I know...the GIF looks terribly >_<...
Anyway , this weekend i want to finish the code for the towergame (some finetuning is still required) and then i need to search the unity asset store for some enemys i can use in a dungeon. maybe i can buy something decend for the stronger enemys l...
2017-07-28 16:34:46 +0000 UTC
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I am currently at coding all the game logic into the tower defense minigame and i also finished the little levels i will use for the minigame. The next step is to finish all the coding..obviously >_< . Then i need to import all the game relevant 3d models (towers and enemys) and then i n...
2017-07-24 17:37:25 +0000 UTC
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This weekend my goal is to complete the tower defense level interior (as seens in the GIF for the first room) and to start to code the entire game logic for the tower defense level.
The level will be like a old dungeon since i just want to do something like that , i still need to think about ...
2017-07-21 16:35:39 +0000 UTC
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Okay , i rolled back to Unity 3D 5.4.0.p4 since with the new version 2017.1 the occlusion culling dos not seem to work very well.
I also tried compiled the beta 0.45 for MAC and LINUX and uploaded them for the beta testers. No idea if they really work since i have no MAC or LINUX based syst...
2017-07-17 18:37:36 +0000 UTC
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Okay , i went back to unity3d 5.4.0.p4 and everything was okay , even the occlusion culling.
so... i tried to compile to MAC and Linux and it cost me one full day to switch between the versions , compile it and upload it. They compiled without issue but since i do n...
2017-07-16 16:37:59 +0000 UTC
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As i mentioned last post , this weekend i want to try to upgrade my unity version. I already did that (took me about 20 hours until it compiled) and.. well .. you can see it in the GIF file above.
i have many problems. The occlusion calculation for the hydroponic and the laboratory section i...
2017-07-14 17:00:09 +0000 UTC
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As i mentioned in the non-patreon and patreon only post i wanted to upload the new beta for the beta test user (what i did) and then i had to do garden work ( Putting RJ45 cable into the earth , as you can see above)
And since i had to move earth from one place to another i could not do much ...
2017-07-10 17:25:54 +0000 UTC
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Okay.. here it is =)
I had to upload it two times since i encountered a bug when i re-downloaded and tested it. As alsways i left you a savegame just before the crew quarter story start (just speak with Aemi about it).
I hope i got rid of all the worst bug and at least the story should ...
2017-07-08 17:26:47 +0000 UTC
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Okay , i guess honest is always better.. i had holiday this week and completed most of the stuff that i actually wanted to do this weekend.
Now we are at about 14993 VN frames and i added the generic armbinder ,gag and one more teasing event for Aemi and Vivian. As i tried to compile for a w...
2017-07-07 17:35:22 +0000 UTC
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Okay , i think i am done with the main story for the crew quarter section for now. Currently the game has 14692 VN frames.
To be honest i created more animations than VN frames this weekend since i needed a bunch of new animations for general stuff , new positions and this new machine i crea...
2017-07-03 18:36:57 +0000 UTC
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My goal for this weekend is ... well you already know i think xD
... this weekend i want to create about 200 or 300 Vn frames and also implement a new simple bondage device (really simple). I will also use this device in the story.
I hope i can create a new beta version soon , i jus...
2017-06-30 17:56:34 +0000 UTC
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This weekend was only story generation and minor animation creation so i was able to drive the story a bit further. I created about 300 VN frames and also a few *one time only* animations (i guess i never us them so they are just minor non ero animations).
Currently i have 14138 VN frames cre...
2017-06-26 18:55:20 +0000 UTC
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This weekend i want to concentrate onto creating more story elelemts to the crew quarter section (200 Vn frames or so) since i only have done more asset work than story work.
Currently i have already made a bit story work in case of cleaning the section from the Emulated intelligence but it on...
2017-06-23 17:37:40 +0000 UTC
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This weekend was a good weekend =)
I was able to create alle the animation for Aemi and Vivian for this device you see above and i was also able to create the script who is able to change the parent of the gameobject in runtime.
Furthermore , i also create a little progress into the st...
2017-06-19 16:45:23 +0000 UTC
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Since i am finaly cured i can also make some more progress for the game.
This weekend i want to make animations for the device you see above in thje GIF , my current plan is that i need this for the story to... ahm... i guess i do not need to spoiler everything ( i already spoiler too much of...
2017-06-16 17:36:09 +0000 UTC
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As predicted i wasn't really able to to anything usable this weekend due to my stomach problems. I just did some minor things i had written into my *to do list*
- Fixed a bug where you could click onto the textwindow if you are hacking the communication device. (plus a few minor bugs regardin...
2017-06-12 19:24:34 +0000 UTC
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Currently i am having stomach problems so...
I do not promise this much this time. My goal for thisweekend is just to finish this device you are currently watching in this GIF and.. i guess nothiong else besides that. Maybe i can create some animations for Aemi or Vivian but.. i don't know for s...
2017-06-09 15:42:25 +0000 UTC
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As i stated last friday i wanted to implement the chastity trail minigame into the story and.. (Thanks to pfingsten (Pentecost ??) ) i was able to do it for Vivian and Aemi.
Furthermore , along with all the story lines i needed for the minigame i also reached my goal of 200 VN frames (okay.. ...
2017-06-05 15:11:57 +0000 UTC
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This weekend (Like my other weekends) i want to create about 200 Vn frames for the crew quarter story.
Second thing is that want to finaly implement the *Chastity dungeon* minigame into the story. But do not worry , you only have to play this mini game when you get caught by the guard droids dur...
2017-06-02 17:18:50 +0000 UTC
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Jep , as i said i was not able to do the full 200 VN frames for this weekend . I only got about 150 or so. It wasn't much the birthday party what slowed me down but more the fact that i had to create more animations for Aemi and Vivian since i needed a scene where Aemi and Vivian would be bound by a...
2017-05-29 20:19:03 +0000 UTC
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Okay, this weekends goal (just as last weekend) is to create about 200 VN frames for the crew quarter story...
...Unfortunately this weekend i have to attend a birthdayparty for a whole day so it can be that i am not able to create that much frames this weekend. At least i hope i can make abo...
2017-05-26 17:50:45 +0000 UTC
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I was able to reach my goal of 200 Vn frames for this weekend: as you can see i also created some more animations for the new story.. hope they aren't too bad xD
I also had to do some debuging since i accidently left the one time event for the enema machine in Vivian's *I have found something...
2017-05-22 19:44:11 +0000 UTC
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Okay ,since i wasn't really able to do much last weekend in the name of the story progression. I want to do it this weekend.
My goal is to create at least 200 VN frames , hope i can make it until monday so i can at least say for myself i have done a bit work this weekend :D
I also need to d...
2017-05-19 17:29:12 +0000 UTC
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I was able to finish the animations i wanted to create for Vivian and Aemi but not much despite that since the animation itself where harder to make than i throught it would be (link constrains are a necessary... evil... >_<)
Anyway , i still need some more animations but these are mo...
2017-05-15 20:00:18 +0000 UTC
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As stated last weekend, the creation of the crew quarter story will take a while so i start this weekend with some new animations for Vivian/Aemi and Victor. Furthermore i want to develop the story a bit further when i finished the animations.
..and... well there isn't that much ...
2017-05-12 17:59:10 +0000 UTC
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The crew quarter level is finished (placed props and stuff and doors and.. etc) and you can see from the image (gif) i already started wit the first (very very first) steps for the new crew quarters story.
I guess the story for the crew quarter will occupie me for the next few weekens becaus...
2017-05-08 18:43:27 +0000 UTC
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Okay.. ahmm this weekend i want to finish the crew quarter level creation. I mostly just need to place props and place some enemys.
I hope the crew cabins i created aren't too unrealistic.. )=
When everything goes right i can also start to create the first story steps for the new...
2017-05-05 17:23:49 +0000 UTC
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Currently , i am still working on the new level , all the raw rooms are placed but the details take time to place. For the crew quarters i plan 12 crew member rooms with a bit different layout for each one (a bit) this is why it takes so long to do this.
Additionally i want to implement a bi...
2017-05-01 17:04:28 +0000 UTC
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I need to be honest here, i already finished the animations for Vivian and the new machine and i had a bit more time to spare in my week so i already started to construct the crew quarter level.
Currently all the raw rooms are there and now i start to place all the big and small props. When ...
2017-04-28 16:32:58 +0000 UTC
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As stated on friday i created this weekend the animations for the new machine for Aemis character.
Besides this , i was not able to do anything for the game since my family needed a bit help with our property. The next weekend (or maybe i am able to do this in the week) i wil start to create ...
2017-04-24 20:17:47 +0000 UTC
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