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Midnight Resistance Compatible FPGA core

Español abajo -  日本語は下記

Midnight Resistance comes to the FPGA world this week. This game was ported to most home systems in the 90’s. It belongs to the run & gun genre, but it isn’t as hard as most titles. Unless you set the difficulty to hard, the game can be beat...

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Hippodrome/Fighting Fantasy

Hippodrome

We’re back to the Data East DEC0 system this week. This arcade hardware is built around two graphic chips called BAC06 and MXC06. The games using it come at least in three flavours from what I have seen so far:

1. A MOS6502 for audio and a i8751 for prote...

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MiSTer Shadow Masks, Mikie Public Release, NGP and Bug Fixes

MiSTer Shadow Masks, Mikie Public Release, NGP and Bug Fixes

Español abajo -  日本語は下記

If you haven’t heard of shadow masks, it is a way to make your HDMI look a bit closer to how a CRT looks like. It is a very nice feature and it was recently accomo...

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Bay Route

Español abajo -  日本語は下記

The core compatible with SEGA System 16 still has some pending work so I went back to it this week. Bay Route, a very nice run and gun, was freezing soon after the game started. The unencrypted version (bayroute1) was just a blank screen. As the une...

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Mikie - 新入社員とおるくん

Español abajo -  日本語は下記

This week we visit another Konami 8-bit arcade: Mikie. This game has an interesting story as the original Japanese one had place in an office and you played as a new employee whereas the western counterpart was about a high school student. This a si...

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Public Releases: Yie Ar Kungfu / Super Basketball

Español abajo - 日本語は下記

This week comes with two public releases. The 8-bit Konami titles based around the chips 082, 085, etc. is ready for prime time. We will see more of these 8-bit titles soon, as they are as classic as arcade gaming can get! The ti...

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Robocop core

Español abajo - 日本語は下記

Each year, in the night of the 5th of January the Three Wise Men bring presents to the children. They must have been checking your twitter repl...

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Super Basketball

Español abajo - 日本語は下記

I love Konami's basketball games. They know how to make vibrant, dynamic games using the technology available at the time. To close 2021, we are visiting the first basketball game they made. I bring you an FPGA core compatible with Super ...

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Yie Ar Christmas!

(Español abajo)

Yie Ar Kungfu is an old Konami title, very popular among 8-bit users -both console and microcomputers. It'...

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Tracking down hard bugs

(español abajo)

Although probably not easy to spot, the starfield in Side Arms was wrong. And it was driving me crazy. I had the schematics for it, so in principle, I should have been able to replicate it perfectly. However, when people sent me photos of their cabinets, I ...

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Kicker (Public Release) and System 16 flip mode

(español abajo)

After fixing the reported bugs for Kicker (a couple of mild things), the core is ready for the public and is now out in JTBIN. I have also reported the discrepancies I found between MAME and the actual PCB hard...

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Work Update

(Español abajo)

I miss releasing new games on Fridays, but don't think we're not busy here! This is what's going on:

-NeoGeo Pocket CPU design for FPGA is at the architecture stage, with a few options already discarded. The design has now the indexed memory controller, the r...

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Kicker (Shaolin's Road) Beta

Finally, it's here, the beta for Kicker. Extracting the full schematics was not the full story. For a specific custom chip, I had to write a small custom code to run in the original board to check what it was doing. View Post

Konami's Kicker Schematics Restored

Using first-hand sources for information is vital for our preservation and reproduction purposes. Arcade schematics contain all the connectivity information of the devices on the PCB. For some games, that's all you need to know. But this information is not available for most games. And even when ...

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Sonic Boom, Dunk Shot, MVP & Excite League

Another System 16 week, the following new titles are supported now:

-Sonic Boom, a 1987 vertical shooter
-Dunk Shot, use the analogue stick to control the player
-MVP, a baseball game
-Excite League, another baseba...

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Fantasy Zone 2, Riot City and Toryumon

(español abajo)

SEGA surprised us with a new System 16 title in 2008! It was a sequel to Fantasy Zone, and it was designed to run on a System 16 board expanded to 256kB of RAM. This week's core update gives support to this variation, also known as System 16C. If y...

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Halloween Cotton

(español abajo)

A witch flying through a haunted forest, opening cauldrons and fighting zombies... the perfect plan for Halloween.

The new S16 beta now supports Cotton, which was plagued with bugs before (give it a go with the old RBF file for comparisons). There is still a ...

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Heavy Barrel!

We have one more game working on the Dragon Ninja hardware this week: Heavy Barrel. This is an Ikari Warriors clone, so prepare for going around and around over yourself.

To make life easier, if you use MiSTer you can turn around using the right analogue stick. Set the game...

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DIY Arcade PCB Reproductions

I wonder if people would enjoy assembling an arcade PCB at home as a DIY project. There is the well known Harlequin ZX Spectrum clone, so this would be something similar.

Not all arcade games are good candidates for this. The ones better suited for a DIY project are from ~1986 and older, li...

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Dragon Ninja (beta), Fast Lane (public)

Important: jtbeta.zip has changed. Copy the new file to games/mame in your MiSTer SD folder. Or simply unzip the jtninja_20211015.zip to the root of your SD card.

Directors asked to get a top arcade title out next, so there you go: Bad Dudes vs Dragon Ninja!

This game...

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Turbo Double Dragon + Star Strider

Run the updater or copy the files from JTBIN

Double Dragon is famous for its slowdowns. And they are not by design. The developers have said in interviews that they did not have the resources to prevent the slowdowns. So ever since I published the FPGA core for these games,...

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Tough Turf! + more ROM sets

Unlike CPS, where a consistent protection system was used for all games, SEGA System16 had many hardware variations with different protection schemes. Some games have encryption in the M68000 of two possible types; others have it in the sound CPU, others have an MCU messing with the CPU. And a fe...

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Fast Lane

Summary:

-New Konami core: Fast Lane

-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/mame manually (only if you need to). jtbeta.zip is inside the mister zip file.

-All files are also s...

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MX5000/Flak Attack: a tale of two chips

Summary:

-New Konami core: MX5000/Flak Attack
-MiSTer: unzip the attached mister file directly on the root of your SD card, OR run update_all and copy jtbeta.zip to games/mame manually (only if needed). jtbeta.zip is inside the mister zip file.
-All files are also sto...

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Golden Axe & E-SWAT

As announced last Friday, here we have two of the most well known SEGA titles working on the FPGA core. These games had problems before that seemed fixed in last week's RBF, but we hadn't tested them fully. Now we have.

This week is only an MRA update. I was planning to improve compatibilit...

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Dynamite Dux, Aurail, Bullet & Flash Point

Important: copy the attached jtbeta.zip file to games/mame on MiSTer

After the Exed Exes detour, we come back to System16 to continue increasing compatibility. This week has been focused on solving strange flickering and palette issues with Dynamite Dux. The root cause was ...

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Exed Exes Schematics and Core

On the 2nd of August, I took on the challenge of extracting the full schematics of an arcade PCB. I had normally worked on systems with schematics available, but that was a big limitation. Most arcade games don't have schematics published.  Of course, you could check what emulators do, but w...

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Support for Altered Beast & Wrestle War

It's been three weeks since the last core update. I'm surprised at how hard it was to get the System 16B, once the 16A was done. But there's nothing constant work can't beat, so here we are at another update.

For technical reasons, System 16 games require four different RBF files now. I am ...

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System 16B Status

Work done this week:

-Sprite and background full support completed for all Altered Beast variations
-Miscellaneous sprite bits processed
-Tile ROM banking support
-Working MRA files for Golden Axe and E-Swat
-Object priority corrected (fixing Dynamite Dux map screen)
-Scroll ...

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System 16B Sprite Scaling

Another week well spent on SEGA System 16B development. One hardware feature I added this week is sprite scaling. This one is very interesting because it isn't that common but from a hardware point of view, it's rather "cheap" to implement.

S16B can only scale down as much as a 0.5 factor. ...

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