SamSuka
neko.works

neko.works

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neko.works activity

DevLog #85: May 2023

Hi everyone! It's time for the monthly DevLog 😁

Studio's Life

This month I hit a new milestone on the campaign receiving over $100 in support. A big thank you to my 31 patrons for making this possible 😊

2023-05-30 14:50:05 +0000 UTC View Post

DevLog #84: April 2023

Hi everyone 😊 This marks 7 years of monthly DevLogs 🙀

Super Night Riders 2016

As planned, I've completed the Nintendo Switch port which passed certification 😋

Pre-orders starts on May 18th with a release on May 25th worldwide 😁

The game will be...

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[Arcade Racer] Super Night Riders S1 Teaser 🙀

Wishlist: store.steampowered.com/app/1836660 

More on the series: neko.works/SNR

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[JRPG] Dev's Play Light Fairytale Episode 2: The Ice Maze

Hi everyone 😁

I've never showcased any gameplay video from Light Fairytale Episode 2 since the release, so here's the 1st 30 minutes in 4K 😊

Now available on Nintendo Switch, PlayStation, Xbox & Steam: 2023-04-06 15:00:32 +0000 UTC View Post

DevLog #83: March 2023

Hi everyone 😁 Time for the monthly DevLog 😊

Light Fairytale Episode 3

Here's the new dialogue portraits of Daisuke - Kuroko's "gramps" seen in Episode 1.

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DevLog #82: February 2023

Hi everyone 😁 Here's what's been going on this past month 😊

Studio's Life

My studio neko.works was founded in February 2016 - 7 years ago. Thanks for staying around for all these years 😊

2023-02-27 22:44:35 +0000 UTC View Post

DevLog #81: January 2023

Hi everyone 😊 Time for the 1st monthly DevLog of 2023 😁

Super Night Riders S1

Implemented a new volumetric clouds system, and wind animation for the clouds, trees, grass etc.

2023-01-30 22:22:35 +0000 UTC View Post

Light Fairytale Episode 3: First Trailer 🙀

Happy new year everyone 😁

Episode 3 of my JRPG series "Light Fairytale" is now planned for Q3 2023.

Teaser Trailer on YouTube: youtube.com/watch?v=oa4WLeFQxPQ ...

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DevLog #80: December 2022

Hi everyone! Here's the last DevLog of 2022 😁

Light Fairytale Episode 3

I've teased Miyu's Anime character sheet last month showing the draft, so here's now the final illustration 😋

2022-12-31 00:20:55 +0000 UTC View Post

DevLog #79: November 2022

Hi everyone! Time for the monthly DevLog 😊

Light Fairytale Episode 3

I've worked on a few cutscenes. Also received one new illustration from the portrait artist.

For the dialogues portraits, I usually commission one illustration and make the variations myself...

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[Patrons Survey #10] Super Night Riders S1 - Too Sexy?

Hi everyone 😊

Just wanted to know your thoughts about sex appeal in video games, and to what extend do you accept it before it become discomforting to you.

I've added a prototype gameplay video to this post showcasing some of those "features" mentioned in the poll.

Download i...

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DevLog #78: October 2022

Hi everyone 😊 Here's what I've been working on this past month 😁

Light Fairytale Episode 3

Now available to wishlist on Steam:

store.steampowered.com/app/2159170 View Post

DevLog #77: September 2022

Hi everyone! Time for the monthly DevLog 😁

Sales

The physical release of Light Fairytale Episode 1 on PS4 is now 20% off. Shipping worldwide!

Get it here: 2022-09-28 20:17:20 +0000 UTC View Post

DevLog #76: August 2022

Hi everyone! Time for the monthly DevLog 😉

Light Fairytale Episode 2

It's available on Nintendo Switch since August 18th worldwide 😊

Both episodes are currently discounted for a limited time.

eShop Links: 2022-08-30 12:02:05 +0000 UTC View Post

DevLog #75: July 2022

Hi everyone! Here's the monthly DevLog 😊

Light Fairytale Episode 2

As planned, I've updated Episode 2 on Steam, Xbox & PlayStation with all the latest features from the Switch version.

Also, Episode 2 is now Verified on Steam Deck. Episode 1 was not yet t...

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DevLog #74: June 2022

Hi everyone! Here's what I've been working on this past month 😉

Light Fairytale Episode 2

My focus this month was the port of Episode 2 on Nintendo Switch.

It's now complete and currently in certification. Here's a native scr...

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DevLog #73: May 2022

Hi everyone! Time for the monthly DevLog 😊

Light Fairytale Episode 2

I've updated Episode 2 on Steam with all the improvements from the latest update for Episode 1.

I took the opportunity to add a few things, such as a dark theme option and b...

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DevLog #72: April 2022

Hi everyone! This month marks the 6th year of monthly DevLogs 😊

Light Fairytale Episode 1

As planned, Light Fairytale Episode 1 is now available on Nintendo Switch worldwide 😉

All e-shop links: 2022-04-30 16:17:01 +0000 UTC View Post

DevLog #71: March 2022

Hi everyone! Here's the monthly DevLog with a couple big news 😊

Light Fairytale Episode 1

At last, I've completed the update I was working on since a few months now.

It's live on Steam and coming to Xbox and PlayStation in a few weeks.

It will be availa...

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DevLog #70: February 2022

Hi everyone 😉 Time for the monthly DevLog 😊

Light Fairytale Episode 1

I'm still working on the update mentioned last month. It's taking more time than planned as I've made many changes that require ton of playtesting to make sure nothing breaks.

Now planni...

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DevLog #69: January 2021

Hi everyone 😉 So, here's the first DevLog of the year 😊

Light Fairytale Episode 1

While working on the Nintendo Switch port, I've been playtesting the game a lot, so I've decided to implement quite a few new things 😅

So, I've switched back to the Steam ...

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DevLog #68: December 2021

Hi everyone 😊 It's time for the last DevLog of the year 😁

Super Night Riders S1

I've worked a bit more on this remake.

Here's a comparison between the 3 generations of Night Riders: 2013, 2016 and... 2022 😉

2021-12-30 00:31:49 +0000 UTC View Post

DevLog #67: November 2021

Hi everyone! It's time for the monthly DevLog 😊

Light Fairytale Episode 2

As planned, Episode 2 of my JRPG series Light Fairytale is now available on PS4 - enhanced on PS4 Pro and PS5!

PSN US: 2021-11-30 17:18:33 +0000 UTC View Post

[Patrons Survey #9] Should I keep supporting stereoscopic 3D?

Hi everyone 😊

As you might know, all of my games on Steam have a built-in stereoscopic 3D (S3D) mode, that you can view on a 3DTV, or a VR headset using Virtual Desktop.

I'm actually a bi...

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DevLog #66: October 2021

Hey guys! Here's the monthly DevLog 😊

Light Fairytale Episode 2

The main event this month was the release of Episode 2 on Xbox. It's available here:

mi...

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DevLog #65: September 2021

Hi everyone! It's time for the monthly DevLog 😉

Light Fairytale Episode 2

I've spent most of this month working on the Xbox port.

Good news: Episode 2 have passed certification on Xbox!

The pre-orders will start on the ...

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DevLog #64: August 2021

Hey guys! Here's the monthly DevLog 😊

Light Fairytale Episode 2

The major news this month is the full release of Episode 2 on Steam!

Here's the Steam store page: store.steampowered...

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DevLog #63: July 2021

Hi everyone 😊

So, here's what I've been working on this past month!

Light Fairytale Episode 1

Early this month, I've updated Episode 1 with many improvements coming from Episode 2 - including Easy Mode for the battles, fast forward, zoom out and more!

T...

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[Patrons Survey #8] Is the tips system important?

Hi everyone 😊

Quick poll: Do you consider the ingame tips system in Light Fairytale - featuring contextual dialogues with the cat girl Miyu - as important?

2021-07-19 18:38:28 +0000 UTC View Post

DevLog #62: June 2021

Hi everyone! Here's the monthly DevLog 😊

Light Fairytale Episode 2

Episode 2 launched on Steam Early Access around one month ago. Since, I've released 3 updates -  fixing bugs and implementing a few features requested by the community.

For instance, I've...

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