Naming convention - Small update

Before the major builds, I post untested/pre releases for the Special tier and above, they were called untested because they'd apply a couple updates without checking stability, but since now the updates are bigger, they sometimes causes awful crashes that can't be even considered a release.

<...

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FurryCamp 0.26

I decided to release this one now and probably another one down the road because I couldn't get the craft system, all the sound effects and the extra sex animations done in time, it's still going to take a bit before I finish that, but hopefully some of it will be done for the second half of this...

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Night thread concept art

Oh yeah, forgot to share this thing, the night is super dark in the game because there're supposed to be night threads, small imps/kobolds that show up to destroy things, steal resources and also steal NPCs permanently.

There's more to these little creatures but won't spoil the idea before ...

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Small update!

While I worked on the crafting system, I realized something had to be done about the UI beforehand or it'd probably be too late to change down the road.

A lot of the UI got changes so it's not only visually better and makes a bit more sense, but with that update I could slide in controller ...

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FurryCamp 0.2 Alpha

After a whole month of work, it's finaly out, A LOT has been tweaked in the game's core as foundation to the upcoming gameplay updates!
As always, you can report any bugs you may encounter by replying to this post.

[EDIT]: So apparently the 0.2 had a bug that was preventing any sex anima...

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Update Preview

Okay so, there's been a LOT of updates since last build to the one coming out this week, I actually put up a whole changelog with everything I can remember to show once the build is out, but just stopping by to confirm it's coming this week with several visual and performance updates as well as f...

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Canine Dick Preview

Video direct link 

Bit of a requested update to the game. xD

A couple new animations will be available for the next update but I'm not 100% su...

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Goal Preference

As the untested build drives near to come out for some of you to play around with if you prefer, the stable build most likely coming day 1 ~ 3 of the next month, I'm curious to know what would you guys prefer to toy with more while the actual game features (like NPC affinity, night threats and ba...

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FurryCamp 0.1 Alpha

The first ever build of the game is finally out, it's lacking a lot of features and options for now but you can finally get your hands on it and play around with it while more features slowly come.

The UI is just barebones for now until I get it themed to the game's setting, also options a...

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