In this episode of unreal engine open world series, I am going to update the project into unreal engine 4.26 version and do a complete project file release. This update will contain all the 64 square km open world map i created and all other systems including, - Animal riding - melee combat - ran...
2021-10-13 02:56:41 +0000 UTC
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In this unreal engine tutorial, I am going to research on how to add dynamic sound effects to the skateboarding system we worked on previously. First, I will work the wheel rotation sounds. This sound will be dynamically modulated based on the rotation speed of the wheels and the number of ...
2021-10-10 04:22:59 +0000 UTC
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Here is a preview of newly added skatepark level to the skateboarding system I have implemented in unreal engine. This also includes the dynamic sounds effects update as well. Which automatically plays sounds as the wheels set on ground, fly up and also changes the wheel sound effect according to...
2021-10-09 04:24:42 +0000 UTC
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This is the 2nd part of unreal engine helicopter flying system I am working on. Here I am going to work on how to get in and get out from the helicopter. At the end of this episode, player character will be able to walk to the helicopter and get in by pressing E. after that, player control will b...
2021-10-08 04:13:21 +0000 UTC
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This is the 22nd episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In t...
2021-10-07 03:54:30 +0000 UTC
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In this unreal engine tutorial, we are going to implement a helicopter flying system from scratch. Here, these are the steps I am going to take in the implementation process
- Setup the helicopter as a pawn blueprint which can be controlled by the player.
- &nbs...
2021-10-04 07:17:55 +0000 UTC
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Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to work on a hold breath mechanism when we look through the sniper scope. ...
2021-10-03 05:50:34 +0000 UTC
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In this episode of unreal engine third person shooter series, we are going to add some post process effects to the bullet camera dynamically. I am going to add a depth of field, a chromatic aberration and a vignette effect dynamically when we switch to the sniper bullet camera. After bullet...
2021-10-02 04:37:53 +0000 UTC
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This is the 21st episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In t...
2021-10-01 03:46:49 +0000 UTC
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This is the 20th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In t...
2021-09-30 16:40:26 +0000 UTC
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Today, I am going to do a breakdown of an actual game level. I am going to open one of the actual game levels and explain how we have organized the game level into different sections and how each element works together. For example, 1. Sublevel structure & streaming How we have br...
2021-09-28 09:47:45 +0000 UTC
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Hello everyone, So, the game I worked on for the last couple of years out now in Steam. Hope you will enjoy it. :-)
https://store.steampowered.com/app/1448610/NERO/
- #CodeLikeMe
2021-09-26 18:44:52 +0000 UTC
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This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Prev...
2021-09-22 07:38:36 +0000 UTC
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Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to add some dynamics to the bullet camera. As the bullet fly from nozzle t...
2021-09-19 05:46:03 +0000 UTC
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Project files
2021-09-18 06:57:09 +0000 UTC
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Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to create a special bullet trail effect using niagara effects system from ...
2021-09-18 06:57:04 +0000 UTC
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Project Files : https://www.patreon.com/posts/56301561 . In this episode of unreal engine third person shooter series, we are going to see how to get the exact aiming location given by the middle of the ret...
2021-09-18 06:56:17 +0000 UTC
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This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Prev...
2021-09-17 04:39:24 +0000 UTC
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project files
2021-09-16 04:50:27 +0000 UTC
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Project files : https://www.patreon.com/posts/56219611
In this episode of unreal engine third person shooter series, I am going to implement a bullet camera system for sniper. When the player takes a headsh...
2021-09-16 04:50:04 +0000 UTC
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This is the 15th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Prev...
2021-09-13 08:37:13 +0000 UTC
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In this episode of unreal engine third person shooter series, I am going to implement wobble and shake effects for sniper rifle. When we zoom and look through the scope of a sniper, realistically a tiny movement in hands would result a significant movement in the view we see. To ...
2021-09-12 07:11:18 +0000 UTC
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Project files : https://www.patreon.com/posts/56025613
In this episode of unreal engine third person shooter series, I am going to implement a way to detect headshots when we shoot an enemy NPC character. A...
2021-09-11 05:37:04 +0000 UTC
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project files : https://www.patreon.com/posts/63654325
2021-09-10 07:25:34 +0000 UTC
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Project Files : https://www.patreon.com/posts/55987675 .
In this episode of 100th episode of unreal engine third person shooter series, I am going to implement a zoom in and out effect for the s...
2021-09-10 07:25:29 +0000 UTC
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project files : https://www.patreon.com/posts/63654325
2021-09-09 07:12:04 +0000 UTC
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