SamSuka
Kerni

Kerni

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Kerni activity

Mostly story weekend this weekend

Last weekend i created a bit more to discover and this weekend it is just working on the main storyline.

Not much to say , just creating much text and using some animations i created beforehand. It is just business as usual. 

Work work wrok wurg arggss...

I really need some...

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Animation and story weekend

Last weekend i worked on the story (a bit) and debugged some of my functions.

This weekend it is all about animations and to continue with the story. This time i reworked the quest system a bit and now the player can do mini quests along with the main story line.

For example the playe...

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Continue to create the story (plus debugging a bit)

I am a bit late >_<

Okay , after i finished the scripting work for the AI life event ( i had to change quite a bit in the script) so that all NPCS can use all machines with just one AI life event attached.

This weekend , i continued to work on the story. Some triggers here and a...

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Scripting the AI live events

Last weekend i created the whole interface and backgroudn script to place machines into the world. So , as long as you have the material you can generate as much machines as you want.

This weekend i need to think about how i am able to trigger AI life events with dynamic placed objects. The...

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Try to implement a small crafting feature

So , last weekend i created this wierd looking chair with a very special purpose =)
This weekend i looked into -how to implement that the player is able to build things- my idea (wich is kind of already in the game) is that the player can control a 3d printer to build stuff.

Needed are c...

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Creating something to play with

Last weekend i added a bit more detail the the game for exploring and i also wrote some events for them.

 While doing this i thought about how i could introduce new things/machines into the world and started to create a placeable special chair for... well.. it pumps things xD
Now i ...

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Adding a bit more details

Last weekend i was purely occupied with the creation of a few models and the animations to go along with the models. (the gag is notr going into into the mouth on it's own ^_^)

And this weekend i want to implement a few more little level detaisl into the game. something abandonded here... a...

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Animation weekend

last weekend i implement generic dialouges into the game so the player can ask some questions to Yukari , maya , Malia and Juna. Currently only a few questions are implemented but i guess i will add more later.

This weekend my inner insane mind told me to create a new gag.. and it told me t...

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Story weekend

Last Weekend i started to create some dialouge for Yukari , mostly generic questions about the planet and about CORE and stuff. 

This weekend i need to continue this with the other girls so that the player can ask about life on this planet and other stuff. 

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Weekend log and next weekend plans

Okay , i went for realtime lighting again insteadt of baked lighting. I was not able to make it look decent with baked lighting >_<

Anyway , the first underground base is finished and this weekend i need to concentrate on thje story again. I still need tons of animations , machines an...

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Weekend log and plans for next weekend

Last weekend i started with the inside of the underground pirate base and many interior props are already in place. 

This weekend i want to continue and maybe finish at least the raw base with all props inaplce as well as the lighting. I still need to think about a solution for the out...

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Work work work (weekend log)

So , this weekend is kind of -business as usual-. Last weekend i created the outsite of the pirate base and now i need to think about the inside of the underground pirate base. I think i will make the size of the underground base as big as one level of AATOFL in comparison and the player needs to...

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Weekend log

(Nearly forgot to make a post this weekend >_<)

So... as i mentioned last weekend i wanted to finish Junas Ai life events and i did. Furthermore debuggin is also -done- (until i discover new things) and this weekend i started to add some more things to discover on the island.

Th...

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Weekend debug log and Junas AI life events

I thought i had the worst part out of the code last weekend but somehow the navmesh doesn't want like i want. (Malia ended up on the roof of her building somehow during the execution of the AI life events) I guess this will resolve very quickly (i hope just rebacking the navmesh will do) and then...

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Weekend log and next steps

Fortunately debugging the AI life system wasn't that hard (I had to some issues with hierarchy gameobject activation) and i was also abale to generate some AI life exvents for Maya.

This weekend i ionly have one day (sunday) to work on my game so i will start to create the events for Juna. ...

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Weekend post and what i did last weekend

Nearly forgot to make a post this weekend.

I am currently debugging the AI life system and implement a new function so that some animations are working properly. I already created all Events for Yukari (the robot girl) , Malia and now i am creating the events for Maya (the one in the p...

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Weekend log And AI life event work

Last weekend i started to implement the AI-life event scripts and it took me a little bit of debugging to get them to work again. I also finished the first lewd scene and implemented some new animation on my way.

This weekend i want to continue the work on the AI life system since every g...

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Weekend log and more stuff to do...

As always progress is slow but i was able to add 100 vn frames (the firts lewd scene) last weekend as well as some more animations. I also did some debugging since C# hates to cast from one variable type to another.

This weekend i want to finish the lewd scene and i also need to set up the A...

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Weekend log and plans for this weekend

Last weekend i was ableto create about 100 VN frames (alone with some animations) and now i am at 400 VN frames overall. Not much >_<

Currently i am still at creating the whole introduction stuff (meeting the girls for the first time etc..) and this is where i want to continue this week...

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Weekend log and plans for this weekend

As predicted last weekend i was not able to do much and just created about 50 VN frames and one animation.

This weekend i just want to continue , i guess 100 VN frames and more animations. This weekend the unity asset store also has a SALE ongoing and i already stuffed about 100€ into it so i ca...

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Last Weekend log and plans for the next weekend

Last weekend i finished some more naughty animations since i am planning that the player just have two options for the very first naughty encounter.

..and this weekend i guess i will just continue to work on the story. But i suppose i will not make much progress since i need to attend a party on s...

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Weekend log and plans for this weekend

A little bit late this weekend with my log... >_<

Anyway , last weekend i created some animations for the girls (my first naughty ones so far for the game) and a bit story.

This weekend i just continue this , creating naughty animations (and normal ones of course) as well as writing st...

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Last weekend log and the goals for this weekend

So , last weekend i started to write the story and created some animations. I also created the first naughty device for this game but i guess it will take some time until it becomes a naughty device (in the story).

This weekend i need to continue my journey. Creating animations for our girls and t...

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Weekend goals and log of the last weekend

Last weekend i wanted to work on the main menu and i got it to work again. But this time i use a more simple approach and just use the 2D GUI for the buttons sicne many peaople had problems on their machines to use the 3D button i used last time in the ship.

Furthermore , i fiddled a bit around wi...

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Weekend goals (and what i did last weekend)

Last weekend i wanted to code a new inventory system and i had also an idea where i would use the new inventory system also as the new quest tracking system. So.. as you see in the picture above i did that. I have planned that you can track a quest and the goal is also shown in the minimap.

This w...

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Weekend goals

Okay ,the whole clipping through the skin issue isn't as severe as i throught. I created a naughty animation to test this out and it was actualyl not a real problem when the breast size increased. It was more like the other way around so... i guess i will not fight a fire if there is none.

Last we...

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Still a long way to go

Okay , the menu is working again , save and load also works. The patch for 0.96 version of AATOFL is relased and tagged on patreon.

This weekend i need to reimplement final IK for -headlook-  and another important function. Since i want to use morphs so the game can change the breast size of ...

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Patch for AATOFL windows version

I created a patch for AATOFL windows version 0.96 it will patch bug in where the new devices from the command section can not be replaced. Furthermore it is now possible to change the FOV via a text file (if needed for vorpx or something like that)

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More codeing

Last weekend i put all the most basic things from my old script back together and tried it out. I had some problems in getting the save script to work in C# and it took me the whole weekend to figure out my own stupidity ^_^

Anyway , this weekend i need to put together the menu (the one when you p...

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Puzzle the pieces back together

Last weekend i implemented all the characters and registered them to the copy script (mostly materials , morphs). They stil need new clothes since they all are currently wearing the same dress as the robogirl ^_^.

 I also revived a old minimap script from the dead and i am planning to use it ...

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