Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if mul...
2021-10-08 08:01:27 +0000 UTC
View Post
http://shmuplations.com/skiesofarcadia/
Last year, we published a huge cache of Skies of Arcadia developer interviews which were commissioned by a very generous individual, who then gave his permission...
2021-10-05 14:09:29 +0000 UTC
View Post
http://shmuplations.com/timecrisis/
http://shmuplations.com/shortcuts/
For our final update this month, I've got three interviews to sha...
2021-09-30 12:46:10 +0000 UTC
View Post
http://shmuplations.com/marvelvscapcom2/
Originally printed in the March 2000 issue of Arcadia, this interview with director Tatsuya Nakae and producer Yoshihiro Sudo covers the making of Marvel vs. Capcom 2, ...
2021-09-30 12:40:16 +0000 UTC
View Post
http://shmuplations.com/goldensun/
This 2001 interview with Nintendo Dream magazine saw Camelot Software Planning co-founders Hiroyuki and Shugo Takahashi discussing the creation of Golden Sun, a Nintendo-published ...
2021-09-23 11:25:13 +0000 UTC
View Post
http://shmuplations.com/summerofsfii/
This Street Fighter II developer interview originally appeared in vol. 62 of Gamest, about six months after the initial arcade release. By that time, Street Fighter was explo...
2021-08-31 00:14:30 +0000 UTC
View Post
http://shmuplations.com/bangaio/
Originally published in the Japanese Dreamcast Magazine, this 1999 interview saw Treasure alums Mitsuru “Yaiman” Yaida and Koichi “Kafuichi” Kimura discussing the conception an...
2021-08-30 13:11:07 +0000 UTC
View Post
http://shmuplations.com/ffx/
This assortment of Final Fantasy X developer interviews originally appeared in a special edition of V-Jump magazine in 2001. These interviews mainly cover on the art and design side of FFX, wi...
2021-08-24 12:35:01 +0000 UTC
View Post
http://shmuplations.com/hellsinker/
This in-depth Hellsinker interview first appeared on jp.ign in 2019. Befitting the notorious complexity of Hellsinker, it’s one of the more high-level and abstract conversation...
2021-08-19 13:36:48 +0000 UTC
View Post
http://shmuplations.com/mtj/
This 1989 feature, originally published in Gamest magazine, is part 3 of a 12 part series covering various aspects of console and arcade game design. We published part 5 (a three-person interv...
2021-07-31 02:26:31 +0000 UTC
View Post
http://shmuplations.com/persona2/
This pre-release Persona 2: Innocent Sin interview originally appeared in The Playstation magazine in 1999. Although fairly short as far as developer interviews go, it’s got lots o...
2021-07-28 23:23:06 +0000 UTC
View Post
http://shmuplations.com/metalgearsolid/
This Metal Gear Solid interview with director Hideo Kojima and designer Yoji Shinkawa originally appeared in The Playstation magazine in 1998. The candid conv...
2021-07-22 11:32:02 +0000 UTC
View Post
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if mul...
2021-07-06 04:57:15 +0000 UTC
View Post
http://shmuplations.com/lennus/
These rare Lennus developer interviews were originally featured in The Super Famicom magazine and the official guidebook. Clumsily localized as “Paladin’s Quest” in the West, Lennu...
2021-06-30 04:23:40 +0000 UTC
View Post
http://shmuplations.com/egg/
This lengthy developer interview for Dreamcast cult-classic Elemental Gimmick Gear was originally featured in the official Japanese E.G.G. Complete Guide. E.G.G. was a joint development betwee...
2021-06-17 11:28:58 +0000 UTC
View Post
http://shmuplations.com/irem/
In 1989 renowned Gamest editor Zenji Ishii ran a large special feature on Irem, of which these two developers interviews were a part. The first is a roundtable interview with several Irem pl...
2021-06-08 10:25:10 +0000 UTC
View Post
http://shmuplations.com/shiningforceii2/
This candid Shining Force II roundtable interview, conducted only a couple weeks after the game’s release, originally appeared in the Megadrive Fan Attack Special boo...
2021-05-30 13:21:10 +0000 UTC
View Post
http://shmuplations.com/capcomdesignroom1995/
Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capco...
2021-05-28 11:35:27 +0000 UTC
View Post
http://shmuplations.com/koeihistory/
This unique interview featuring Koei’s historical strategy/simulation games was originally published in the May 1988 edition of BEEP! magazine. Instead of the usual developer...
2021-04-29 13:00:18 +0000 UTC
View Post
http://shmuplations.com/yukiotakahashi/
This interview was originally taken from the Game Shokunin book (a collection of developer and industry insider interviews published in 2007) and focuses on planner/desig...
2021-04-29 12:56:01 +0000 UTC
View Post
http://shmuplations.com/harmony/
Often considered the “black sheep” of the Castlevania GBA series, this Harmony of Dissonance interview with director Takashi Takeda and producer Koji Igarashi was originally featur...
2021-04-19 11:33:56 +0000 UTC
View Post
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated. Also, if mul...
2021-04-05 10:53:27 +0000 UTC
View Post
http://shmuplations.com/bluestinger/
In this 1998 pre-release interview for Dreamcast launch title Blue Stinger, Climax Graphics president and designer Shinya Nishigaki shares how the project got started, thoughts...
2021-03-31 06:57:05 +0000 UTC
View Post
http://shmuplations.com/starfoxadventures/
Taken from the 11/21/2002 issue of Nintendo Dream, this lengthy interview with long-time Star Fox series steward and character designer Takaya Imamura covers his ea...
2021-03-29 12:14:39 +0000 UTC
View Post
http://shmuplations.com/fantasyzone2/
The first of these Fantasy Zone interviews from 2002 looks back at the making of the popular Mark III port, made by prolific console port director Mutsuhiro “Mucchan” Fuj...
2021-03-23 12:24:39 +0000 UTC
View Post
http://shmuplations.com/kenjiterada/
Kenji Terada was a writer who, in addition to his extensive work in various 1980s anime series, also wrote the stories for Square’s first three Final Fantasy games, Dark Wiza...
2021-02-28 03:26:14 +0000 UTC
View Post
http://shmuplations.com/akiman/
In this 2000 interview from Game Maestro volume 4, legendary artist and designer Akira “Akiman” Yasuda reflects on his origins as a developer, his early days at Capcom and his work o...
2021-02-25 14:44:11 +0000 UTC
View Post
http://shmuplations.com/vampiresavior/
These two interviews chronicle the development of Vampire Savior (aka Darkstalkers 3), the third and most enduring entry in Capcom’s influential monster-themed fighting g...
2021-02-24 09:23:19 +0000 UTC
View Post
http://shmuplations.com/breathoffireiii/
These two Breath of Fire III interviews originally appeared in The PlayStation magazine just prior to the games release in September 1997. Although five members of the ...
2021-01-31 08:18:12 +0000 UTC
View Post
http://shmuplations.com/futureofrpgs/
In this 1992 feature, originally printed in The Super Famicom magazine, four prominent game designers — venerated Nintendo producer Shigeru Miyamoto, Chunsoft’s Kouichi N...
2021-01-27 11:50:42 +0000 UTC
View Post