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Satoru Okada - 2022 Retrospective Interview (Part 2)

https://shmuplations.com/okada2022/

Today we have part 2 (technically the first part) of the lengthy Satoru Okada retrospective from February. This covers Okada's early days at Nintendo up through the Donk...

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April/May/June voting!


Greetings to all patrons new and old! It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous vo...

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Bill Gates and the MSX - 1983 Interview

https://shmuplations.com/billgates/

This vintage interview with Bill Gates was originally featured in the 8/83 issue of LOGiN magazine. It's largely an advertisement for the upcoming MSX, which would be released in...

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Shinobi (PlayStation 2) - 2003 Developer Interview

https://shmuplations.com/shinobi2002/

Taken from Shinobi THE WIDE Illustration Archives, this long interview with producer Masahiro Kumono and director Toru Shimizu of former Sega satellite studio Overworks cover...

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Dynamite Cop - 1998 Developer Interview

https://shmuplations.com/dynamitecop/

Taken from the Dynamite Deka 2 Official Guide, this interview covers the making of Sega's popular polygonal brawler Dynamite Deka/Die Hard Arcade and its then-new sequel, Dyn...

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Masanobu Endo x Shigeru Miyamoto - 1986 Developer Interview

https://shmuplations.com/miyamotoxendo/

This delightful little interview first appeared in the 2/86 issue of Famimaga. At the time Endo was riding high on the success of Tower of Druaga and Xevious, and while h...

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Yoshio Sakamoto – 2000 Developer Interview

https://shmuplations.com/yoshiosakamoto/

Taken from Nice Games' Game Boy Navigator tankobon, this interview with veteran Nintendo designer/director/producer Yoshio Sakamoto offers a brief overview of several o...

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Satoru Okada - 2022 Retrospective Interview

https://shmuplations.com/okada2022/

This lengthy Satoru Okada interview was originally featured in a two-part series at 4gamer.net; this is the latter half which focuses mainly on the Game Boy, GBC, and GBA develop...

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Armored Core - 1997 Developer Interview

https://shmuplations.com/armoredcore/

This pre-release Armored Core interview originally appeared in The Playstation magazine. The questions largely center on mecha designer Shoji Kawamori's contributions, though...

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Live a Live - 1994 Developer Interviews

https://shmuplations.com/livealive/

These two lengthy Live a Live interviews were originally published in Famicom Tsuushin and Gamest magazines. The first, with director Takashi Tokita, discusses some of the big-pi...

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The History of Jaleco - 2011 Developer Interview

https://shmuplations.com/jalecohistory/

The first of these two Jaleco interviews appeared in the book Famichuu Seishun Famicom Gekijou in 2011. Y-san, a manager who joined Jaleco in the Famicom era, shares his ...

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January/February/March voting!


Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting po...

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L.A. Machineguns - 1999 Developer Interview + Tomba 2

https://shmuplations.com/lamachineguns/

This short-but-sweet L.A. Machineguns interview was originally featured in Dreamcast Magazine. Often called a spiritual sequel to Gunblade NY, the Sega AM3 team is in a j...

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Street Fighter III – 2003 Video Interview

https://shmuplations.com/sfiiivideo/

This Street Fighter III developer interview is part of a longer series of interviews contained on the 15th Anniversary Street Fighter limited edition DVD set released in 2003. ...

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The Black Mages - Interview Collection (2003-2008)

https://shmuplations.com/theblackmages/

These three interviews with the members of The Black Mages were originally found at the GSLA archive. Each interview coincides with the release of their three cds in 2003...

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Thexder / Aconcagua Developer Interviews

https://shmuplations.com/thexder/
https://shmuplations.com/aconcagua/

Hey all! Sorry for the late update this month, was super busy w...

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Popolocrois I&II – Developer Interviews

https://shmuplations.com/popolocrois/

These two PoPoLoCrois interviews cover the making of Sugar & Rockets' heartwarming (but often overlooked) RPGs for the Playstation. The first, found at the GSLA archive, ...

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Bushido Blade - 1997 Developer Interview

https://shmuplations.com/bushidoblade/

These Bushido Blade interviews were originally featured in Playstation Magazine and Dengeki Playstation. Bushido Blade was the debut production of developer Lightweight, wh...

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Suikoden II - 1999 Developer Interviews

https://shmuplations.com/suikodenii/

The first of these two lengthy Suikoden II interviews appeared in the 3/99 edition of Dengeki Playstation; the second comes from the Japanese Gensou Suikoden II 108 Stars Chara...

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Dragon Quest VI - 1995 Developer Interview

https://shmuplations.com/dragonquestvi/

These two Dragon Quest VI interviews (one pre-release and one post-release) were originally featured in Famicom Tsuushin magazine. Director Yuji Horii, programmer Manabu ...

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Super Puzzle Fighter II Turbo - 1996 Developer Interview

https://shmuplations.com/superpuzzle/

In this 1996 interview, taken from Studio Bent Stuff's All About Super Puzzle Fighter IIX guidebook, several key members of Capcom's arcade team discuss the making of their a...

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October/November/December voting!

Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting posts, but it's never a bad idea to post again what you'd like to see translated.  Also, if mul...

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The Future of RPGs - 1993 Developer Interviews

https://shmuplations.com/futureofrpgs1993/

These mini-interviews with four up-and-coming developers first appeared in Famicom Tsuushin. While it doesn't contain many specific development and design details, ...

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Super Mario Sunshine - 2002 Developer Interviews

https://shmuplations.com/mariosunshine/

These two Super Mario Sunshine interviews feature a candid discussion between producers Shigeru Miyamoto and Takashi Tezuka and director Yoshiaki Koizumi. The first is fr...

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Minish Cap - 2004 Developer Interview

https://shmuplations.com/minishcap2/

This lengthy Minish Cap interview with director Hidemaro Fujibayashi and producer Eiji Aonuma originally appeared in Nintendo Dream magazine. It offers a deeper look into the m...

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Metal Gear Solid - 1997 Developer Interview

https://shmuplations.com/metalgearsolid1997/

This pre-release Metal Gear Solid interview with director Hideo Kojima originally appeared in Famitsu Weekly magazine in early 1997. Kojima is his usual talkati...

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Sonic Heroes - 2004 Developer Interview

https://shmuplations.com/sonicheroes/

Originally published in Nintendo Dream #107, this interview with Sega director Takashi Iizuka discusses the making of Sonic Heroes, successor to the Sonic Adventure series an...

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Yuzo Koshiro - 2001 Composer Interview

https://shmuplations.com/yuzokoshiro/

This wide-ranging interview with composer Yuzo Koshiro first appeared in the jp book series game maestro. Koshiro recounts his early days at Falcom, writing for the ...

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SkyGunner / Darkstalkers OVA interviews!

Hey guys, two long-requested interviews for this update: the PS2 cult classic SkyGunner and the Night Warriors: Darkstalkers' Revenge OVA. Neither was quite long enough for a full feature so I decided to do both. Enjoy!

2022-07-30 10:36:13 +0000 UTC View Post

Takatsuna Senba - 2001 Developer Interview (Part II!)

https://shmuplations.com/takatsunasenba/

At long last, we've got the second part of the massive Takatsuna Senba interview ready. It features more discussion of Metal Black, and a look at the development (a...

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