Here's a combination of release notes from the last public build and new stuff since 0.647.
Hotfix 0.6481
- Fixed: Hay bale at wrong scale in some sex scenes
- Fixed: Incorrect price values in UI
- Fixed: Emissary s...
2018-06-26 19:17:26 +0000 UTC
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Release Notes
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Mirror 1 : <...
2018-06-15 00:45:40 +0000 UTC
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- Added: Blessed Nephelym System
- Added: First basic sex scene with Emissary
- Added: New animation pipeline to speed up creation
- Fixed: Every existing animation
- Fixed: Crash talking t...
2018-06-15 00:45:31 +0000 UTC
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Release Notes
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Mirror 1 : <...
2018-05-14 02:32:57 +0000 UTC
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- Added: Feral dragons, the winner of the recent poll
- Fixed: Wonky physics and dicks
- Fixed: Bad dragons
- Fixed: Crashes
Something I tried very hard to add for this build was a simple sex ...
2018-05-14 02:32:48 +0000 UTC
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As the highest patron tier, you get double voting power so remember to vote in the poll for all patrons as well:
Poll for All Patrons
Of the remaining breedable rac...
2018-05-01 17:49:39 +0000 UTC
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I have fixed most of the issues reported in the last early build, and development is progressing well. Now, as I mentioned a few posts back, it's time to decide which race will get feralized next.
Of the remaining breedable races, which would you like to see feral variants built for...
2018-05-01 17:49:33 +0000 UTC
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The release notes for all builds are now public. It keeps everyone informed and makes it so I don't have to write the changelog multiple times.
Release Notes
Downloads
2018-04-24 13:31:37 +0000 UTC
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From now on, I am making the release notes (not the testing builds themselves) public for all builds. This will help keep you informed and make it so I don't need to write them multiple times.
Many weeks were spent on this build, preparing the game for the next wave of development...
2018-04-24 13:31:30 +0000 UTC
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This is going to be a development-oriented but more theoretical post. I have been steadily working on a large new system: Blessed Nephelym. Indeed, it is a large implementation, hence the silence and lack of an early build. While writing the basic framework for the system, I took a good look at my c...
2018-04-02 22:16:45 +0000 UTC
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It's time for the next public build. The last one was the result of a massive change that took months, so extra time was taken to polish this one and help fill the void. There is still a long way to go, but everything is progressing nicely.
Unfortunately, saves had to be wiped since ...
2018-03-10 18:58:41 +0000 UTC
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One more testing build is necessary before the next public release. Many problems were identified and fixed in this build, let's start with the good news.
Adjustable Dicks
Under the hood, the dicks have been reworked to allow for the upcoming feral variants. On th...
2018-02-21 01:33:11 +0000 UTC
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Just a quick note to the public regarding development progress. The last few weeks have been busy, but I've managed to further the game's development anyway. There was a delay due to moving and building a powerful new workstation PC, but that's behind me now. Thus, here's a list of stuff I've done s...
2018-02-04 04:16:41 +0000 UTC
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What a wild ride the last few weeks have been. Apologies for another delay, but I had to move because of landlord issues. Also contributing to the delay: I finally built myself a new top of the line workstation PC. Despite these setbacks, I managed to complete a new, far less frustrating, UI for the...
2018-02-04 03:51:54 +0000 UTC
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Resuming the normal build schedule with the first post-transition early build. These next few builds are going to be smaller, focusing on fixes and stability with simple (but solid) additions that add more content.
New Additions
-5 New color schemes for each variant.
-Breeding s...
2017-12-29 10:19:36 +0000 UTC
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Six months in the making, many thousands of lines of code later, comes the next public build. Unintentionally, it ended up being a near complete rewrite of the game, but it will be better for it.
New Features
-Dynamic character system, with more detailed mesh.
-Breeder ...
2017-12-16 19:35:18 +0000 UTC
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The majority of the work is complete, and the build has now entered the final phase which is polish, tweaking and testing.
Let's have a list of finished stuff since last time:
-Dragons
-Seraphim redesign
-Demon redesign
-Titan redesign
-NPC redesign, minus one wh...
2017-12-04 02:14:52 +0000 UTC
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The march toward the next public build has taken longer than I anticipated, my apologies for this. My intent was to have to have the build out by now, but more development is required to bring it to feature parity with 0.610A.
That point I must make clear: it is not laziness or gr...
2017-10-27 19:47:54 +0000 UTC
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First off, it warms what's left of my heart to see my Patreon still increasing during this time of transition, my sincerest thanks for that!
Last build had a lot of issues, but I have hopefully fixed most of them. This time the focus was on stability and performance, and of course...
2017-10-19 08:32:37 +0000 UTC
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What's a set of astronomical titties and random encounters have in common? Not a damn thing other than being in this transition update.
A note on why faces currently look the same on characters: since they are all based around the same body, so they default to that face. This will...
2017-10-01 09:42:32 +0000 UTC
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Progressing nicely on the next transition update, but now it is time for some probing.
Of the races introduced so far, which most engorges your nether regions?
2017-09-24 00:57:55 +0000 UTC
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I am at the point where I can start rebuilding the Nephelym, so every preview build from now until the transition is complete will feature a redesigned race. This, in addition to a rebuilt feature.
For preview purposes this race will temporarily take the place of the breeder in the creator and gam...
2017-09-09 05:54:42 +0000 UTC
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Angry after getting scammed out of a promised solar eclipse, I channeled all the rage into development. As a result, it's time to show my latest work on the breeding system--complete with the first ever new universal sex scene, so kick mom out of your basement, 'cause it's bang'n time.
Oh als...
2017-08-23 00:42:16 +0000 UTC
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Seems like everyone's got a different fetish these days! Purely out of curiosity, I decided to get a more concrete statistic of what people are into.
2017-08-04 21:40:46 +0000 UTC
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Tits out for slowly returning to my original release schedule. I believe the most complex development is behind me and these builds can start cumming out faster.
This time around is a preview of the new motion system. The old one received a lot of criticism, and rightfully so, it was a limp dick.<...
2017-07-28 05:09:07 +0000 UTC
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Download some more RAM and lose the pants because I've got a preview of the breeder creation system for ya:
Google Drive Mirror
2017-07-13 00:58:23 +0000 UTC
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Development is progressing nicely as I transition the game to use the new character system. Beyond just switching the existing systems to use the new system, I am taking the time to upgrade and clean them up. More importantly, the code has evolved to support the future of the game.
From De...
2017-06-20 10:39:08 +0000 UTC
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Roughly 4,500 lines of code, 224 editable properties, and a new base mesh later comes the first preview of a system more complex than the entire rest of the game.
One Giant Disclaimer
This is a very early look at an unfinished system. Also, this marks ...
2017-06-14 00:33:45 +0000 UTC
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You've probably noticed a delay in my update schedule, my apologies for this!
For the past two weeks, I have been working on a new advanced character system for the game. This is by far the most complex and largest single thing I have ever developed.
So what exactly is this sys...
2017-06-01 23:41:42 +0000 UTC
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Downloads
MEGA Mirror
And so the first development phase comes to a close with this new public build. Let's have a synopsis of cha...
2017-05-17 12:47:47 +0000 UTC
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