SamSuka
paladox

paladox

patreon


paladox activity

August 10th Progress Update

Lost my morning. >.< Noon will have to do then.

Anyways, I fixed the "skip event" option during the doc's events. There was an issue with repeated dialogue and I also noticed another issue where the next night events wouldn't transport the player to the proper map before firing the event. Bo...

View Post

August 9th Progress Update 2

I worked on some stuff that's needed for a new (optional) storyline event. I may try to work on that event some more later tonight or maybe in the morning.

Aside from that I'm a little unsure what to hit next. There's always the portrait replacements though and I need to tweak the "skip even...

View Post

August 9th Progress Update

I cleaned up Sienna's skill tree, and you can pretty much level any of her skills or just focus on her magic or whatever. A "melee" build might even be possible with her, although she's much better at being well-rounded, and Vallerie pretty much fills the melee role by the time you can do much of an...

View Post

August 08 Progress Update 2

The skill/stat tree updates are now 100% finished (excluding quest reward balances). This actually had the biggest effect on Sienna's skill tree, which now has more blank space than Taylor Swift. x]

I'll probably look into reducing the size of her skill tree, or just redesign it in such a way...

View Post

August 8th Progress Update

I worked on the skill tree overhaul and I'm pretty much 40% done with it now.

I've been thinking about nodes that are unlocked with quest rewards, and I think I'll have those count as double the typical node. Like a normal node would give +20 Vigor, but if it's behind a locked quest node the...

View Post

August 7th Progress Update

While working on the last two trait trees I noticed that the trait trees aren't exactly balanced properly. I did have somewhat of a balanced system in place, but ultimately you would spend quite a more upgrade orbs in one character's tree than you would in another. So I've decided to change this for...

View Post

August 5th Progress Update

I played in The Tower a bit, and quickly decided it needs a LOT of portraits to be updated. Some of the dialogue probably isn't the best either. I avoided all that at first. :D   And went to the new sub area to try it out. I love the atmosphere there and had fun exploring it. I did get stu...

View Post

August 5th Progress Update

I couldn't really sleep, so I guess some night work will have to do. I went ahead and finished one of those last 2 skill trees I mentioned previously (not that it's much of a skill tree, but more of a "+stats" tree). I also finished changing the equipment restrictions for all the characters. I'll pr...

View Post

August 4th progress Update

Hand expressions aside, Bebecake has finished Seven's portraits.
https://i.imgur.com/1SDtqe1.png

I've got half of Seven's portraits set up and in-game now. The hand expressions will allow me to get the rest of them, an...

View Post

August 3rd Progress Update 2

I decided to take some time to work on a skill tree, and while trying to figure out the formula I had used for character stats (what a doozy!), I managed to record the exact percentages, which should help in the future (not that there's many left, but oh well!).

While doing this, I pondered ...

View Post

August 3rd Progress Update

Just playing through mostly. I'm in The Tower now. On the way I did notice some things that needed fixing and took care of them (like the wands inflicting "wand break" on enemies, which would normally lead to losing wand durability, which isn't a thing anymore). I skipped a lot of the fights in the ...

View Post

August 2nd Progress Update

Where did August the 1st go? Anyways-
Shoulder's feeling better this morning. Yay!
As for actual progress, I decided the best way to find everything that needs fixing is to just start playing. Immediately I noticed some events not firing. Doh! So I had to separate some event pages into another...

View Post

Shoulder Pain

I woke up today with a kink in my shoulder. The kind where it's painful to tilt your head up to take a drink. It's gotten much better though, so hopefully it will be gone in the morning. I'm going to go ahead and get some sleep and hopefully wake up early so I can work on the game.

Also, I l...

View Post

August 1st Progress Update

I had to go through all the enemies today and update their resistance to "wand break" as I've since used that status for something else entirely (and wands don't break anymore). Well this entailed looking at all the enemies' resistance to mystical damage and matching it up with their resistance to s...

View Post

July 30th Progress Update

Well I really had to give this one some thought. It's simple enough to have a common event that changes Sienna's sprite based on what she's wearing, but it's something else entirely to tell it "NO!" when you don't want that to happen. I wanted to just reuse the global boss/event trigger that I prett...

View Post

July 28th Progress Update

I split the kids rooms off from Sienna's, so there shouldn't be any lag issues with either one now. I also linked all 3 areas (2 residential, and main hall) to Sienna's room.

I also started the process of changing the doors to be more expedient (they won't open/close now, just immediately sen...

View Post

July 27th Progress Update 2

I decided to work on splitting up the Abyss Hub a bit, so I took all the dungeon entrances and moved them to a new map:

https://i.imgur.com/P2PmPgW.png

These events aren't the primary issue since they only made up...

View Post

July 27th Progress Update

I'm feeling a bit lost/lacking direction this morning. I did replace a few boss reward chests with the updated rewards. It would probably be a disappointment to get the old stuff like Rogue's Sash and Memento now, considering they can't be upgraded. Well the memento would probably still be nice, con...

View Post

July 26th Progress Update

I decided to start working on rearranging the Abyss Hub, so first I decided the shop should be moved into the new jewelry combining map. Once I placed him there I decided to streamline his selection. If I can get them down enough, then you'll be able to select which of the 4 categories you're intere...

View Post

July 25th Progress Update

Well the internet was down for a couple days, but during that time I've managed to finish adding secret stuff to The Mines. Now all 10 levels, for every primary section of The Abyss, are pretty much complete (bugs aside). 

I haven't decided what to work on next, but I'll keep you updated. :)<...

View Post

July 23 Progress Update

I decided to go ahead and add some secret rooms to The Mines, and I worked on a new "gem cache" type of secret for there as well. Well it's not really a secret, since it will be glaring at you from the walls. The gems also twinkle once revealed, but I'm sure they won't have a chance to do so for lon...

View Post

July 22nd Progress Update

I'm curious, has anyone experienced any lag in The Mines? I've got a lot of events there, typically well over what I should have on any map (175 in the first level, and I usually try to have 100 or less per level).

Well anyway, I'm wondering because this kinda conflicts with me wanting to ad...

View Post

July 20th Progress Update

I worked on The Crypts a bit, adding a few secret rooms to the early levels. I also went through about 60% of the enemy groups removing the old sprite wound script. In case you're wondering, there's a hairpin that will prevent wounds.

View Post

July 19th Progress Update

I finished up with the hidden passages in The Vinery and then went on to The Dungeon. I added a few hidden rooms there as well. I also replaced the mantle from The Mines with the new fire outfit. Lastly I added the outfit for the Crypts, but still want to add some hidden rooms there, replace the cra...

View Post

July 18th Progress Update

I've been working with The Vinery, added the new outfit (actually twice, but the extra outfit is more difficult to get) there as well as more rooms, which include the new ring/hairpin chests. About halfway done with that for The Vinery.

I'll probably be adding a dialogue option or something ...

View Post

July 17th Progress Update

Good morning everyone! I worked on a new event yesterday, a bit, and this morning I've been going through The Dungeon levels and replacing the cracked walls with a new makeover, adding a room or two here and there with the new chests, etc..

I also worked on some of the old clothing stuff, re...

View Post

July 15th Progress Update

Mostly just replacing a lot of Sienna's Portraits for a variety of events in The Tower. There's quite a few of them.

I'm a little sad that I'm missing a few emotions from Bebe's versions. Namely Sienna's fierce and sad emotions. I'll have to rectify that sometime. Hopefully a few more portra...

View Post

July 13th Progress Update

Happy Friday the 13th everyone! Well I think I have the "skip event" option done for all of the nightly doctor visits/scenes in The Tower. You should be able to skip the doctor visit, and then you have the option to skip Jennifer's scenes as well.

The doc's event is super complicated, so hop...

View Post

July 11th Progress Update

I tossed a few bones into the Necropolis and then I went through all the events from chapter 1, replaced the portraits with new ones (Sienna, Rosevynne, and Jenn), and also enabled the "skip event" option for those events as well. On to the Toward! err- Tower. :)

I also sent Bebe a commission...

View Post

July 10th Progress Update

I wasn't in the mood to do the dialogue stuff just yet, so I decided to work on a new area. 

For some time I was hoping to find some nice custom bone walls and floors and use, but either nobody has made anything like that or I just wasn't looking in the right places. That's fine though, becau...

View Post