The new version completes the Feral Monster system which was expanded upon in the last version. All 4 Feral Monster Species now have distinctive behavior, which will cause different problems for your Garden. Golems decor destruction has been expanded to include both Furnaces, and all Storage type...
2024-04-23 06:57:07 +0000 UTC
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The next set of animations being added to 1.39 are available in a preview version to all Gold+ patrons. These new animations will play on the Monsters in your Garden, and some of the new combinations can be viewed in the Harem.
Ruby: 2024-04-16 06:14:45 +0000 UTC
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Hey everyone, I'm just making a quick poll here to see what everyone thinks about an upcoming change. I've been considering updating the demos for all games for a while now, but I was wondering what everyone thinks is the best way to approach this. For example, should the demos lock out content, ...
2024-04-14 22:33:50 +0000 UTC
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Hello folks, just making a quick post here to store the progress on the next versions animations for MGG. Filling in the Harpy receiving end section for this update, so after this one all that will be left is the Lamia animations and every species combination will have a rough variant animation.<...
2024-04-11 21:11:56 +0000 UTC
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Hello folks, here is the list of currently planned updates for April. For MGG I'll be completing the Feral Monster system which I expanded in the last version, and making some new animations. I'll also be spending a lot of time bug fixing on this version, I know there's a bit of a backlog on bugs...
2024-04-01 20:58:25 +0000 UTC
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This version adds a new photo, Scarlet x Raven x Amber, as usual, beyond that this update was mainly based around the addition of an Achievements system to the game. For now, Achievements are tracked on a per file basis, since they have nothing to sync to. Once Steam implementation has begun, the...
2024-03-31 07:39:52 +0000 UTC
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Another hotfix turned into a full on patch, this update fixes a bunch of problems in the new Feral system, and some glitches in the interaction between that system and the new(ish) happiness and requirement checking system. Check out a full changelog below.
Changelog:
2024-03-24 10:04:01 +0000 UTC
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An early look at the new Photograph for the upcoming version of 69 Days After.
EDIT: Added the WIP file I was working from, includes the rough lines before my clean up.
2024-03-22 22:52:48 +0000 UTC
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Just released a very quick hotfix for MGG 1.38. A patron pointed out that the restriction on Feral Monsters from producing items broke the Lesser Succubus Cure recipe. This restriction has been removed.
This restriction was added to prevent exploitation of the Feral Monster's infinite Energ...
2024-03-21 07:44:01 +0000 UTC
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So one of the things I'll be doing to get 69 Days After ready for it's Steam release is adding Achievements to the game. Then when Steam implementation is complete, the game will simply check your achievements every time you load a file and sync your Steam achievements.
Here is a list of al...
2024-03-18 19:11:17 +0000 UTC
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The new version is now available for all Silver+ patrons! Some big additions to the game in this version. 3 Additional Species are now considered Feral when they first appear. Golems will break things around your Garden, as well as the normal Feral Monster behaviour, starting fights and fucking t...
2024-03-13 03:21:25 +0000 UTC
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I've found the issues surrounding food which has been causing Monsters to bug out. When I changed how Monsters searched for food, I also added a ton of items which were not able to be eaten automatically, but I forgot to make sure they all had handle cases in the code where the Monster actually c...
2024-03-06 23:02:33 +0000 UTC
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Hello everyone! Another month of release plans here, ready to go! In MGG I'll be finishing off the latest update, which will include some changes to the Feral monster system, to make them a little more obvious when they're Feral, to make them cause a bit more of a disturbance, and to let the Play...
2024-03-01 21:10:06 +0000 UTC
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This update contains a ton of animations, completing the roster of animations that play when a Monster r*pes another Monster or the Player. Check out this post for a comprehensive look at the new animations being added to this version;
2024-02-29 08:23:02 +0000 UTC
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I decided to make a visual representation of the animations being added to the new version, since the list was getting a little long and hard to read/understand.
Note: As with all animations, these are the skeleton bases, meaning every species which uses that skeleton will also work. Fo...
2024-02-28 21:07:52 +0000 UTC
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Hey everyone, just making a quick post here to update everyone on the progress of the new version. I ended up doing a bunch of animation work for this version, so almost every combination of Harpies x Nekos, Slimes, and Player Characters will have a "rough" variant animation.
I'...
2024-02-27 21:59:42 +0000 UTC
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The new version of RogueLove is now available for all Silver+ patrons! This new update adds several new types of rooms which can spawn in the game, non-combat rooms. These rooms can replace a Medium or Huge sized room by chance of 25% and 75% respectively .
Medium sized rooms can become Obs...
2024-02-19 09:11:55 +0000 UTC
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Hey everyone! Quick post here just to show some of the progress on the new rooms. I'll be adding a few of these to the next version, rooms with a clear purpose in the dungeon, to make the layouts feel a little more deliberate, and to offer challenges that don't just involve killing all the monste...
2024-02-08 00:43:55 +0000 UTC
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Another month, another set of new plans. These are just the initial plans, and will be expanded as the new versions are developed.
RogueLove 0.22 (February 19th) <-Now Available!!
[X] New Graphics; Updated Prisoner graphics
[...
2024-02-02 17:36:58 +0000 UTC
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Hey everyone, new version is available here. A bit of a halfway version, this one involves mostly animation updates, but works towards completing two important systems. The monsters 'attacking' player system has been mostly completed, with many of the most likely animation combinations fixed up. ...
2024-02-01 08:05:49 +0000 UTC
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Password: 3dY8Zs7aKz1GQAto
Low Resolution Version: https://www.dropbox.com/scl/fi/hga2vetvsc3kxyj7kbw4u/Han...
2024-01-19 20:41:45 +0000 UTC
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Annoying update here, roughly an hour before I was ready to post the new game test, our internet went out. I was hoping it would come back on like usual, but after waiting for hours it seems like we might have a router problem or something deeper than a normal hiccup.
I've been trying to up...
2024-01-19 09:41:22 +0000 UTC
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This version adds a new photo, Scarlet x Snow x Raven this time. Another big update this version, every character now has a Profile screen, which displays a backstory and some stats about the character. This screen will also keep track of everything a character has sex with. Also, when multiple p...
2024-01-14 08:40:44 +0000 UTC
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A bit of an early look at the new Photo coming to the next version of 69 Days After
2024-01-12 01:10:53 +0000 UTC
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The new version of MGG is now available, lots of important, long overdue bug fixes in this version, as well as a new feature which has been requested since the game's creation,
To start off, Monster's who are not kept happy (less than 20%) may decide to take out their sexual frustration on ...
2024-01-05 01:55:43 +0000 UTC
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Hey everyone, just a quick post here to show off a new feature coming in 1.37b, and it's one I've received tons of requests for, ever since the game's inception.
Angry monsters will now chase down and r* the Player Character. A few rules; only one monster can pursue you at a time, they will...
2024-01-03 21:39:38 +0000 UTC
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Happy New Year everyone! I hope you all enjoyed your holidays.
2024 is going to be a big year for Noxious Games, lots on the horizon. I'll be releasing 69 Days After and RogueLove into a short beta phase before calling them complete (after a few more content updates each), and I'll also be ...
2024-01-01 19:21:16 +0000 UTC
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Hey everyone, I hope you all enjoyed your holidays! Just making a quick post here to update everyone on the progress of the new version. It's going well, I've fixed a bunch of the bugs from previous versions I hadn't had time to fix, but I want to add a little more content to this update before I...
2023-12-31 20:33:52 +0000 UTC
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Just uploaded a patch for RogueLove which will fix some of the bugs from the most recent version. Most notably, one that made it very rare for the Dryad to spawn (spawning conditions were set to check for the wrong overlaps, which was crucial due to her larger size). I also decided to make certai...
2023-12-23 09:51:16 +0000 UTC
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The new version adds a new enemy to the Somber Cloister; the Dryad. She will pull you in from afar, and summon tentacles when you are within her reach. This comes alongside the first of a new set of tentacle animations, which play when you get trapped by them.
In addition, there's a huge re...
2023-12-20 07:42:34 +0000 UTC
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