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shmuplations activity

Oct/Nov/Dec voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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Skies of Arcadia Collection... Part II!

http://shmuplations.com/skiesofarcadia/

Last year, we published a huge cache of Skies of Arcadia developer interviews which were commissioned by a very generous individual, who then gave his permission...

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Time Crisis/Cool Boarders/Emerald Dragon developer interviews

http://shmuplations.com/timecrisis/
http://shmuplations.com/shortcuts/

For our final update this month, I've got three interviews to sha...

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Marvel vs. Capcom 2 – 2000 Developer Interview

http://shmuplations.com/marvelvscapcom2/

Originally printed in the March 2000 issue of Arcadia, this interview with director Tatsuya Nakae and producer Yoshihiro Sudo covers the making of Marvel vs. Capcom 2, ...

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Golden Sun – 2001 Developer Interview

http://shmuplations.com/goldensun/

This 2001 interview with Nintendo Dream magazine saw Camelot Software Planning co-founders Hiroyuki and Shugo Takahashi discussing the creation of Golden Sun, a Nintendo-published ...

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Summer of Street Fighter II – 1991 Developer Interview

http://shmuplations.com/summerofsfii/

This Street Fighter II developer interview originally appeared in vol. 62 of Gamest, about six months after the initial arcade release. By that time, Street Fighter was explo...

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Bangai-O – 1999 Developer Interview

http://shmuplations.com/bangaio/

Originally published in the Japanese Dreamcast Magazine, this 1999 interview saw Treasure alums Mitsuru “Yaiman” Yaida and Koichi “Kafuichi” Kimura discussing the conception an...

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Final Fantasy X – 2001 Developer Interviews

http://shmuplations.com/ffx/

This assortment of Final Fantasy X developer interviews originally appeared in a special edition of V-Jump magazine in 2001. These interviews mainly cover on the art and design side of FFX, wi...

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Hellsinker – 2019 Developer Interview

http://shmuplations.com/hellsinker/

This in-depth Hellsinker interview first appeared on jp.ign in 2019. Befitting the notorious complexity of Hellsinker, it’s one of the more high-level and abstract conversation...

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Fukio “MTJ” Mitsuji – 1989 Developer Column

http://shmuplations.com/mtj/

This 1989 feature, originally published in Gamest magazine, is part 3 of a 12 part series covering various aspects of console and arcade game design. We published part 5 (a three-person interv...

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Persona 2/Persona Developer Interviews

http://shmuplations.com/persona2/

This pre-release Persona 2: Innocent Sin interview originally appeared in The Playstation magazine in 1999. Although fairly short as far as developer interviews go, it’s got lots o...

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Metal Gear Solid – 1998 Developer Interview

http://shmuplations.com/metalgearsolid/

This Metal Gear Solid interview with director Hideo Kojima and  designer Yoji Shinkawa originally appeared in The Playstation magazine  in 1998. The candid conv...

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July/Aug/Sept voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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Lennus – 1992 Developer Interviews

http://shmuplations.com/lennus/

These rare Lennus developer interviews were originally featured in The Super Famicom magazine and the official guidebook. Clumsily localized as “Paladin’s Quest” in the West, Lennu...

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Elemental Gimmick Gear – 1999 Developer Interview

http://shmuplations.com/egg/

This lengthy developer interview for Dreamcast cult-classic Elemental Gimmick Gear was originally featured in the official Japanese E.G.G. Complete Guide. E.G.G. was a joint development betwee...

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Irem Arcade Games – 1989 Developer Interview

http://shmuplations.com/irem/

In 1989 renowned Gamest editor Zenji Ishii ran a large special feature on Irem, of which these two developers interviews were a part. The first is a roundtable interview with several Irem pl...

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Shining Force II – 1993 Developer Roundtable Interview

http://shmuplations.com/shiningforceii2/

This candid Shining Force II roundtable interview, conducted only a couple weeks after the game’s release, originally appeared in the Megadrive Fan Attack Special boo...

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Capcom Design Room – 1995 Interview

http://shmuplations.com/capcomdesignroom1995/

Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capco...

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Koei: Designing Historical Games (1988)

http://shmuplations.com/koeihistory/

This unique interview featuring Koei’s historical strategy/simulation games was originally published in the May 1988 edition of BEEP! magazine. Instead of the usual developer...

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Yukio Takahashi – 2007 Developer Interview

http://shmuplations.com/yukiotakahashi/

This interview was originally taken from the Game Shokunin book (a collection of developer and industry insider interviews published in 2007) and focuses on planner/desig...

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Harmony of Dissonance – 2002 Developer Interview

http://shmuplations.com/harmony/

Often considered the “black sheep” of the Castlevania GBA series, this Harmony of Dissonance interview with director Takashi Takeda and producer Koji Igarashi was originally featur...

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April/May/June voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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Blue Stinger – 1998 Developer Interview

http://shmuplations.com/bluestinger/

In this 1998 pre-release interview for Dreamcast launch title Blue Stinger, Climax Graphics president and designer Shinya Nishigaki shares how the project got started, thoughts...

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Star Fox Adventures – 2002 Developer Interview

http://shmuplations.com/starfoxadventures/

Taken from the 11/21/2002 issue of Nintendo Dream, this lengthy interview with long-time Star Fox series steward and character designer Takaya Imamura covers his ea...

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Fantasy Zone – 2002 Developer Interview

http://shmuplations.com/fantasyzone2/

The first of these Fantasy Zone interviews from 2002 looks back at the making of the popular Mark III port, made by prolific console port director Mutsuhiro “Mucchan” Fuj...

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Kenji Terada – 1988 Developer Interview

http://shmuplations.com/kenjiterada/

Kenji Terada was a writer who, in addition to his extensive work in various 1980s anime series, also wrote the stories for Square’s first three Final Fantasy games, Dark Wiza...

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Akira "Akiman" Yasuda – 2000 Developer Interview

http://shmuplations.com/akiman/

In this 2000 interview from Game Maestro volume 4, legendary artist and designer Akira “Akiman” Yasuda reflects on his origins as a developer, his early days at Capcom and his work o...

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Vampire Savior – 1997 Developer Interviews

http://shmuplations.com/vampiresavior/

These two interviews chronicle the development of Vampire Savior (aka Darkstalkers 3), the third and most enduring entry in Capcom’s influential monster-themed fighting g...

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Breath of Fire III – 1997 Developer Interviews

http://shmuplations.com/breathoffireiii/

These two Breath of Fire III interviews originally appeared in The PlayStation magazine just prior to the games release in September 1997. Although five members of the ...

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The Future of RPGs – 1992 Developer Interviews

http://shmuplations.com/futureofrpgs/

In this 1992 feature, originally printed in The Super Famicom magazine, four prominent game designers — venerated Nintendo producer Shigeru Miyamoto, Chunsoft’s Kouichi N...

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