Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My...
2020-02-06 20:10:34 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode of unreal engine open world tutorial series, I am going to continue working on the island village. My...
2020-02-05 17:58:24 +0000 UTC
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I was wondering how they have implemented the "Hyperdrive" in Star Wars Jedi Fallen Order. SO I detached the camera and move it away from the player. It was just a capsule with a texture moving material. I'll do another episode on how to implement this feature later.
2020-02-05 05:49:37 +0000 UTC
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I was playing star wars Jedi - fallen order and I noticed they have used the dolly zoom effect in that game inside the train mission. So, I wanted to try the dolly zoom or vertigo effect in unreal engine 4. +
Project Files :
2020-02-05 04:55:45 +0000 UTC
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2020-02-04 10:25:02 +0000 UTC
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Project I used to demonstrate how to implement vertigo or dollyzoom effect in unreal engine.
Password : codelikeme_vertigo
2020-02-03 18:20:54 +0000 UTC
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Project Files : https://www.patr...
2020-02-03 05:31:12 +0000 UTC
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This update contains the updated editor utility widget I created to support per instance modifications for procedurally placed instanced static meshes
password : codelikeme_editorutility
2020-02-02 17:07:36 +0000 UTC
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2020-02-01 12:41:44 +0000 UTC
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This update contains the procedural farmland system with multiple mesh variation support as of episode 353 in open world series.
password : codelikeme_proceduralfarmland
2020-01-31 15:47:25 +0000 UTC
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Hello Everyone, We are hosting the Global Game Jam #GGJ in Colombo Sri Lanka organized by Sri Lankan Unity Developers and Powered by Arimac. So, we thought of sharing some of the trips and tricks that might help you to succeed in this game jam event. Also we wanted to point out some o...
2020-01-31 06:08:41 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, we are going to fix the advance foliage spawner blueprint to support multiple mesh variations for sa...
2020-01-31 06:07:49 +0000 UTC
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A demonstration of how to use procedural tools we have developed to make buildings with thousands of components very easily. Download the project here : https://www.patreon.com/CodeLikeMe/po...
2020-01-29 17:26:14 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Last time in our unreal engine open world game, we created a water body in our game world. Today, I am going to show ...
2020-01-29 17:23:44 +0000 UTC
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Project Download : https://www.patreon.com/posts/33469882
There is a scene in Star Wars Jedi - Fallen order where player goes in a subway train. So, I enabled the debug camera in the game and observed...
2020-01-29 17:22:48 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to add water w...
2020-01-29 17:21:35 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code
In the water material we are developing in unreal engine 4, for the open world game, Today, I am going to find ...
2020-01-29 17:20:43 +0000 UTC
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Here is the project files of the episode (https://youtu.be/nD-oVyLFoT0) where I created an infinite subway tunnel with a moving train.
password : codelikeme_subway
2020-01-26 18:52:54 +0000 UTC
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This project contains the water material we have created as of the episode 351 in open world series.
Password : codelikeme_water
2020-01-25 06:03:50 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the water material we developed in last episode, the edge of the water surface where it overlap with the landscape...
2020-01-23 15:24:45 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to create a water material from scratch to be used for the lake I am working on my open world level...
2020-01-23 15:23:38 +0000 UTC
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In this episode, I am going start working on the AI controller for the enemy NPC characters in my third person shooter game. First step is to add an AI perception sight component. When the npc character start seen the player, it will equip the weapon and start aiming, if the player walk awa...
2020-01-21 03:44:00 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I started this episode as an attempt to merge 2 separate levels I have created. A leve i designed with procedu...
2020-01-20 06:21:44 +0000 UTC
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Here is the procedural fence system I have updated as in episode 345 in open world series where we can use multiple meshes in the same procedural element.
https://youtu.be/4_2UWXGJMyM
2020-01-19 10:44:32 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I am going to do some modification to the procedural object blueprint I have used to create the procedural far...
2020-01-17 19:00:26 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, we are going to improve our civilian AI to show more awareness about the surrounding. If the civilian AI chara...
2020-01-17 18:59:45 +0000 UTC
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Here is the updated character blueprint of the soldier and player characters as of episode 38 in TPS series.
2020-01-14 17:09:11 +0000 UTC
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Here is the update of civilian farming AI system as of episode 343. This include an example farm land with a fence created using the procedural tools and the civilian character with behavior tree based AI for working.
2020-01-14 16:44:50 +0000 UTC
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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In the farming/working AI system we have developed for the civilian characters in last episode, the character doesn't know ...
2020-01-14 16:42:17 +0000 UTC
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Well, This is something new. I wanted to see if I can make some meaningful content while playing games. There are already so many game reviewers and streamers, But I wanted to play and share some of my thoughts in the perspective of a developer. May be I will try to implement some ideas we ...
2020-01-12 11:20:57 +0000 UTC
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