SamSuka
CodeLikeMe

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Turning with Foot While Aiming - Unreal Open World #412

 Today I am going to update the open world RPG project into unreal engine 4.25 version. after updating, i will test climbing system, animal riding system, bow and arrow system and melee combat system to see if there are any bugs or other issues after updating the project.  

passwo...

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[Project Files] Replicating Animation Montages in Unreal Multiplayer

 
Even though I have done this as the 7th episode of unreal engine multiplayer first person shooter series, no need to watch previous tutorials to understand this part.   Today  am going to implement a way to replicate animation montages played inside character blueprints....

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[Project Files] Using Rootmotion based Locomotion with AI Navigation

 
Today I am going to address a fundamental problem we have in unreal when we try to use rootmotion based locomotion system with AI navigation. The problem is, usually the locomotion animations are not rootmotion enabled and animation is played considering the velocity of the character ju...

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[Project Files] Unreal Sidescroller - Enemy Patrol AI

 
In this episode of the unreal engine side scroller project, I am going to implement a simple patrol system for AI controlled enemy character. we will be able to define 2 ends for the patrol paths in the sidescroller level and the NPC character will move back and forth in between those ...

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[Project Files] Unreal Skateboarding

 
Today I am going to implement a skateboarding system in unreal engine. In the first part of the tutorial, I am going to work on setting up the character, movement inputs and some animations suitable for skateboarding. In the second part, I am going to for on how to align the character t...

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[Project Files] Unreal Sidescroller - Camera Shakes and Particle Effects

 
In this episode of the unreal engine side scroller project, I am going to implement some effects to enhance the look and feel of the gameplay. I am going to add some camera shakes to show the power of the impact when a sword hit is landed on the character and when that attack is blocked...

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[Project Files] Unreal Hard Landing and Rolling Landing

 
Today, I am going to implement a system in unreal third person character to play a hard landing animation and a rolling landing animation when the character land on the ground after a fall with a significant height. If the vertical component of the velocity at the landing time is in be...

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[Project Files] Unreal VR Advanced Locomotion Part 2 - Vertical VR Locomotion

 Last time in advanced VR locomotion system in unreal engine, we implemented turn left, right and step back movement mechanisms similar to half life alyx game. Today, we are going to add another feature to support climbing up and jumping down to platforms that are in different vertical level...

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Unreal Third person Shooter #65 - Sync Aim offset and Movement

 
In this episode of my unreal engine third person shooter series, I am going to address some problems I have with movements and aiming. when my character doesn't move when in aiming mode, the gun and reticle aligns perfectly, but when the character starts to move, the alignment goes off...

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[Project Files] Unreal Survival #17 - Consume Inventory Items

 
In this episode of unreal engine survival tutorial series, I am going to implement a way to consume the items in the inventory. When we select an item in the inventory, in the panel area which shows the details about that selected item, there will be 2 buttons as consume and drop. When...

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[Project Files] Bow and Arrow Aim Offset IV - Unreal Open World #410

 Today also I am going to continue to work on bow and arrow system for the unreal open world project. This time we are going to focus on some improvements to the aim offset asset and blending it with the locomotion and other animations we have in the character animation blueprint. 

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Unreal Camera at water level split view

 
Today I am going to do a little experiment on how to render waterline, a split view of above water and underwater when we place the camera at the water level. Here what I intend to have is above the water line, there should be a normal rendering of the surrounding and under the waterli...

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Unreal Sidescroller - Melee Combat AI NPC Attacks

 In this episode of the unreal engine side scroller project, I am going to implement melee attacks for AI controlled npc character. the AI character will attack the player or any other enemy character if it can see the opponent and if the opponent is withing the defined attacking range. If t...

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[Project Files] Unreal Bird NPC

 
Here is the first episode of the miniseries I am doing on birds in unreal engine. Here I am going to cover BIRd characters, animations, flocking and Flying controlled by AI with reactions to player character or any other threats.  In the first episode, I am going to create the bird...

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Unreal Engine Dynamic Nature Seasons 4.25 Update

 
Here is the updated version of the dynamic procedural nature system I have developed in unreal engine 4.25. Here the whole world changes its appearance according to the season of the year.  We have implemented seasonal color changes, tree leaves reduction in fall and snow cover in...

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Procedural Movement Animations System for 4 legged characters - Part 4

 
This is the 4th part of the procedural animation system i am working on for 4 legged characters. Here, I am going to implement a way to keep the head straight when the deer character is walking on a sloped surface. This will add more realism and a dynamic nature to the animations of th...

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Unreal Sidescroller - Enemy AI Vision

 
In this episode of the unreal engine side scroller project, I am going to get started with the AI controller for the NPC enemy character. I am going to give the npc character vision by adding a sight perception component to it. when the enemy see the player, he will equip the weapon and...

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Unreal Locomotion with Rootmotion - Part 6 [Diagonal Walk & Run]

 
This is the part 6 of rootmotion based locomotion system I am working on in unreal engine. In the current animation blendspace I am using for the locomotion of this root motion based character, I haven't added any diagonal walking or running animations. As a result of that, my characte...

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[Project Files] Unreal Multiplayer FPS #6 - Throwing Grenades

 
This is the 6th episode of unreal engine multiplayer first person shooter series. Here I am going to create a grenade throwing system with damage. By throwing a grenade, player can kill the surrounding enemies in the grenade explosion location and this system will support replication, ...

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[Project Files]Unreal Engine Animated Cursor/ Mouse Pointer

 Today, I am going to show you how to add a animated mouse cursor in unreal engine. There are two ways to add custom cursors in unreal engine. Software cursors and hardware cursors. Hardware cursors don't depend on the fps of the game like software cursors. But in software cursors, we can do...

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Open and Close Doors in unrealengine [Project Files]

 
This is continued from this sliding door tutorial(https://youtu.be/N6WfhGvovA4) i did a while ago.  There I implemented a slide and swing door. This door contains 5 panels and the right most panel will be used as...

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[Project Files] Unreal Sidescroller - Sword/Melee Attacks

 
In this episode of the unreal engine side scroller project, I am going to show you how to implement melee or sword attacks. Here, the character has 4 different attack animations and when the player press attack button, character will do one of the attacks randomly. Also with some grunt ...

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[Project Files] Unreal Survival #16 - Input modes Game Only and UI Only

 
In this unreal engine tutorial, I am going to show you how to disable game character inputs and enable the UI inputs and make the mouse visible when we open the inventory UI in the game. So the player will be able to interact with the ui using the mouse pointer. After we close the inve...

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[Project Files]Bow and Arrow Aim Offset IV - Unreal Open World #409

 
Today, I am going to work on aligning the yaw component of the aiming system of bow and arrow system with the player's view. So, as the player look to the left and right while aiming, character will turn to those directions only with the upper body to align the bow to aiming direction....

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[Project Files] Unreal VR Advanced Locomotion - Turn and Step back

 
In the default VR template of unreal engine, in HMD locomotion, player can only teleport on the flat area where player can look at. if player wants to move back, player first has to turn and look back physically. This is not practical for a sitting play position. If the player prefer t...

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[Project Files] Unreal Dynamic Rain System Update 4.25

 
Here is the updated version of the open world dynamic weather raining system I worked on previously in open world series. I have updated the system to work with unreal engine 4.25 here. You can download it using the link above. as the rain starts, rain particles and sounds will also be ...

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[Project Files] Unreal Multiplayer FPS #5 - Grenade Trajectory

 
This is the 5th episode of unreal engine multiplayer first person shooter series. But the today's episode is independent from the previous episodes. Here I am going to make a trajectory to show the path of the grenade to allow player to target the grenades. The trajectory will be imple...

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[Project Files] Procedural Movement Animations System for 4 legged characters - Part 3

 
In the previous episodes of the procedural animations for 4 legged characters series, I focused on aligning the character body and adapting the legs to the changes in the terrain. Today, I am going to improve the animation blendspace used for the locomotion of the character by enabling...

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[Project Files] Unreal Sidescroller - Melee Combat [Equip weapon]

 
In this episode of the unreal engine side scroller project I am working on, I am going to add a melee weapon blueprint to the character, The character can equip the sword when I press the attack button if it is not already equipped. Initially, the weapon would be hanging by the hip of ...

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[Project Files] Unreal Animal Characters - Wolf

 
In this unreal engine tutorial, I am going to create wolf character which can be controlled by player. The wolf character will be able to walk and run and the locomotion will be handled by a 2D animation blendspace with all root motion enabled animations.  
 

passwor...

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