SamSuka
Hidden Joint

Hidden Joint

patreon


Hidden Joint activity

11th private base. Comfortable apartments.

Easy step-by-step construction. Low upkeep. Affordable construction (relative to its size). 4 external bunkers. Option to add 2 additional multi-TCs. Pixel peak shooting, comfortable main area, spacious territory, interesting solutions.
Cost: 22k stone, 19k metal, 50 HQM

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Just a little bit more.

I think in about 3 hours I will finish editing the YouTube video and immediately sit down for PATREON, the base is already ready. Here's a little piece of it. I'm not going to sleep the second night, just to have time to do everything.

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10th private base. Bunker Base.

Full wipe base. Bunker wigwam, bunker multi TC, bunker opencore, small upkeep, compound, large furnace, 12 turrets (4 turrets from mirage base), pixel peaks, protected starter(1st-2nd day). For solo duo players.
cost: 26k stone, 24k metal, 230 hqm, (full base+bunker multi tc)

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9th private base. Controlling the recycler.

The base is just the way I like it. Solo-duo-trio. To control tier 1 radtown, pixel peaks, skin bunker, staircase bunker, secret stash inside the base, hidden TC on new technologies, mini farm, quality turrets and as a bonus secret stash near the base, where you can hide resources.

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work work work

I'm working on a YouTube video right now. There will be five starting bases at once. On patreon base will be released on the day of the global wipe, there will be a very cool small full-fledged base with a hidden TC

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8th private base.

Spacious starter base, good compound area, lots of pixel peaks, well-thought-out turrets.

At the request of the audience, I tried to build a large base. I explained my vision in the video. The next base will be for solo-duo-trio.

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7th private base. Solo-Duo opencore.

Great step-by-step construction, low construction cost, 3 bunkers through twig, bunker entrance (this is the cool), good shooting floor, open core, unlootable locker, mini-compound. And overall, I think it turned out to be a very cool base.

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6th private base. Duo(trio) fortress.

Very cool base. A lot of hidden crates, 6 bunkers + 3 bunker multi-TC, online defense, to TC 3 walls, to loot 2 walls, phased construction is there, but average. (the base grows to 3 floors and you need to make extensions)

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My pc crashed.

 Hopefully I can get it fixed tomorrow,, I'll try my best to upload a video for you next Thursday. (1 youtube video and 1 patreon video)

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5th Private Base: Online Defense + Bunkers

4 internal bunkers, a huge number of peaks, combat spawns, full-fledged opencore, compound, large stoves.

Due to the fact that the house for online and opencore step-by-step construction is not very convenient, but I squeezed out the maximum.

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Happy birthday to me!

Thank you all for your support! I'm editing the videos, they will be on Patreon and YouTube by the global wipe.

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This is not classified as a private base. Fantasy base.

My very first Patreon supporter really wanted a solo base. As a result, I created a unique base, as always. I would definitely survive in one like that!) Thanks to everyone who supported me! Removing the compound will make it much cheaper overall. Video is without voice.

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4 Private Base. Full wipe base.

Starter 2x1, phased construction, bunkers inside the house, bunkers inside the compound, bunker multi-cabinets, bunker stashes, hidden cabinet, opencore, turrets through ramps, pixel shooting, floors separated by bunkers, 2-4 people, backup construction.

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Teaser of the next private base.

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3rd Private base. Comfortable house for 2-4 Players

Unlootable TC, Bunker multi-TC, Internal bunkers, Convenient second floor,  Good shooting floor, Excellent compound, Turrets behind triple chains, Two entrances to the house, Two ways to get to the shooting floor,  Semi-open core, Start with a 1x1 cube, Combat spawns, Not very convenien...

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The second private base.

Solo-duo base. Two bunkers, a unique TC system, low cost of construction.

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The debut PRIVATE BASE for the trio.

The cost of the house is indicated by voice in the room tour, a bunch of doors, pixel caches (skins for buildings), an oil refinery in the house, combat spawns, easy but good shooting, roof control, 12 turrets, the simplest compound, a spacious house, initial shooting, non-confused lockers, TC in...

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