Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.
On Saturday, i needed a new transport platform (automated) since the machine which was used after the drive with the hover bike (last post) was way too big tro fit onto it so... i build another t...
2024-02-14 08:31:42 +0000 UTC
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This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.
ON Saturday , i took one of the asset in the asset store (the bike) and modified it for th usage in my game as well as generated some animations to go along with i...
2024-02-05 23:43:59 +0000 UTC
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So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linux/mac on request)
2024-01-29 16:16:10 +0000 UTC
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This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time to Zip/Upload)
ON saturday i added some more story (about 50 frames.. so not much) as well as...
2024-01-29 15:39:38 +0000 UTC
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This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.
ON saturday i started to develop a new machine (shower) as seen above in the gif. You can see two robot arms.. and the rest is for your imagination.
ON sunday, i adde...
2024-01-22 23:14:42 +0000 UTC
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This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.
ON saturday, i continued with the VN events for the new machine (please look at my last post) So that at least Kyra (that is the player ch...
2024-01-15 15:33:36 +0000 UTC
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This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog option with Luca)
On Saturday i returned to debugging and fixed some issues like colliders and ...
2024-01-08 16:50:55 +0000 UTC
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I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)
I just did some light debugging and otherwise i enjoyed new years eve. Next weekend i will resume my normal game development workload.
(I hope you all can understand)
2024-01-02 08:38:35 +0000 UTC
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I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hopefully working 0.16 Public release.
(MY pcloud account has barely any traffic left for the mon...
2023-12-24 14:42:54 +0000 UTC
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PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at game development :D
Important : this is somewhat a "see if it works" release becaus...
2023-12-18 19:12:27 +0000 UTC
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This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.
On Saturday i did a play through of the game in the editor to see if i can play it from start to finish (encountered some minor bugs) and it was okay-ish. Fix...
2023-12-11 16:41:41 +0000 UTC
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So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with the help from Neural networks.
ON saturday , i implemented the last optional event and.. well not much to say here. I just added a bunch of VN frames (about 50 or s...
2023-12-04 19:15:56 +0000 UTC
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… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)
On Saturday i added several new optional events into the game, mostly after you free the first girl from the prison. I think i added about ...
2023-11-27 17:51:40 +0000 UTC
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Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)
ON saturday i added about 50 VN frames for the optional content, my idea is that the player can find gift cards ( which i somehow ne...
2023-11-20 22:44:44 +0000 UTC
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This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)
ON saturday i finished the animations for the old device from AATOFL. and i also implemented it into the game. Then i thought about a new side character ...
2023-11-13 23:20:22 +0000 UTC
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This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.
ON saturday i actually brought the main story line where i wanted it to be for the first release of the game. That means, i am currently done wi...
2023-11-07 00:36:55 +0000 UTC
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This weekend was also very productive, many VN frames added and even an animation created.
ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequence (A part of it is in the gif) for a scene after the rescue from the test subject prison.
...
2023-10-30 15:52:44 +0000 UTC
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Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.
On Saturday, i created animations for a new machine. A little thing to keep the girl in prison (see gif) occupied.
On Sunday, I added the VN frames for the machine and ...
2023-10-23 22:31:31 +0000 UTC
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Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<
So anyway, i added story frames and some new animations from old devices used in MW.
On saturday it was mostly story framer generation , just business as usual. Added about 50 to 70 Vn frames and...
2023-10-16 15:32:16 +0000 UTC
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This weekend i added more story frames , was kind of an overall story related weekend without much hassle.
On saturday, i added about 50 story frames to the whole story and some minor animations. Sitting and standing etc... simple ones.
And on sunday i continued this and added the t...
2023-10-09 17:53:31 +0000 UTC
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A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.
Saturday, a very productive day i have to say. I created simple animations for the massage table (very simple and then i also needed some generic sitting anima...
2023-10-02 14:50:16 +0000 UTC
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This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but my, my... i am bad at math.
On Saturday i was mostly occupied by the transport drone and how...
2023-09-25 15:12:56 +0000 UTC
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Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.
ON saturday, i finished the creation of the new machine i started last weekend and added a few animations for this. The machine is current...
2023-09-18 17:23:08 +0000 UTC
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This weekend was (as it is, most of the time) animation work and story development.
On saturday, i added a new set of animations because at a certain point the main character of the story would love to get out of the collar. And of course i need animations for this...>_<
and as yo...
2023-09-11 15:18:24 +0000 UTC
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So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.
ON saturday i created several animations for the game for the story. The whole saturday was just for the creation of the animations and the importing of said...
2023-09-04 16:58:51 +0000 UTC
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As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.
ON Saturday i implemented the unwilling part of being transported back to base. If the player is getting caught to often...
2023-08-28 15:58:29 +0000 UTC
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After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.
So.. on Saturday i completed the GUI and the functions for the 3D printer. So… Nothing new here and on the same day i realized that i do not have any kind of fast travel in ...
2023-08-21 15:59:05 +0000 UTC
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During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D printer.
And now., the long version.
During the week i was able to fix this one bug with th...
2023-08-14 23:26:41 +0000 UTC
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Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first person. (and still is due to a bug i need to resolve)
On Saturday i added all the scripts back...
2023-08-07 15:21:43 +0000 UTC
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This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.
ON saturday it was mostly debugging old code (especially the AI life events and navmesh). And while i was gnawing on my tab key during debugging my brain created a quote for...
2023-07-31 14:55:15 +0000 UTC
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