This weekend was a mixture of scripting in new features, story and good old animation creation.
On Saturday , i wanted to be built in something I wanted to do for a long time. So.. in my current dev version , if Kyras caves are occupied by... ahm.. things. Then she will get distracted by t...
2025-02-24 14:28:32 +0000 UTC
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(Wonder who gets the reference)
Anyway, this weekend was mostly story related with a slight dip into debugging and backend work.
ON Saturday , i was only doing story work. I think i added about 100 VN frames this day alone for the events after the attachment department.
On sunday...
2025-02-17 15:32:07 +0000 UTC
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Well.. as i mentioned in the discord. The flu had me good. I was barely able to do anything. I think i added about 20 VN frames for the main story on Sunday before my headache got the best of me.
Next weekend, i will continue as usual. >_<
(I will also not notify anyone about this...
2025-02-10 14:23:52 +0000 UTC
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So.. here it is , the next alpha version of bound in desire. I actually worked more on the preparation phase in this release (that means i added more clothes /machines etc... into the game which are not yet used in the story)
2025-02-02 17:48:23 +0000 UTC
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This weekend i continued the story a bit, then re-compiled the occlusion culling and then compiled the new 0.29 version for the alpha patrons.
So.. on Saturday i mainly continued with story and did a little debugging on the side (something with animation triggers in my framework)
Not mu...
2025-02-02 15:17:32 +0000 UTC
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This weekend was all about the story , except for 10 minutes when i had to debug something.
So, Saturday, Well... story as mentioned above. Mostly the main story to utilize the new building I placed in the last few weeks.
And on Sunday… More story and a little bit debug to fix a m...
2025-01-27 15:46:12 +0000 UTC
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(they are only disguised as nurses.. don't let yourself be fooled)
This weekend i continued level design (interior) and then i also added a new device to the game.
ON saturday , i finished the whole interior of the new building (see last post) and then i needed to update the navmesh. Du...
2025-01-20 15:47:38 +0000 UTC
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This weekend was (mostly) about level design and that one chair from MW.
ON Saturday, i started to add one more building to the landscape (see picture) and this will actually be tied to the main story progression. No surprises there.
Not much to add here, business as usual.
On su...
2025-01-13 15:52:33 +0000 UTC
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This weekend i had to debug a little bit (but not much( and after that i added more clothes and animations.
So , after a vacation weekend (last weekend) i am back. And i debugged a little bit on Saturday and since not many bugs were reported i started to aimlessly add content to the game. ...
2025-01-06 16:23:05 +0000 UTC
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So finally, after many bugs and memory issues here it is. The next public beta for BID version 0.28.
As always , it is recommended to download from itch.io since they can provide faster speeds and do not...
2024-12-25 17:29:09 +0000 UTC
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That took way to long.. to get that thing to do what i wanted it to do >_<
ON Saturday i was not able to do much actually (heater in our house broke and water leaked everywhere). But i created the animations for the raily carry device at least.
On Sunday i had to find out how...
2024-12-15 16:33:57 +0000 UTC
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This weekend was divided by debugging the patreon beta release and as a side thing i wanted to built in this idea from some of my discord members of a rope line carry thingy.. or rail way carry thingy.
ON Saturday i was mostly occupied with debugging the beta, i tried to find a looping err...
2024-12-08 16:05:14 +0000 UTC
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Here it is , the beta version for the beta tester. More story for the story , the translation injection and the alpha version of the mini story modding framework.
Download Wi...
2024-12-01 15:41:11 +0000 UTC
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Some of you... okay … Barely anyone has seen this UI before. Since this weekend I did not really have a set goal, I tried to very quickly build the mini story mod functionality into the game.
Uff... i got it in but i made much overtime. Man things are different from unity 2018 to unity 2...
2024-12-01 12:11:23 +0000 UTC
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This weekend was all about story, just writing and testing.
On Saturday, I finished the Milu part of the last story bit, so that our characters can finally utilize the vibrating things that go on several parts of the female body. (please utilize your imagination)
On Sunday, I actual...
2024-11-25 22:58:14 +0000 UTC
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This weekend i had a little fight with a null reference bug and added more story frames.
So, on Saturday i mostly fought with an actual little bug. It is actually a wonder that i did not encounter this kind of bug before but... well....
Furthermore , i implemented the github story fil...
2024-11-18 12:35:16 +0000 UTC
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This weekend was all about debugging a bug which is in since day one (and nobody noticed... >< ) and animations and a little bit of story development.
So.. on Saturday, i had to tackle a bug with the hair color , apparently the hair color from Kyra was not saved properly. So it ...
2024-11-11 13:18:35 +0000 UTC
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This weekend, I implemented a function (in my current dev version) that I talked about quite some time ago, the "import text correction" function. And I also worked on the story.
On saturday,
I implemented a function which allows injecting translations or sp...
2024-11-04 14:04:49 +0000 UTC
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So... the next side quest release, barely any work done on the main quest, but we have two main quests more now. One with the Gynoid Yuubari and the other with Gynoid Nori.
Downl...
2024-10-28 17:52:36 +0000 UTC
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This weekend i dived into the main story, but unfortunately (since it was only one weekend) i did not add that much.
On Saturday, i created some minor animations i would need for the main story, furthermore i also added three new hairstyles. Other than that... wasn't that much. Getting th...
2024-10-28 16:07:29 +0000 UTC
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This weekend i finished the side quest for Gynoid Nori, as you can see you can (if you want to , get carried around back to Nori)
So. on Saturday i finished the animations of the transport device you can see in the GIF, and i also implemented it into the game. Then i started to work on the...
2024-10-21 15:21:46 +0000 UTC
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Adding more side content is still my focus and for this i... well.. just look at the gif and let your imagination run free.
On Saturday, i did several things, the device you see in the gif above will be used for gynoid Nori's side quest line and i also needed to touch some code (finally......
2024-10-14 14:41:00 +0000 UTC
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After the disease ridden weekend , finally comes a healthy weekend again. And with that , more side quests for Kyra to solve.
So , on Saturday i invented and created animations for... well.. the thing you can see in the GIF above. I hope people will like it, currently it is tied to a side ...
2024-10-07 18:11:31 +0000 UTC
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So , this version does not have much new content in, since a weekend is missing due to illness from my side. Just some debugging done and a side quest for the transport research department.
2024-09-29 15:42:55 +0000 UTC
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Not by choice , but rather by illness >_<
so.. yes.. as you guys can guess already. Not much done this weekend. I was mostly laying in bed , suffering.
I started the compiling for the Alpha version for the alpha testers but , since this weekend is missing, there is barely any ...
2024-09-29 15:37:11 +0000 UTC
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So , this weekend i finished the animations for the device i mentioned last weekend and implemented it with a little side story.
The Saturday was a mixture of debugging and animation creation for the device used in the generic event for the transport research department. Why did no one tel...
2024-09-23 15:13:57 +0000 UTC
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So , this weekend i got the urge to prepare for side content. Mostly generation of animations Meshes and scripts.
On Saturday i started with a device for the transport research department, the player is maybe finished with this, but they need to continue developing. So.. well i created a n...
2024-09-16 14:33:37 +0000 UTC
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So , after the public release, the work continues. This weekend was divided between debugging and Story creation.
ON Saturday I fixed many smaller issues with the story as well as with some GUI functions. I also added one more clothing item into the game, which i will use for the little st...
2024-09-09 21:59:29 +0000 UTC
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So... Here it is bound in desire 0.24 public beta, the transport research department story is done and ready (Bugs maybe there... okay ^_^) to be shipped.
Itch.io link : 2024-09-01 16:36:48 +0000 UTC
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Besides, a little bit of animation creation i was mostly occupied to bring the player into the free roaming mode after the transport research development story.
on Saturday, i did a little bit debugging because the buttons for the orbit camera were visible after loading and furthermore i w...
2024-08-26 16:07:24 +0000 UTC
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