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Oerth Odysseys

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Into the Wormcrawl Fissure - High Resolution Maps

Dungeon Magazine #134 had the adventure "Into the Wormcrawl Fissure" which was the next adventure along the Age of Worms Adventure Path. From the Wormcrawl Fissure itself, to the Apostle Caves and the Tabernacle of Worms, this adventure contains many areas of intrigue.

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Kongen-Thulnir - Cliff City of Kings

I decided to go with a mix of grey and sandstone cliffs for the Rift Canyon. This allows for the Middle Eastern or adobe-style buildings and the traditional grey of the Citadel of Weeping Dragons.

Dungeon Magazine #133 contained the adventure, "Kings of the Rift" which was the next installm...

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Kings of the Rift - High Resolution Maps

Thank you for being a supporter of this art!

If you notice something that should be changed, please let me know. The dates (numbers) on the right of the file will tell you the recency of when it was posted.

Dungeon Magazine #133 contained the adventure, "Kings of the Rift" which was t...

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The Minting House

Dungeon Magazine #146 came out with the next part of the Savage Tide Adventure Path called "Serpents of Scuttlecove". This is the Minting House, a four-level building that has had many different uses in the city of chaos. This is the final map in the Serpents of Scuttlecove series. Once the last ...

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The Sodden Hold - Pirate Base

Dungeon Magazine #146 came out with the next part of the Savage Tide Adventure Path called "Serpents of Scuttlecove". This is the Crimson Fleet base, a pirate base based on the maps by Robert Lazzaretti. The "central castle" of this base is a stack of ships hanging high above the trees at di...

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New Farshore

During our campaign through the Savage Tide adventure path, our players decided to make Farshore their official PC base and spent much of their well-earned resources building up and defending the town. This is the end result: An outer stone wall, several ballistae, a fairground, and a Peloran kee...

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Farshore, Island Colony

Farshore, the "City of Hope", is a colony on the southern penninsula of the Isle of Dread. In the Savage Tide campaign path, this village becomes the player base for a number of adventures on and around the isle.

For player versions and other versions of this map, see the Supporter post her...

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Ialenor, Town of Aquatic Elves

The northernmost island of the Spindrifts features a wide bay on its western coast, Meabelle Bay. Two towns dominate bay-area life; Ialenor on the north coast and Olfnoris on the south coast.

Along the north shore of the bay as you approach Ialenor, wide beaches give way to tall rocky cliff...

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The Birdcage

Located in the heart of the city, this small gray tower is decorated with luridly colored flags and numerous bas-relief carvings of stylized harpies armed with whips and daggers. The Birdcage, also known as the Crooked Spire, is a stone townhouse topped by a spire built of cheap timber.

Dun...

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Lendore (Spindrift) Isles - Supporter Maps

Here are the high resolution, player, DM and other versions of maps related to the Spindrift Isles and a few of the adventures that happened there.

Cartouche heraldry by Anna Meyer, used with permission. Visit her page here: ht...

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Red Foam Whaling Company

The Red Foam Whaling company has had many other businesses and organizations take over the building from time to time. The player versions of this map would allow it to be used anywhere as a boathouse, docks, or port company.

Dungeon Magazine #146 came out with the next chapter in the Savag...

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Serpents of Scuttle Cove - High Resolution Maps

This is an ongoing project. Once it's completed, all of the maps for this adventure will become available.

Dungeon Magazine #146 came out with the next chapter in the Savage Tide Adventure Path called "Serpents of Scuttlecove" written by Richard Pett and cartography by Robert Lazzaretti. In...

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Garrotten

This lakeside town was featured in L2: "The Assassin's Knot" by Len Lakofka. The town isn't completely good (alignment), and not completely bad. Garrotten was the center of the murder mystery a...

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Restenford Village

The village of Restenford lies on the southeastern corner of Lendore Isle in the Flanaess. The village has seen periods of destruction and rebuilding. It was the central area of the adventure ...

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Magepoint

Dungeon Magazine #130 came out with an adventure called the "Spire of Long Shadows" which was part of the Age of Worms adventure path.  In addition, TSR published "The Return of the Eight" in 1998 which also featured this little village that has a long basalt bridge connecting to Tenser's Ca...

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Aquatic Elves in Greyhawk

by Kara M.

This detailed description of an Aquatic Elf is written in response to the disappointing depictions of the race found in other sources online. Characteristics ranging from the comical (language sounding like dolphin clicks) to the unworkable (can't walk on land without pain!) ...

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Kraken's Cove

Dungeon Magazine #140 came out with the second part in the Savage Tide adventure path called "The Bullywug Gambit".   This is the recreation of each of the pirate lair "Kraken's Cove".    The clean and player versions without ships will allow this pirate lair to be used j...

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Vanderboren Manor

Dungeon Magazine #140 came out with the second part in the Savage Tide adventure path called "The Bullywug Gambit".   But Vanderboren Manor was used as a base of operations throughout all of the adventures located in Sasserine.  This is the recreation of each of the four level...

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War of the Wielded

Dungeon #149 produced a side quest connected to the Savage Tide called "War of the Wielded", an adventure which was placed in the port city of Sasserine and involved sentient weapons!  I used this adventure in one of our campaigns to add depth to the story.  This series includes the Cor...

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Featherwhisper's Bathhouse

Featherwhisper’s is an opulent spa in Sasserine’s Merchant district. The fresh mud baths pamper the idle rich.  Dungeon #149 produced a side quest connected to the Savage Tide called "War of the Wielded", an adventure which was placed in the port city of Sasserine and involved sentient w...

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War of the Wielded - The Bullywug Gambit - High Resolution Maps

These maps relate to the Dungeon #140 issue adventure "The Bullywug Gambit".  Attached are the clean, DM, Player and High Resolution versions of each map.

Dungeon #149 produced a side quest connected to the Savage Tide called "War of the Wielded", an adventure which was placed in the p...

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There Is No Honor

Dungeon Magazine #139 debuted an adventure path called the Savage Tide with the adventure "There Is No Honor".  1) The first map is of the Lotus Dragon Guildhall, a Thieves' Guild in Sas...

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Arena Rules of Combat

5e Arena Rules of Combat.  These are our house rules in our 5e campaigns.  So far, these have worked well for us with one-on-one and, in particular, small group combat using 2-4 groups of 3-6 members.  It also never hurts to throw in a monster or two!  These rules were put tog...

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Sycharia Adventure Blog

Session Logs of a D&D 5e Campaign in the ho

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Library of Last Resort

Dungeon Magazine #132 came out with an adventure called the "Library of Last Resort" which was the next story in the Age of Worms Adventure Path. These are some of the maps from that adventur...

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The Prince of Redhand

Dungeon #131 came out with an adventure called the "Prince of Redhand" which was part of the Age of Worms adventure path.  These areas are located in and around Alhaster, where most of the adventure takes place.  These are The Well of Triptych Knowledge, the lair of Ilthane the Black Dr...

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Spire of Long Shadows

Dungeon #130 came out with an adventure called the "Spire of Long Shadows" which was part of the Age of Worms adventure path.  These two areas were located under an ancient ziggurat and spire, but can be used just about anywhere with the clean versions.  

For High Resolution, Grid...

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Causes and Cures of Exhaustion

These are our house rules on Exhaustion in our campaign.  This is a flexible list of causes and cures of this condition for our D&D 5e campaign.  This is in no way a complete list of causes and effects, but one that is usable and managable by the GM in our campaign.  I've found...

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Frightened Condition

  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
  • The creature can't willingly move closer to the source of its fear.
  • The creature can't willingly make melee attacks against the source of its fea...

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Death's Door

What happens when a PC dies?

When a player character reaches 0 hit points, they don't immediately go unconscious.  The PC has some time to say a dying prayer, cry out for help, or say a few words to a companion or enemy.  However, the PC is unable to take any action, reaction or b...

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