Compared to the first version
https://www.patreon.com/posts/houdini-velocity-19231301
I added proximity activation where the speed of particles will excel gradually so it give a clean blend without popping also I added some no...
2018-06-19 05:35:49 +0000 UTC
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Well coming from 3ds max it really bugged me that there is no helix shape in Houdini till I thought of going back lol. But wait it's Houdini and you can do magic there, so I thought of creating it from scratch and make it even better ;)
2018-06-17 03:51:23 +0000 UTC
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I pushed the tool further and added a distribution ramp in addition to pscale control so it gives the feel of infinity.
2018-06-15 20:13:44 +0000 UTC
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Thought of creating this sequence on my way learning the vex language.
2018-06-13 20:25:57 +0000 UTC
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An attempt to compare vex vs vops which is faster in terms of manipulating voxels thinking that vex would win, but surprisingly vops is a slightly faster 2%.
I uploaded this test since it might be important to some one and it is a good vex practice.
Cheers.
2018-06-09 14:08:40 +0000 UTC
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I developed this tool while I was working on Sama Dubai TV channel identity. It helps you create customized cloud puffs, while it's not the ultimate but it saves a lot of time and creates classical cloud formations.
The tool is more organized compare to what you see in the video I added some notes...
2018-06-07 22:42:50 +0000 UTC
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Velocity field based on normals and a predefined up vector.
2018-06-04 02:07:27 +0000 UTC
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I was messing around with points normals based on camera angle and came up with this result, might be helpful for someone.
2018-06-04 02:03:31 +0000 UTC
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I normally use polyframe for this but in some extreme conditions it fails, specially at harsh corners and some times it flips the normals since we cant specify an up vector. That urged me to create a small handy tool to solve those issues, you just needs to specify an up vector (perpendicular to ...
2018-06-03 23:27:39 +0000 UTC
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I developed this tool while working on Dubai TV ID 2018, it saves alot of time while manipulating time offset for imported Alembic data using vray proxy loader.
It has two modes:
1- Offsetting the animation based on its distance from a helper.
2- Manually input the start time.
Bo...
2018-01-31 18:08:24 +0000 UTC
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