SamSuka
CodeLikeMe

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Unreal Engine 5 / 4- Bicycle Riding System with Full Body IK [part 5 - Reverse and Stop]

This is the 5th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement reverse and stop state animations for the character. When the character stop the bicycle, he should place one foot on the ground to maintain the balance. And Whe...

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Unreal Adventure - Part 8 (Highlight Collectible Objects)

This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  So fa...

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Unreal Adventure - Part 6 (Survival Items)

This is the 6th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In th...

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Unreal Menu System Template

Today, we are going to integrate the menu system we have worked on in unreal survival series to a standalone unreal third person template. So that it will be easier for anyone who wants to use this menu system to integrate into their projects. The menu system contains,  

 - main m...

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Unreal Third person Shooter #86 - Rocket Launcher Explosion

Project Files : https://www.patreon.com/posts/54011793  . 

In this episode of unreal engine third person shooter series, the main focus is how to define the range of the explosion of the rocket launcher...

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Unreal Survival #63 - Main Menu in a Separate Level

In this episode of the unreal engine survival series, I am going to change the menu system to load the main menu in a separate level. So, there will be 2 levels for game and for main menu. Previously we only had 1 level which has the game as well and when we start the game, we show the mainmenu a...

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Unreal Third person Shooter #86 - Rocket Launcher Reload Animations and Attaching to Character

Project Files : https://www.patreon.com/posts/54011793  .In this episode of unreal engine third person shooter series, I am going to continue with the  RPG or  rocket launcher. Here we are going to focus...

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Unreal Third person Shooter #85 - RPG Rocket and Trail

Project Files : https://www.patreon.com/posts/54011793

In this episode of unreal engine third person shooter series, I am going to continue with the  RPG or  rocket launcher. Here we are going t...

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Unreal Third person Shooter #83 - RPG/Rocket Launcher

Project Files : https://www.patreon.com/posts/54011793  .

In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as...

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Unreal Third person Shooter #85 - RPG/Rocket Launcher Update

This project release contains the project as of episode 85 of unreal engine third person shooter series. 



password=codelikeme_rpg

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Unreal Third person Shooter #83 - Glock Pistol

Project Files : https://www.patreon.com/posts/53938181In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol will be implemente...

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Unreal Third person Shooter #83 - Glock Pistol [Project Files]

Project Files :  https://www.patreon.com/posts/53938181 

In this episode of my unreal engine third person shooter series, I am going to implement a functioning glock pistol into the system. The pistol w...

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Unreal Adventure - Part 5 (Add to Inventory)

This is the 5th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In th...

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Unreal Third person Shooter #82 - Swap Weapons (Part 3)

In this episode of my unreal engine third person shooter series, I am going to continue with the weapon swapping system. Last time we implemented a way to popup a notification when player move closer to a weapon dropped in the world. Today, we will be working onhow to actually swap that weapon wi...

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Unreal Third person Shooter #80 - Swap Weapons (Part 1)

In this episode of my unreal engine third person shooter series, I am going to get started with a weapon swap mechanism. When the player go near a weapon which is not currently picked up by any character, the player will get a notification something like "Press E to Pick Up Weapon". In this episo...

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Unreal Adventure - Part 4 (Inventory Widget)

This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In th...

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Unreal Third person Shooter #79 - M16 Rifle

In this episode of my unreal engine third person shooter series, I am going to implement a M16 rifle that can be equipped by the player and NPC characters. This will also include the reload, shoot animations for the gun skeletal mesh and character mesh. As we are implementing the gun by extending...

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Niagara Effect - Object Pull Force

Previously I worked on a object pull and push mechanism in this video  : https://youtu.be/70FUKu2UwjA Today, I am going to add a niagara beam effect that represent the force that goes from characters hand to the object char...

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Unreal Multiplayer FPS #26 - Niagara Laser Beam

In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red ...

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Unreal Multiplayer FPS #25 - Turrets Shooting


In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Last time we looked into how to setup the animation blueprint to support rotating to the direction for the target to allow shooting any direction the turret wants....

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Unreal Multiplayer FPS #24 - Turrets

In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and...

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Unreal Third person Shooter #78 - Switching Guns

In this episode of my unreal engine third person shooter series, I am going to implement weapon switching. Here, according to the given input player will switch from primary weapon to secondary weapon and vice versa. As the character switch from one weapon to another, the HUD will be changed to m...

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Unreal Beat'em Up #3 - Headlock and Knee Executions

This is the third episode of unreal engine beat'em up tutorial series I am  doing. Here, we are going to work on how to do execution moves. Here, when the characters are grappling each other, if player hold the kick input for more that 1 second and release, the character will perform a knee ...

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Unreal Adventure - Part 3 (Focus Mode)

This is the third episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In ...

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Unreal Zelda Climbing System - Part 6 (Detect and Climb Up Ledge)

This is the 6th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can move on a wall in any direction. Today we are going to look into how to detect a ledge as the character climbs up on a wall. If ther...

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Unreal Adventure - Part 2 (Inspecting Objects)

This is the second episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In...

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Unreal Third person Shooter #76 - Revolver

In this episode of my unreal engine third person shooter series, I am going to add a revolver to the system. Revolver blueprint will be created by extending a child class from base gun blueprint and it will already have the properties inherited from the parent such as shell size, shoot sound, muz...

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Unreal Zelda Climbing System - Part 5 (Climbing Angled Walls)

This is the 5th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can climb on any type of a wall ass long as it is generally vertical. Today, I am going to test the system on angled wall and modify it ...

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Unreal Adventure - Part 1 (Dynamic Control Tips)

This is the first episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In ...

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Unreal Zelda Climbing System - Part 3 (Vertical Movement on Wall)

This is the 3rd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we worked on how to apply horizontal movement input to the character when the character is hanging on a wall. Today, we are going to see ...

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