Shantae Popping Sphere
Felt like I hadn't done popping or sphere expansion in a while.
2024-05-03 11:00:07 +0000 UTC View Post
Felt like I hadn't done popping or sphere expansion in a while.
2024-05-03 11:00:07 +0000 UTC View PostSo this rig was done all in moho, making use of the vector tools along side frame by frame drawings and a bunch of other stuff i was expermenting with. I kept the concept simple and got the idea while playing BRC.
It'll probably be a while before I do another longform animation as now that ...
2024-04-27 23:05:01 +0000 UTC View Post
more tests in moho, this time using the drawing tools in moho specifically. vectors have some nice advantages but I think mixing them with raster might be the way to go for specific bodyparts. however, i also mixed in frame by frame in raster and it looked good, as did just doing my usual style, ...
2024-04-27 23:00:05 +0000 UTC View PostMore Tests and things for future animations.
2024-04-20 23:00:05 +0000 UTC View PostCleaning up the page a bit as well as setting up S-Star as just incase new guidelines become an issue. As for patron, I'll keep running it unless something beyond my control happens.
Since S-Star takes a larger cut and because I'd like to simplify the tiers going forward, I'll only have the...
2024-04-20 16:01:26 +0000 UTC View PostJust some physic tests. Still learning the finer details of bone dynamics.
2024-04-10 04:00:05 +0000 UTC View PostWanted a little bit more saturation and to test out the final design for Coco's Bandigalz AU Variant. I'm probably going to have to take a bit of a break in between animations through, or at the very least space out how I work on them to keep from burning out. I'm not trying to fall asleep at my ...
2024-04-06 06:34:33 +0000 UTC View Postjust a simple short using multiple shots to put together what i've been trying to learn. i'm really tired and should of broken it down into different days but I wanted to get it all done from the storyboard to the final render just to see if I could get the analog inspired look I was looking for ...
2024-03-31 17:52:02 +0000 UTC View Post
TL:DR - I did a bunch of stuff to get the style I wanted which basically boiled down to ditching all layer effects in CSP and painting it by hand in a way that mimics cell animation. Sorry for the repeated test animations, but they're at least more interesting than bouncing balls and looping back...
2024-03-30 06:13:41 +0000 UTC View Post
Nothing Special, just more practice stuff. Learned a lot on the backend of things despite this being the same animation loop. Moho has more features than I thought and davinchi fusion, while intimidating, it's pretty swell too.
2024-03-29 03:08:52 +0000 UTC View Post
Was testing a lined art style with a new color palette to mimic older animations and decided to design a custom filter for swell singles in Davinchi to go with it. I think for an experiment, it turned out pretty good. it's not quite like the old X-Men, Spider-Man and other older animations, but i...
2024-03-23 18:42:49 +0000 UTC View Post
Trying to find a storyboard workflow that works for me and practicing a few more animation tools in moho. Figured I'd share for those that'd be interested. Not sure if I'll make an animation using this storyboard or not yet, as I don't think the skills in the software are where I need them to be ...
2024-03-07 20:45:56 +0000 UTC View Post
Mixed voice using audacity and tweaked it in moho. Going for a kingsley or banjo-kazooie vibe. Tried a few new camera cuts and angles while trying not to hide behind blur transitions which I think made everything flow more naturally. Also, swell singles logo has been finalized. I wanted to incorp...
2024-03-02 09:00:48 +0000 UTC View PostCW: Implied Popping
I wanted to test the Alpha Channel Export in Moho for a new Swell Singles Logo for Expansion Animation Shorts so I reused footage from the Rouge Slime Inflation Animation along with some new audio I was able to record and modify in audacity along with a few video game au...
2024-02-29 21:26:48 +0000 UTC View PostRemade an old animation I did a while back so I could apply what I've been learning about dynamic bones & try making an impact frame. I think I'm about ready to try something with multiple shots, but I'll have to write a script first. We'll see how it goes.
Also, don't get used to these...
2024-02-27 08:59:32 +0000 UTC View Post
For when I am able to get back to streaming while working on stuff. :3
UPDATE: Wanted to see what it would look like with frame by frame animation mixed in so made a topless at to test the method.
2024-02-25 00:18:21 +0000 UTC View Post
Though I suppose it's more of an angy jog? Just trying to apply what I've been learning with the bone dynamics which I used on the breast, hair, arms and a little bit of physics on the butt for a little bounce. Walk Cycle is a little janky, but I've been realizing that instead of aiming for perfe...
2024-02-18 03:00:41 +0000 UTC View Post
I think the final test came out wonderfully. But now I want to do something that has multiple shots. been doing it in sketches with black and white to speed up the tests since the point of this is to learn but
2024-02-15 09:51:36 +0000 UTC View Post
I couldn't get this to upload yesterday nor early in the morning but it seems to be working now. Basically testing alot of stuff in moho in rapid succession and some new filtering techniques in davinchi which I'm trying to learn as well. I now understand more about how the camera works in moho an...
2024-02-13 21:13:32 +0000 UTC View Post
Still grinding away at other stuff and dealing with sickness and life but things are looking up so expect more godot stuff soon, hopefully. :)
2024-01-26 21:40:34 +0000 UTC View Post
The Final Exe for Donut Party remastered. Everything appears to function as intended, though it's a little bit slow on start up. Donut production grows faster the larger rouge is as well as how high your score is, so winning with her at the max size should be challenge but not TOO challengi...
2024-01-06 19:28:20 +0000 UTC View Post
"The expando-ray fails yet another self proclaimed super villain."
2024-01-03 07:53:27 +0000 UTC View Post
Files where too large to upload here so had to host 'em on mega.
https://mega.nz/folder/WfJwVB5Y#sp07YBKgxfp1nRO8szDJQw
2023-12-22 17:10:12 +0000 UTC View Post
Did an animation in moho using some tricks i stumbled upon during the last test to allow for some character rotation and then imported the sprites from moho to godot to test with along side the parallax test for the scene navigation.
2023-12-21 22:12:22 +0000 UTC View PostThe Animation Loop and recoding of the godot camra2d test. wanted to make a simple camra for navigating a point and click room without it necessarily having to load into a whole new scene for different walls / view points of the room. of course in the final product it would be context sentive aki...
2023-12-20 21:16:18 +0000 UTC View Post
Lesson Learned. Godot Doesn't play nice with video files, even when converted to it's specific format. (Didn't like the quality) But at least a simple animation came of it (I kept the original mp4 after making a copy in theora or ovg or whatever it is that godot uses) and I learned a bit more cod...
2023-12-06 10:24:50 +0000 UTC View PostBeen working on this in between commissions and Irl work. honestly, just learning more about how nodes in godot works takes up most of my free time as of late and i had hoped that i'd have it finished by now BUT since everything but rouge has been painted and I think this version controls WAY bet...
2023-12-01 02:51:32 +0000 UTC View Post