Timeline 4.0.3
- Actually update and save the "uninterruptible" setting!
2020-10-21 02:12:17 +0000 UTC View Post
- Actually update and save the "uninterruptible" setting!
2020-10-21 02:12:17 +0000 UTC View Post- Fix crash when importing an animation that contains a new layer
- Fix crash with reduce float params
- Improvement on the memory structure to reduce pressure on the garbage collector (should reduce stutters during animations)
2020-10-16 02:46:23 +0000 UTC View Post
Around three months ago, WeebUVR made a comment about how Virt-A-Mate's animation patterns yielded smoother curves with fewer keyframes, and he was right. So began a quest to make Timeline superior. I've been working every da...
2020-10-15 03:19:09 +0000 UTC View PostTimeline 4 is still going, though I have had very limited time recentely. Everything is done, but since I was unhappy with blending (technical details on Discord) I'm rewriting it. It's promising though! If people want to help with testing in the meantime, please reach out on Discord!
Once ...
2020-10-10 00:41:45 +0000 UTC View PostHey! I didn't have as much time as I wanted but Timeline 4 is progressing! The three main features are almost done:
1. Bezier curves with global smoothing (similar to VaM's animation patterns but weighted) and local smoothing (more predictable and smoother curves, especially with contiguous...
2020-09-21 02:20:28 +0000 UTC View Post- Prevent showing the collider previews on scene load (when the preview opacity is at a non-default value)
- Reload the last loaded collider editor settings when reloading the plugin or selecting another version

This is an overdue update to Collider Editor. It's going to be early access to ensure the upgrade is smooth for everyone, so if you have any trouble with the new version let me know!
Th...
2020-09-03 02:58:31 +0000 UTC View Post
- Support for GPU colliders, which means you can disable and customize clothing and hair collisions as well!
- Simpler navigation for editables list (arrows)
- Removed colliders owned by disabled components from the list (removes some useless entries, making the list shorter)
- Fix for w...
This build uses new VaM 1.20.0.9 events to solve most of the issues with automatic keyframe creation. It works when using the Move tab, when loading a pose (for real now), when moving the controllers, even if you move more than one at the same time! Comply mode won't allow keyframes creation thou...
2020-08-29 02:57:15 +0000 UTC View Post
Many people used EasyMoan from EasyMate by geesp0t, but it broke with Virt-A-Mate 1.20. So as a courtesy to 2020-08-26 03:19:14 +0000 UTC View Post
This release only applies to people who installed Virt-A-Mate 1.20.0.8, which has an issue that results in keyframes not being created when moving animated controllers. The drawback is that the "move" tab will not trigger keyframes in this version.
Full release notes of the hotfixed release...
2020-08-24 00:18:09 +0000 UTC View PostThis release mostly fixes issues.
Note that there is a compatibility issue with Virt-A-Mate 1.20.0.8, moving controllers will not create keyframes. You can wait before updating Timeline, the next Virt-A-Mate update should fix that. If not, I'll devise a temporary workaround. Now, ...
Hi all! Quick update on what happens on my end!
I have been busy rewriting the animation engine from scratch to use Bezier curves instead of using Unity's animation curve engine. What that means is you'll get much smoother animations out of the box! 2020-08-13 20:12:08 +0000 UTC View Post
Non-patrons get now get it here: https://hub.virtamate.com/resources/rubberleash.1047/
For those who missed it: Ever wanted to parent something, and un-parent it in a trigger, but smoothl...
2020-08-07 14:48:08 +0000 UTC View Post
Check out the video to see how it works: https://imgur.com/a/AMYU657
Ever wanted to parent something, and un-parent it in a trigger, but smoothly? Or ever wanted to follow two objects at once? Well now you ca...
2020-07-31 18:08:31 +0000 UTC View Post- Fix issue where controllers would not register changes after playing a non-looping animation to the end, effectively ignoring changes on controllers
- New animation from current frame will not copy length, loop and next animation anymore
- Improve layer split naming
- Remov...
Download: https://hub.virtamate.com/resources/timeline.94/
- When rewiding a non looping clip, play it to avoid confusion about whether the plugin is playing anything
- Fix animations drop down ...
TL;DR: Everyone can now get Timeline for free! https://hub.virtamate.com/resources/timeline.94/
What should I do next? Check out my Trello board, and let me know what you think. My next priori...
2020-07-24 19:12:20 +0000 UTC View Post- Fix play clip resetting time to zero instead of resuming
- Fixed fps mocap import errors when keeping current animation length
- Bulk now remembers last selected frames so bulk offset works as expected
- Remove test Ooops animation. Oops!
Tomorrow this goes public! Thanks to all of you who provided insightful feedback and raised bugs, you're the reason I do all of this <3
- Import improvements: add targets to the imported animation, import in a matching layer, otherwise create a new layer regardless of it's original layer...
2020-07-24 03:14:38 +0000 UTC View PostOoops, two errors slipped in the last build!
- Snap when scrubbing to fix unexpected behavior with keyframe toggle
- Remove forgotten log
- Prevent creating triggers in playback (not a bug)
- Fix merge load breaking stop and reset and potentially other controller triggers
- Add quick links to add animations and targets (small + on top)
- Colorize tabs for easier visual scan
- Update playback settings (local speed, weight) when the current animation changes
- Do not im...
- Wait for user to start moving the float param targets before starting recording in VR
- Clear selected float param keyframes on record to allow easier re-recording
- Allow first frame to be changed to another curve type
- Limit randomized animations to ones on the same layer
- Make ...
- Allow live recording of float params / morphs and auto-apply keyframe simplification when done
- Quality of life improvements: auto-reopen timeline after mocap import, auto-import mocap on record complete
- Change default float param curves to smooth
- Fix error in float params keyfram...
- Play and record mocap (record specific controllers while the animation is playing and auto-arm controllers: https://www.youtube.com/watch?v=7x-lPABbWjc)
- Fix crash when cloning animations with float p...
- Fix incorrect offset rotation in bulk offset mode
- Correctly show/hide curves when adding/removing targets, clips or layers
- Do not show the locked screen when opening in Edit mode
- Fix change curve popup too low and partially hidden
And my issue list is now empty!
2020-07-16 16:19:16 +0000 UTC View PostIt will be released for everyone on Hub! I'm looking forward to seeing what you'll do with it! And if you do make nice scenes (free or paid), please post them on Discord, and share your tips and tricks! That's how we'll replace So...
2020-07-16 13:27:31 +0000 UTC View PostFirst the release notes:
- Import/export improvements: Import from file shortcut in add animation screen, avoid conflicts when importing animations, do not export transition clips, only allow one auto play per layer on import
- Default float param curve type to flat to avoid overshootin...