This is the 15th episode of the unreal engine strategy game series we are working on. Here, we are going to look into how to set the player spawn location in a multiplayer game. We will implement a method to specify location of each player should be spawned and in the runtime, game will identify ...
2023-03-29 07:57:31 +0000 UTC
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Today we are going to look into multiplayer replication of the strategy game template we are working on. Here, we will see when the player select and move units from one end, how those movements are replicated into other multiplayer instances of the game. Here, we will allow selection of units wi...
2023-03-28 06:49:31 +0000 UTC
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Today we are going to implement rotation of minimap when the camera is rotated in the game world. We will have to update the logic that shows the location where the player is currently focusing at and the logic which calculate the real world teleport location when clicked on the minimap. We will ...
2023-03-27 08:01:01 +0000 UTC
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In the last episode of the unreal engine strategy game series, we implemented a minimap. Today, we are going to implement minimap navigation or minimap teleportation. Which means, when we click on minimap, in the game world, the camera will be teleported into the corresponding location of the wor...
2023-03-25 07:01:01 +0000 UTC
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In this video, we'll be focusing on implementing a minimap feature for our strategy game project using the Unreal Engine. The minimap will display a rectangular box that represents the area currently in focus within the game viewport, and this box will move around the minimap as the player naviga...
2023-03-24 07:01:02 +0000 UTC
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Today, we are going to explore how to create a fully physics based hovering system for a hover car. We will enable physics simulation for the hover car and try to balance the car on a certain level above the ground below. We will look into how to calculate and apply forces and how to balance them...
2023-03-23 07:01:01 +0000 UTC
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Today we are going to explore how to effectively use AI technologies such as ChatGPT or Bing AI powered chat to write C++ code in unreal engine game development. Here, we are going to try and write a simple plane flying system with the help of AI. We will generate all the Pawn class C++ code and ...
2023-03-21 09:01:59 +0000 UTC
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In this episode of the unreal engine strategy game project we are going to implement accelerated edge scrolling. It is a technique used in many games and applications to allow users to quickly navigate large maps or screens by moving the cursor or joystick to the edge of the screen, causing the c...
2023-03-20 07:01:02 +0000 UTC
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In this episode of the unreal engine strategy game project we are going to implement unit tracking or follow mode. That means, when we focus on a character/ unit, the camera will stay locked onto the unit. When they move, the camera will follow the unit. while in tracking mode, if the player move...
2023-03-19 07:01:59 +0000 UTC
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In this episode of the unreal engine strategy game project we are working on, we are going to implement a way to focus on and cycle through selected characters. When we have selected the a character or few characters, when we press F, the camera will focus on the first character, if F is pressed ...
2023-03-18 07:02:00 +0000 UTC
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In this episode of the shooter series, we are going to look into how to save and load a complex level. What it meant by complex level is, we need to save the state of the world, not just the player location and weapon data. The state of the world includes the enemy spawners, enemy sublevels...
2023-03-16 15:01:02 +0000 UTC
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Today I am going to implement a snakes particle system in unreal engine 5 using Niagara effects system. Here, you will be able to spawn thousands of snakes slither on the floor with wave like animation on the body. The snake body will be animated through a material as the snakes are not skeletal ...
2023-03-15 07:01:02 +0000 UTC
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In this episode of the shooter series, we are going to look into how to save and load ammo count of each weapon. The character can carry upto 3 weapons and when the game is saved, the loaded ammo count and the total ammo count will be saved into the save file and when the game is loaded, these nu...
2023-03-14 09:01:01 +0000 UTC
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In this episode of the shooter series, we are going to implement a way to save and load weapons. Player can carry upto 3 weapons from 3 different categories in the game. ALso, player can swap the weapons any time in the game. Therefore, it is necessary to save what weapons player is carrying at t...
2023-03-13 07:19:26 +0000 UTC
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In this episode of the shooter series, we are going to implement a way to save progress of the game and determine how to implement New Game and Continue Game options. New game will just load the first level, but Continue game will determine what is the last level played and that level will be loa...
2023-03-10 10:01:01 +0000 UTC
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Today we are going to implement a simple stylized water shader with foams and waves around objects and shoreline. Foams will advance and retreat around the objects in a random natural way.
password=CodeLikeMe_Sea
2023-03-09 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to add objective distance markers into the level we are working on. So we will be able to see the distance to the objective location. Once we go to the objective location, if there is another objective location, that marker will be activated.
2023-03-08 10:02:00 +0000 UTC
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Here is the updated version of the project I did in the adventure tutorial series. I originally used unreal engine 4 in this project and after updating into , I had to change some blueprint nodes and had to do some fixes on the animation blueprint to make it work on unreal 5.1.
p...
2023-03-07 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to add an ally spawner into the demo level we are creating so that the player will be able to fight alongside allies. Ally characters will also actively participate in the fight. Just like the enemy spawner, allies will also be spawned in a way ...
2023-03-05 10:01:01 +0000 UTC
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In this episode of the shooter series, we are going to implement an enemy waves system which keep spawning and sending enemies into player. This mechanism would be handy for a mission where player has to fight through a level with many enemies. As long as player stay in same position without movi...
2023-03-04 10:01:59 +0000 UTC
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In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream enemies rather than keeping the loaded from the beginning is, once enemies here shooting, the enemi...
2023-03-03 10:01:01 +0000 UTC
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In this episode of the unreal engine shooter series, we are going to create city street level where the shooting happens. Here, we are going to look into how to stream enemies. The reason to stream enemies rather than keeping the loaded from the beginning is, once enemies here shooting, the enemi...
2023-03-02 10:01:01 +0000 UTC
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Today we are going to implement box selection, also known as drag section in our strategy game template. Box selection means, allowing player to select multiple characters by click and dragging the mouse. By selecting multiple characters, we will be able to command multiple characters simultaneou...
2023-02-28 10:01:01 +0000 UTC
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In this video, I will be demonstrating the selection and commanding of multiple characters in my strategy game template, which is built using Unreal Engine 5. By pressing shift and clicking on multiple characters, you will be able to select them all at once. Additionally, I will show you how to c...
2023-02-27 07:20:10 +0000 UTC
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This is the 5th part of the unreal engine 5 strategy game template I am working on. Here I am going to show you how to change the mouse cursor based on the objects hovered. For example, when we hover over an enemy, if we have already selected a character, the cursor will change into an attack ico...
2023-02-25 10:01:01 +0000 UTC
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In this tutorial, I am going to implement a fog of war system in unreal engine 5. We will be using the top down project we have been working on here. The fog of war will cover the entire map with clouds and as the player move around the world, the clouds will get cleared.
password=CLM...
2023-02-23 10:01:01 +0000 UTC
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In this video also, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on teaching the player about the grenade mechanisms. Basically how to aim and throw grenades to take down multiple enemies at once. CodeLikeMe Th...
2023-02-22 10:01:01 +0000 UTC
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In this tutorial, I am going to cover how to make stylized clouds in unreal engine. I am going to put these clouds for the top down game I am working on. The clouds will have a simple low poly look to be consistent with the visual style of the other assets we have.
password=CLM_S...
2023-02-21 10:01:01 +0000 UTC
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In this video also, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on teaching the player about the ammo crates. We will make the guns that is available for player to pick up contains zero ammo and in the next room, there wi...
2023-02-20 10:01:01 +0000 UTC
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In this video, we will be continuing our training level for the shooter game that we're currently developing. Our focus today is on creating a shooting range that will help teach players the fundamental shooting mechanisms. The shooting range will consist of three rounds, each with different targ...
2023-02-19 10:01:01 +0000 UTC
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