SamSuka
dlsavage

dlsavage

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dlsavage activity

Meet me tomorrow ...

Another quick update for you. Excited to say that - while its still kinda buggy - I have all the basic elements of Claire's hookup encounter now working, meaning the next time you visit the nightclub, it won't feel quite so empty! 

I'm switching gears today, turning my attention back t...

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Today's update ...

You thought yesterday's update was boring, then whew boy, buckle in, because have I got something eye-wateringly dull for you today! 

What is it, and why am I posting it then, I hear you ask. Well, simply for the sake of transparency and accountability. When I get som...

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A little peek behind the scenes ...

Just thought I'd just drop another update/peek behind the scenes.

Maybe it's not all that interesting, but who knows! It might give you some insight into my working process, which I've hopefully got relatively streamlined now! 

Right now I'm working on 'Claire' which is ...

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Who's this?

I'm still working on the Sex Engine but figured it was time to start weaving in some actual game content around it too - partly as a way to test it out in situ, but also because that's one of t...

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Working Example - the new and improved Sex Engine!

Hi all, it still needs a lot of work - so many tweaks to do, plus sound effects, more characters, more options and variables, etc, etc, but ... I've got the reworked and updated 'Sex Engine' to a point where I can share a private build with you. 

Before you get your hopes up t...

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Small update

Thought I'd drop in again to keep you all updated. I've been working every day - still getting up at 5am, to cram in a few hours work before my real job starts (and which I'm taking an unofficial break from right now) - to chip away at the Sex Engine, and while there's still some kinks (...

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Still hard at work!

Just checking in to let you all know how things are going and where I'm up to. I know I have a habit of going a little quiet until I have something to share, so in the meantime I figured it was better practice to drop some small updates. 

Here's where I'm at ... 

I've offici...

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Version 0.5.1 debrief (and welcome!)

First up, I wanna say hi to all the new patrons. Thank you all SO MUCH for your support, and I'm going to try and keep you all in the loop about the development of 0.5.2 as much as possible.

The main things in this new update will be the second big Heather and Jennifer events, along with al...

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Girl Games - 0.5.1 (Chapter 1) - Public Build

So here it is, the latest incarnation of Girl Games. I've been taking a slightly different approach this time around (don't worry, I haven't switched engines again!), but I listened to feedback both about the UI and the fact that the campus feels a bit empty and disconnected.

So th...

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FAQ

There's a few questions I've been asked more than once, so I figured I'd make a handy FAQ page to answer them in a thought-out fashion!

Why didn’t you just stick to Twine?

See below!

Why is this game taking so long and why have you re-done it so many t...

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Chapter 1 out now!

So I've got to the point where I've added all the polish and tweaks I can to the game running up to the end of Chapter One (Day 6), and it's ready to go out into the world.

I really think it's time I shared this publically too, and I've decided to just release everything I have in this vers...

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0.5.1 - Test Build #2 (accountability post!)

It's that time again and I've got something to share with you - although it's not quite the finished polished build I was hoping for. Still, I'm pretty pleased with the progress I've made this month - as detailed in my last post, I've done a ton of work on the character and background images as y...

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Status update / check in!

Okay, I thought it was about time to catch you up on all the work I've been doing and where I am with this update! I don't know if any of you have ever worked on a project like this yourself, but honestly some days it feels like whack-a-mole. I'm loving using Git and Jira to keep track of my prog...

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0.5.1 - status update

Alright, so this is taking waaaay longer than I anticipated. I've said it before but, note to self: don't make wild promises about when something will be done and just get the f- on with it! But trust me, I've been working super hard. I mentione...

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0.5.1 Test Build (accountability post!)

Alright, here it is ... kind of. Truth is, the more I look at it, the more unfinished it still looks, so I'm gonna spend another few days tinkering and polishing and whatnot, before I put out the 'official' build. But in the meantime, to hold myself accountable and to make sure I don't c...

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Version 0.5.1 status update

Okay, so here's where I'm at. I'm almost done with this update - it's still pretty scrappy in places and there's still so much more polish and little tweaks (and if I'm honest a few big ones) needed before I'd be happy releasing it as the 'public' build. But as a patreon only 'test build...

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May update!

Whew. This month has honestly flown by - mainly because I had to take on some freelance work to supplement my income - but don't worry, I've been hard at work on the next update too, and I'm hoping to have Version 0.5.1 with you before the month is out (although as always, it'll probably...

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Small Update re: Prologue and Test builds

So I spent most of today (it's 4pm here in the UK and I was up since about 6am!) working on ironing out whatever the issue with saving the game on windows was, and also getting the web version up and running.

The good news is that all that's fixed now! So if you head on over to the games it...

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Version 0.5.0 - Prologue Only

Oh boy, I'd almost forgotten what a nightmare exporting the game was - although I'm hoping there's not such huge glaring errors as the last time! I've even got myself a Windows Desktop (kindly donated by a friend), so that I can make sure to test the Windows export as well as the Mac one, and as ...

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A little working example ...

This is nothing more than a little bit of showing off(!), but please allow me to toot my own horn for a moment and share a little example with you of exactly what I mean when I say I've been working my ass off on the underlying systems behind the game.

Hopefully the following will give you ...

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Roadmap (revised!)

I know I said I'd be posting more updates, but I figured my time was best spent working on the damn game and the good news is, you'll DEFINITELY be getting something to play before the month is out. I'm aiming to get the first private test build out to share with you all...

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Roadmap

Hey hey. I've been continuining to chip away at this new, improved version and I'm super happy with what I've done. Here's an example of something I've put in place, which hopefully gives you a little glimpse into the way I'm approaching this all moving forward:

Items. In all previ...

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It's on!

What's on?! I hear you ask. Everything's on - including billing. So consider this your two-week heads up, in case you don't wanna get charged come April 1st!

What's also on again is making this damn game. I've actually been working on it in the evenings and weekends for ab...

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June Update

I'm just going to cut to the chase (and spoiler alert: this is not the news that you wanna hear), but I'm putting Girl Games on pause for a while. Don't worry, billing is paused too - and will be until I get this update finished - but I can't in good conscience keep charging you when thi...

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May Update

Well, it's happened again. We've gotten to the end of the month and still no freaking game to share. I hate to think exactly what I said in my last month's update - I can't even quite bring myself to go back and read it - but I distinctly remember promising to have Version 4.2 ready and ...

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April Update ...

So here I am sliding in just under the wire to let you all know how things are coming along with Version 0.4.2 and why it's still not done yet (I know, I know!). Trust me, if I could shake a magic stick I'd ... Well, I'd do a heck of a lot of things, but one of them would be to get this game fini...

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March Update ...

So I've been hard at work on Version 0.4.2 but I'm also back to real life - meaning my bank account took a huge hit while I went all out on getting the game out during Jan/Feb and now I'm back to juggling working on this in the evenings/weekends and trying to revive my flagging Amazon sales! ...

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Public Poll!

Hey kids, I'm trying something new here - obviously up until now polls have been a Patron-only type deal, and that's going to continue on the regular in future, but as I continue my work on Version 0.4.2 there's a few things I'd like to gather as much feedback on as possible. So for this...

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Girl Games v0.4.1 - Public Build!

Well, here it is after - *checks previous posts* - nearly nine months, the new and (hopefully improved) Girl Games!!!

This is a public post, so while a lot of my patrons will have heard this before, I'll just explain exactly what this version is and how it differs from the...

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Version 0.4.1 debrief/check in!

Hey again all! As always with these things, there's some teething trouble - I'm still learning the ropes when it comes to exporting the game from the engine and making sure it's playable on various different systems (which is a whole other beast from coding it in the first place, it seems) ... View Post