02/09/2023 Patreon Devlog (WSC)
Summary
- Finished Kav Ch 4 scenes
- Finished Kav Ch 5 scenes
- Started on Kav Ch 6 scenes
- Received another completed BG
Ramble
So this was a writing focused week for sure. I will jump into the details...below.
So this was a writing focused week for sure. I will jump into the details...below.
So as I've mentioned, there are going to be images that are unlockable in the music room and will display in a gallery there when you are listening to music in When Stars Collide.
I thought I'd share sneak peeks of those images here on Patreon!
And of course, we usually go in al...
2023-09-01 05:00:05 +0000 UTC View PostHi everyone! Today starts the beginning of our next Q&A.
Just like before, I'll take questions for a week and then go through them and post all the answers.
As before, you can send questions about:
Hi everyone - over the next few weeks I will be uploading profile sheets and "stat" or "ability sheets for the characters. These are, like all of the lore content, for fun. And some of the information on the profile sheet will get mentioned in the game as part of character back stories.
(So...
2023-08-30 00:00:02 +0000 UTC View Post
And here we have....Kav'isari. Or Kav, for short. The newest LI in When Stars Collide - and a character I have jokingly called the space hobo due to his usually unkempt look.
It's always interesting to have a character who has one eye covered because it can really impact how certain express...
2023-08-27 00:00:01 +0000 UTC View Post
Hi everyone! I am reposting this, which was posted a couple of months ago, because I realised the post didn't have the full sized images in it which, I think, meant they were kind of hard to read.
So I am reposting the whole thing but with the full sized images so they are easier to read an...
2023-08-27 00:00:01 +0000 UTC View PostHellooo! So this is not my first actual devlog for WSC but it's also kind of my first official one. The first one that follows my usual format and that is accessible to all patrons. And it's going to be the start of weekly check ins for this game.
It's really long mostly because I take the ...
2023-08-26 00:01:00 +0000 UTC View Post
This week I will be covering both games but will still divide the updates so it's less confusing. Especially because the WSC update is pretty long while the GS one is pretty short.
This Week's Summary:
Hi all. It's been a while since I posted one of these (though I have multiple written up - I just stress over if they're too complicated or silly. This one seems safe. LoL!)
So I have mentioned before that a lot of my game contemplations comes from realising language that we frequently use ...
2023-08-23 00:00:02 +0000 UTC View PostHi everyone! So as Gilded Shadows winds down and When Stars Collide picks up, I will start making the general developer logs for WSC available to all tiers.
And I will start doing them on a regular schedule.
Any spoilers or major sneak peeks will remain exclusive to the relevant tiers...
2023-08-20 00:00:03 +0000 UTC View Post
Yren is one of those characters where something about his features just makes his expressions more subtle. Though sometimes even if it's harder to detect differences in a side-by-side, and static, comparison...they can be a little more obvious in game when you see the expression switch from one t...
2023-08-20 00:00:02 +0000 UTC View PostHalloooo~oo! Time for the GS devlog for this week!
This Week's Summary:
Sorry for the delay for this month's answers. I have no excuse - I just basically forgot to post even after I had all the answers written up. (づ ̄ 3 ̄)づ
How do you name your games? What and how do you think when you’re coming up with one.
I don't kn...
2023-08-14 02:25:03 +0000 UTC View Post
So...Noel.
The one whose tattoo I will regret for the rest of my life. And also one of the only characters with a distinct colour scheme. I feel like my main goal with Noel's design was "especially hot" LoL
I suppose I did want a character who looked a little more mature than some of ...
2023-08-13 00:00:02 +0000 UTC View PostHallooooo! Time for the GS devlog for this week.
This Week's Summary:
The Ramble:
Sooo. Yeah.
So for this sheet, I ended up leaving Raif's eyes a single colour but in reality, a lot of his expressions probably would only appear with certain eye colours because they are so strongly correlated to emotion. I want to do another post showing their range but I'm undecided if I want to spoil whi...
2023-08-06 00:00:01 +0000 UTC View PostHallo~oo again! Time for the GS devlog for this week.
This Week's Summary:
Hi everyone! It hasn't been that long since my last update on WSC but I've kind of done a lot of stuff since then and decided to do a new update on it.
So this time I'm going to break it down because there is a lot of stuff.
...
2023-08-03 01:00:00 +0000 UTC View PostHi everyone! Today starts the beginning of our next Q&A.
Just like before, I'll take questions for a week and then go through them and post all the answers.
As before, you can send questions about:
Daaz, interestingly, probably went through the most design changes of any characters. His hair, his markings (which weren't always bioluminescent). His hair went through several styles before I settled on this one - which is just a style I like. He actually has several alternate hairstyles for th...
2023-07-30 01:00:01 +0000 UTC View PostHallooo! Time for the GS devlog for this week.
This Week's Summary:
The Ramble:
I managed to finish sprite expressions...
2023-07-29 00:00:02 +0000 UTC View Post
So I have been, in between writing, working on sprite variations and such for the main cast. A lot of the side characters won't necessarily get secondary outfits or hairstyles but the main cast always will have as many as I can squeeze in.
Though these sheets won't have every variation or o...
2023-07-23 07:44:15 +0000 UTC View PostHellooo everyone! A quick WSC ramble!
Or not quick. I don't know.
So...I've mentioned this before but WSC is a bit of a different story structure compared to my previous games. Gilded shadows and Changeling are both games where the story overla...
2023-07-22 03:34:34 +0000 UTC View PostHallo~oo! Time for the GS devlog for this week. Let's get into it.
This Week's Summary:
The Ramble:
Probably another short update since I've embarked on anoth...
2023-07-22 03:30:01 +0000 UTC View PostMy last write up was really hard to write (I kept re-evaluating the way I was explaining that concept and thus rewriting that whole thing over and over. LoL! 🤣) but this one, I think, is going to be a little easier. It is something that is really important to bear in mind during game design im...
2023-07-19 12:00:03 +0000 UTC View PostHallo! Time for the GS devlog for this week.
This Week's Summary:
The Ramble:
Short update this week. A...
2023-07-15 02:27:23 +0000 UTC View PostHalloo~oo! Time for the GS devlog for this week.
This Week's Summary:
The Ramble:
Short ramble this ...
2023-07-08 02:06:18 +0000 UTC View PostHi everyone!
I just wanted to do a quick WSC check-in since it's been a while.
Writing
I have finished the rough draft for Daaz's scenes! And....Noel is next but...
I can't remember if I mentioned in my last update that I was looking back over what I...
2023-07-08 00:31:00 +0000 UTC View PostHi everyone! Here are the questions and answers for this month's Q&A. Thanks to everyone who sent in questions!
Do you know how long it'll be between episodes when you start releasing When Stars Collide?
I don't. Not yet. I won't start releasing more un...
2023-07-08 00:01:00 +0000 UTC View PostSo this is one of those topics that I have thought about and just written down some random observations and thoughts.
But.
Trying to collate it into something coherent is a little tricky though, so bear with me.
My opinion is that "Right Choices" and "Wrong Choices" are a ...
2023-07-05 11:37:02 +0000 UTC View Post