http://shmuplations.com/historyofsquare/
This “History of Square” interview with Hironobu Sakaguchi was originally featured in a 1992 bonus edition of Dengeki Super Famicom. Square had only just released Fina...
2018-10-09 12:34:58 +0000 UTC
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http://shmuplations.com/soldierblade/
This Soldier Blade interview from 2012 was originally featured in a 20th Anniversary e-book released by one of the game’s designers (and ardent fans), Hideki Yamaguchi. The in...
2018-09-30 07:50:11 +0000 UTC
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(since both of these were on the shorter side, I've bundled them into one patreon post this month... enjoy!)
http://shmuplations.com/megamanx4/
In this 1997 interview for Sega Saturn Magazine, several key member...
2018-09-26 22:17:13 +0000 UTC
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http://shmuplations.com/chunsoft30th/
Chunsoft founder Kouichi Nakamura reflects on thirty years of game development in the first part of a lengthy interview with Famitsu, conducted in commemoration of Chunsoft’s ...
2018-09-25 11:30:54 +0000 UTC
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http://shmuplations.com/psychicforce/
In this 1996 interview, several developers describe the inspirations and goals that drove the creation of Taito’s idiosyncratic free-flying fighting game, Psychic Force. Subse...
2018-08-30 21:18:18 +0000 UTC
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http://shmuplations.com/historyofsunsoft/
This detailed article (generously donated to shmuplations by sharc) is excerpted from a lengthy biogra...
2018-08-20 21:33:33 +0000 UTC
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http://shmuplations.com/terranigma/
In these three interviews, several collaborators discuss their work on the cult 1995 action-RPG Terranigma, Quintet’s final Super Famicom title and the last game in a spiritual tr...
2018-08-13 18:01:38 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts (which you can access 2018-08-01 21:09:14 +0000 UTC
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http://shmuplations.com/tomba/
In these interviews, former Capcom developer and Makaimura (Ghouls ‘n Ghosts) creator Tokuro Fujiwara discusses the making of the Tomba! series at his new studio, Whoopee Camp, and his stan...
2018-07-26 20:49:03 +0000 UTC
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http://shmuplations.com/maegawapuzzle/
This 1998 article sees Treasure president, programmer, and puzzle aficionado Masato Maegawa outlining his history with puzzles (video or otherwise) and expounding upon t...
2018-07-23 16:01:45 +0000 UTC
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http://shmuplations.com/mysticark/
This thoughtful interview with Mystic Ark director Shinji Imada originally was published in Game Hihyou magazine in 1996. Imada, a former Irem developer, created his own studio “Pro...
2018-07-17 17:56:28 +0000 UTC
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http://shmuplations.com/miyamotohorii/
Just weeks after the launch of the Super Famicom, Super Mario and The Legend of Zelda series producer Shigeru Miyamoto and Dragon Quest series producer Yuji Horii sat down for...
2018-06-29 00:36:16 +0000 UTC
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http://shmuplations.com/metalsladerglory/
In these two lengthy interviews, illustrator/mangaka Yoshimiru Hoshi discusses the making of Metal Slader Glory, a cult graphic adventure game developed for the Fami...
2018-06-26 18:44:30 +0000 UTC
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http://shmuplations.com/demonscrest/
This short interview with Demon’s Crest creators Tokuro Fujiwara and Masahiko Kurokawa first appeared in the November 1994 edition of Famicon Tsuushin. It mainly covers the ...
2018-06-19 20:42:04 +0000 UTC
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http://shmuplations.com/alundra/
These two interviews from the late 90s discuss the genesis and development of Matrix Software's much-beloved Playstation action-RPG Alundra and its sequel, Alundra 2. While the sequel turned o...
2018-05-30 19:30:24 +0000 UTC
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http://shmuplations.com/battlemania/
This long interview with Vic Tokai alumnus “Takayan” details the history of the cult developer and sheds light on several of their more well-remembered games with a focus on T...
2018-05-22 19:00:57 +0000 UTC
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http://shmuplations.com/sonic/
This collection of interviews chronicles the conception and development of the original and wildly successful Sonic the Hedgehog game, with comments from core team members Yuji Naka (programm...
2018-05-15 15:30:52 +0000 UTC
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http://shmuplations.com/akiranagai/
This interview with former Sega director Akira Nagai was originally featured in the excellent 2001 book “Sega Arcade History.” It examines the very early history of Sega and tra...
2018-04-24 19:10:08 +0000 UTC
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http://shmuplations.com/tacticsogre/
These two interviews for Tactics Ogre and Ogre Battle, respectively, cover the history of the developments and the reason for changes between both games. Today, with the “SRPG...
2018-04-12 17:32:17 +0000 UTC
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http://shmuplations.com/supermariorpg/
This October ’95 interview with Super Mario RPG director and then-Square employee Chihiro Fujioka sheds some light on the collaborative process and the division of duties be...
2018-04-05 20:14:13 +0000 UTC
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Greetings everyone,
Now that shmuplations has been back for a month, I first wanted to say thank you again to everyone who has supported the site--for both new patrons and those longstanding supporters who stuck with the campaign through my absence. It's put major wind in my sails to see peop...
2018-04-05 17:37:51 +0000 UTC
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I had a little extra time this month and decided to close March out with not one, not two, but three Phantasy Star interviews!
Phantasy Star IV - 1993 Developer Interview
http://shmuplations.com/phantasystariv/
2018-03-26 16:35:22 +0000 UTC
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http://shmuplations.com/bluesphere/
Star Ocean: Blue Sphere has never officially been released in the West, but this lengthy, candid interview with the young tri-Ace team offers some nice insight into how it was made....
2018-03-15 18:04:11 +0000 UTC
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http://shmuplations.com/guardianheroes/
These two interviews, conducted and published in 1995, shed light on the inspirations, motivations and goals of lead designer and illustrator Tetsuhiko “HAN” Kikuchi during t...
2018-03-08 18:48:50 +0000 UTC
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One of the ways I hope to avoid future discontinuity in shmuplations is by having guest translators I can call on for those times when I either can't work due to other obligations, or simply want to take a break. This is something I really should have done awhile ago, but, well, lesson learned...!
2018-03-06 11:03:07 +0000 UTC
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Hello everyone,
After a long and difficult year, I've decided to return to my work on shmuplations. I would first like to offer a sincere apology to those who tried to contact me during that time. What follows is something of an explanation, but the short version is that I burned out hard from the...
2018-03-01 07:59:24 +0000 UTC
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http://shmuplations.com/cave15th/
This interview first appeared in the March 2010 edition of Arcadia magazine. While the machinations of Cave have been covered exhaustively on shmuplations, this interview still manages ...
2018-03-01 06:56:39 +0000 UTC
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http://shmuplations.com/bloodlines/
This short interview with three of the lead members of the Castlevania Bloodlines (aka Vampire Killer) development team was originally featured in BEEP! Megadrive magazine in 1994. It wa...
2017-02-27 19:51:01 +0000 UTC
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http://shmuplations.com/clockwork/
This small, fun interview with Noriyoshi Ooba, the producer of Clockwork Knight, was originally featured in Sega Saturn Magazine (the successor to the famous BEEP! and BEEP! Megadrive...
2017-02-27 15:17:49 +0000 UTC
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http://shmuplations.com/miyamoto1989/
This short but insightful interview with Shigeru Miyamoto first appeared in the seminal book of video game history, “terebi game denshi yuugi taizen” from 1989. The interview cap...
2017-02-26 17:21:47 +0000 UTC
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