In this episode of unreal engine spaceship tutorial series, we are going to implement a main engine component and a Niagara particle effect for the VFX part of the exhaust trail of the space ship engine. The main engine will provide the power for interplanetary high speed traveling and when the s...
2024-03-08 04:14:37 +0000 UTC
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Today, we are going to add a new gameplay ability to our system which allows characters to react to attacks. Here we have implemented a sword attack system and when an opponent character is withing the hit area of the sword when an attack is performed, the opponent will get hit and it will be sho...
2024-03-06 08:29:53 +0000 UTC
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In this unreal engine tutorial, I am going to add animation blend layered into the animation blueprint so that I will have a base layer and a upper body layer. The reason to do that is, my character has some animation montages such as equip, sheath sword which I want to play even when the c...
2024-03-04 09:01:00 +0000 UTC
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In this unreal engine tutorial, I am going to show you how to replicated variables in animation blueprint variables. Here what i do is, Using a variable in the character blueprint with "RepNotify" replication settings and then using the OnReplicate function for that variable to restore and replic...
2024-03-03 05:43:16 +0000 UTC
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This is the 6th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today, we are going to add a new locomotion blendspac...
2024-03-02 01:25:42 +0000 UTC
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This is the 5th episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today, we are going to add a light attack ability int...
2024-02-28 04:47:24 +0000 UTC
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In this tutorial, I am going to generate a simple auto material for a planetary landscape. The planet will have 4 different landscape material layers and they will be automatically painted based on the height of the landscape from the center of the spherical planet. I will integrate the material ...
2024-02-27 05:36:52 +0000 UTC
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In this tutorial, I am going to generate a simple planet with a water and landmass using geometry scripts and dynamic mesh component in unreal engine 5. I will develop parameters to customize various different aspects of the generated planets. Also we have already implemented the planet gravity s...
2024-02-25 05:33:01 +0000 UTC
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Latest project files of Action RPG with Gameplay Ability System
password=CLMRAMZRPG
Project Files
2024-02-24 07:01:06 +0000 UTC
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Today we will look into how to solve a particular bug that we have in our planet gravity system. The issue is, when the character walk closer to the equator on the planet, the character goes into falling state and keep floating on planet surface. I am going to show you a fix for this bug in this ...
2024-02-21 05:04:15 +0000 UTC
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Complete project file of the space exploration game template I am working on.
password=CodeLikeMePlanetGrav
Project files
2024-02-20 04:55:04 +0000 UTC
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In the previous episode of this tutorial series, we worked on a planet blueprint which managers all the planet parameters such as planet radius, atmosphere, voxel mesh and everything for the planet. Today, we are going to work on how to manage multiple planets in the same level. The planet closes...
2024-02-17 05:37:58 +0000 UTC
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In this tutorial, I am going to create a complete blueprint for planets which include all the following elements. - Planet Mesh - Atmosphere - Gravity field We have already worked on these individual elements separately and now we are going to put together everything so that we will be able...
2024-02-13 05:54:54 +0000 UTC
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In this tutorial I am going to show you how to properly replicate animation montages in unreal engine 5 using RepNotify method. Here, we will account for the network delay by adjusting the start time of animation montage. That means, when the animation play event is replicated over the network, t...
2024-02-12 09:03:26 +0000 UTC
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This is the 2nd episode of my new series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today, we are going to work on how to implement an ab...
2024-02-10 04:46:47 +0000 UTC
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Today I am going to start a brand new series on a Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. If you properly utilize the power of GAS, you would b...
2024-02-08 05:44:50 +0000 UTC
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In this tutorial, i am going to show you how to implement mechanism to skip a cutscene by holding a key for a certain time. We will add a radial slider into the ui widget and it will be filled as the player continue to hold space button and once it is full, the cutscene will be skipped.
...
2024-02-07 01:58:08 +0000 UTC
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In this tutorial, i am going to show you how to play a pre rendered video file with sound as a cutscene in unreal engine 5. Here, we will setup a simple checkpoint trigger when player reach that point, a full screen video will be played automatically and once the video is over, the game wil...
2024-02-03 03:37:19 +0000 UTC
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In this tutorial, i am going to show you how to play a video inside a level in unreal engine. The video will be applied to a plane inside level as a material and we will play the video along with sound using media player and media texture components. We will implement a switch the start and stop ...
2024-02-01 01:48:19 +0000 UTC
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Today we will look into how to control the spaceship with mouse when the spaceship is feely flying through in space. We have already implemented a control scheme, but that is more suitable for flying under gravity. Here, we will implement a more free flying control which allows player to maneuver...
2024-01-30 03:47:18 +0000 UTC
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Today we will look into how the spaceship float in in space where there is no influence of gravity and then how the behavior is transitioned into a planet gravity environment when it enters the gravity field of a planet. Under the planet gravity, it will automatically align itself with the planet...
2024-01-29 04:12:40 +0000 UTC
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Int his episode of the planet gravity system we are working on, we will implement how the gravity transition from space to planet will be handled. When the character is in the space, character can feely float in the space and when character enters the proximity of the planet's gravity field, the ...
2024-01-26 00:33:12 +0000 UTC
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Today we are going to implement a locomotion system that works under plan gravity in unreal engine 5. Specially we are going to look into how to make the character orient towards the walking direction. The built in option in unreal character blueprint will not work under planet gravity as the cha...
2024-01-24 01:08:59 +0000 UTC
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Today we are going to implement a custom camera system for the planet gravity character. Regular camera in third person template is designed to work under the assumption the character is always aligned with the vertical axis. But under planet gravity, character will rotate and to align with...
2024-01-23 00:59:15 +0000 UTC
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This is the 207th episode of the unreal engine ALS based shooter series. In this episode, we are going to work on how civilians react to danger. For example, when they hear a shooting sound, they will find a cover and hide behind it. For this, we will be using EQS or environment query system to i...
2024-01-20 09:04:50 +0000 UTC
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This is the 206th episode of the unreal engine ALS based shooter series. In this episode, we are going to work on civilian NPC characters for the game. The civilians will not have any guns and any of the armed factions will not register them as threats and none of them will attack civilian ...
2024-01-19 09:16:36 +0000 UTC
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Today I am going to show you how to add an atmosphere and clouds into a planet in unreal engine 5. I will show you how to setup sun directional light, sky atmosphere and volumetric clouds to match the curvature of the planet and its size. So you will be able to adjust the settings for sky atmosph...
2024-01-17 07:24:16 +0000 UTC
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Today we are going to implement a custom character movement component that can be used with unreal engine character blueprints to simulate a planet gravity system. Usually, the default character movement components aligns with the z/up axis and still there is a way customize gravity direction ins...
2024-01-15 01:36:41 +0000 UTC
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In this tutorial, I am going to show you how to crate a hyperdrive effect in unreal engine 5. Hyperdrive means the effect that shows the space warps around the space ship when it goes in hyper speed. You can see hyperdrive mechanism in star wars universe based games and films which allows space s...
2024-01-13 04:22:19 +0000 UTC
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In this tutorial, I am going to show you how to crate and export an animated static mesh from blender to unreal engine and create a animated butterfly mesh particle effect. Here, even though we are using a static mesh, the butterfly particle meshes will have the wings flapping animations as we ar...
2024-01-09 21:11:37 +0000 UTC
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