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Twinkle Star Sprites x Rival Megagun interview

http://shmuplations.com/tss-megagun/

In this 2018 interview, Twinkle Star Sprites creator Yoshiuyasu “Casio” Matsushita and Rival Megagun creator Justin Rempel came together to discuss the creation of their re...

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“I made that!” – 1991 Assorted Developer Interviews

http://shmuplations.com/imadethat/

From the October 1991 issue of Famitsu Tsuushin magazine comes “I Made That!”, a breezy feature that introduces the names behind a bakers’ dozen of then-popular or trendy gam...

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Darkstalkers – 1994 Developer Interview

http://shmuplations.com/vampire/

This Darkstalkers interview with planner Junichi Ohno and Capcom producer Noritaka Funamizu was originally featured in Gamest magazine in 1994. While not especially long, it goes into ...

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Persona – 1996 Developer Interview

http://shmuplations.com/persona/

In this interview for Dengeki PlayStation magazine, key members of Atlus’ development team discuss the making of the PlayStation RPG Megami Ibunroku Persona, a high-school-themed spi...

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Front Mission - 1995 Developer Interviews

http://shmuplations.com/frontmission/

This collection of interviews chronicles the creation of the Super Famicom strategy-RPG Front Mission, a game published by Square in 1995 to critical acclaim and one that con...

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Valkyrie Profile 2 – 2006 Developer Interview

http://shmuplations.com/valkyrieprofile2/

Taken from the Valkyrie Profile 2 Ultimania guidebook, this interview offers a wealth of insight into the making of the second game in tri-Ace’s cult Norse-themed a...

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Oddworld (1997) and F-Zero AX/GX (2003) Developer Interviews

I've got two interviews for this update, since Oddworld ended up being on the shorter side. Enjoy!

http://shmuplations.com/oddworld/

This short Oddworld: Abe’s Oddysee interview from 1997, with  A...

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Sonic CD – Developer Interview Collection

http://shmuplations.com/soniccd/

This collection of interviews—two conducted immediately prior to the game’s initial release in 1993, and another in commemoration of the series’ 20th anniversary in 2011—offer ...

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March/April/May voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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Michiru Yamane – 2010 Composer Interview

http://shmuplations.com/michiruyamane/
(direct video link - https://www.youtube.com/watch?v=uTHJR0k88RU)

This charming 30 mi...

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Game Designers: The Next Generation

http://shmuplations.com/nextgen/

These six developer interviews first appeared in the 5/93 edition of Famicom Tsuushin, in a special feature focused on new up-and-coming game designers (the original tagline was “Mov...

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Streets of Rage – Composer Interview Collection

http://shmuplations.com/sormusic/

These four Streets of Rage composer interviews were originally featured in the 1991-1994 issues of BEEP Megadrive, Megadrive FAN, and Marukatsu Megadrive magazines. Beginning with th...

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Dragon Quest 30th Anniversary Special

http://shmuplations.com/dragonquest30th/
(direct video link -  https://www.youtube.com/watch?v=w0rRgdQ1kK0 )

This doc...

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Ghouls ‘n Ghosts – 1988 Developer Interview

http://shmuplations.com/daimakaimura/

In this interview, conducted at the 1988 AM Show arcade trade event, Makaimura/Ghosts’n Goblins creator Tokuro Fujiwara and greenhorn Hiroshi Yamamoto discuss the makin...

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Boktai – 2003 Developer Interview

http://shmuplations.com/boktai/

In this 2003 interview, former Konami creative Hideo Kojima discusses the production of, and inspirations behind, the Game Boy Advance title Boktai: The Sun Is in Your Hand, an isometric...

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The Illustrators of SNK – 2001 Developer Interview

http://shmuplations.com/snkartists/

In this 2001 interview, conducted at the very peak of SNK’s original tenure, designers Hiroaki and Tonko (along with an unnamed SNK rep) discuss their history at SNK, their inf...

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Dec/Jan/Feb Voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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Success Stories – 1989 Developer Interviews

http://shmuplations.com/success1989/

This “Success Story” feature originally ran in the 3/89 issue of BEEP magazine, and as the name suggests, offered interview profiles of twelve different game designers. It...

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Zanac – 2015 Developer Interview

http://shmuplations.com/zanac/

In this lengthy 2015 interview, Compile alum Takayuki “Jemini” Hirono discusses the making of their popular vertical STG Zanac, a game that made waves with its use of dynamic auto-adju...

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Final Fantasy XI – 2002 Developer Interview

http://shmuplations.com/ffxi/

These pre and post-release Final Fantasy XI interviews were salvaged from the GSLA archive, and offer a broad look at the early evolution of Square’s pioneering console MMO from conception...

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Legend of Valkyrie – 1991 Developer Interview

http://shmuplations.com/legendofvalkyrie/

This interview with Legend of Valkyrie character designer Hiroshi Fujii and main designer Koakuman originally appeared in the 1/91 issue of Hippon Super, and was late...

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Secret of Mana – 1993 Developer Interview

http://shmuplations.com/secretofmana/

These lengthy Secret of Mana interviews with creators Hiromichi Tanaka and Koichi Ishii were originally published in Hippon Super magazine. The questions cover all aspects of...

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Fukio “MTJ” Mitsuji – 1988 Developer Interview

http://shmuplations.com/bubblebobble/

In this 1988 interview for BEEP! magazine, the late Fukio “MTJ” Mitsuji discusses his start at Taito and the conception of many of his early works, including the extremel...

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Fatal Fury 3 – 1995 Developer Interview

http://shmuplations.com/fatalfury3/

This informative Fatal Fury 3 interview was originally featured in Neo Geo Freak magazine. The first half covers mechanic and system changes from the previous games, including th...

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Vagrant Story (Part II) - 1999 Developer Interviews

http://shmuplations.com/vagrantstory/

Hey guys! I've added the rest of the excellent Ultimania Vagrant Story developer interviews, this time with the Sound, Programming, Planning, and 3D Graphics teams. I've appe...

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Short Cuts – Assorted Developer Interviews 1990-1994

http://shmuplations.com/shortcuts/

There are a number of interviews in the shmuplations archive which, while too short or slight to be featured on their own, nonetheless contain interesting tidbits of information th...

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Lufia – 2016 Composer and Developer Interviews

http://shmuplations.com/lufia/

These Lufia developer and composer interviews come from three sources: a 2016 interview with composer Yasunori Shiono celebrating a live orchestral performance of the Lufia II soundtrack; ...

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The Story of Sonic Team – 1997 Developer Interview

http://shmuplations.com/sonicteam/

This interview with Naoto Oshima and Yuji Naka was originally featured in the January 1997 issue of Sega Magazine. While it was titled “The Story of Sonic Team” there, it is re...

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Vagrant Story – 1999 Developer Interview

http://shmuplations.com/vagrantstory/

These two Vagrant Story interviews from 1999 were originally featured in the Ultimania guide, but have (surprisingly) remained untranslated until now. After modestly disavowi...

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August/Sept/Oct Voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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