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matthewmatosis

matthewmatosis

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Project Betelgeuse Developer Diary 005

The Lock-On Hat
Back in the Viewtiful Joe Commentary, I talked about programmers as de-facto game designers, since their implementation of certain systems has an implicit effect on the mechanics. I’v...

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Emitters & Shaders (Work in Progress)

An update on some stuff I've been working on. The video is an hour long so I figure I'll let it speak for itself. If you're not interested in specifics, it's probably enough to just skim the video and see the visuals for yourself.

Also a reminder that pledges will resume shortly. I haven't ...

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Pledges Paused

No action required on your end. Pledges will not be processed for October, they'll resume at the end of November.

I made middling progress this month, mostly on two fronts.

Firstly, I continued making fixes and improvements to existing systems. This includes a nice restructuring of th...

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Project Betelgeuse Q&A 01

Please forgive the minimal editing, would take ages since it's 3 hours long. Enjoy.

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Question Time

It's somehow the end of the month and I don't have a topic prepared so I'm thinking about answering questions in an audio log instead. If you have a question related to the design/development stuff I've been talking about lately then fire away. Bonus points if it somehow gives me a reason to expl...

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Project Betelgeuse Developer Diary 004

Resurrection
Proxima needs a rest. I decided to leave it behind after feeling like it needed to be expanded but being unsure how. As soon as my mind was able to relax, I began having good ideas again but it still feels like Proxima needs more time to soak. I’ve moved on to B...

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State Machine Work in Progress 2

Some more progress on movement and such. Will probably mess around with particles and shaders after making a few more refinements/improvements here. Looking for a change of pace but want to avoid returning to collisions a while longer.

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State Machine Work in Progress

Just a video discussing recent additions. Still need to iron out a few bugs and try some further improvements I have in mind.

This system was built alongside Victor so it took a lot of time to refine as new features were added. That said, occasionally I would go to implement a new action an...

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A Reminder, a Poll and a Small Update

Hello everyone,
Just a reminder that pledges will reactivate soon. I figure Patreon probably notifies you of this somehow but another heads-up couldn't hurt.

In related news, it's been an excellent month for progress. Proxima's collision system had already been created to handle bounding...

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Short Pause

Progress on Proxima stalled this month, I also got distracted by E3 and then playing various games. As a result, I didn't do enough work to justify pledges so the Patreon will be paused until next month when we'll resume. If you've never been through a pause before, it's a simple process which do...

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Project Proxima Developer Diary 003

Over the Hump and Into the Ceiling
Slopes and collision response have been a sticking point for the project so far but it’s looking like those dark times might finally be over. Behind the sce...

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Project Proxima Developer Diary 002

The First Mistake
What do Shovel Knight, Axiom Verge, Hollow Knight, Celeste, The Messenger and many retro games like Mega Man have in common? None of them have slopes. This isn’t some kind of metaphor, I mean they litera...

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Project Proxima Developer Diary 001

Starmap
While it’s not motivating to assume you’ll fail from the outset, the reality is probably that most games never see the light of day. With that in mind, it seems like I’ll need more than one card up my sleeve if I want to improve my chances of actually releasing s...

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Fuel for the Journey

I'm about to start my first full day of development. Seems like it could be useful to have some tunes ready so I built up a playlist over the past while. It's an eclectic list filled w...

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The Plan

First things first, the Patreon will remain open. Amazingly the pledge total has gone up since I announced the hiatus so I’d like to extend a huge thanks to all of you, new and old for the support. In case you missed it, February was mostly spent working on the 2021-02-27 16:35:07 +0000 UTC View Post

Teio Form Mod Development (v002)

Hello blunderful ones, I just released the second version of my Wonderful 101 mod which now has a name: Teio Form. Since it’s the main thing I worked on for the past few weeks, I thought I would take some time to talk about certain choices made during its development.

2021-02-18 10:44:05 +0000 UTC View Post

Hiatus

Hello everyone,

I’ll be taking a break from the channel for the rest of January. The patreon will remain open in the meantime so it’s your call whether you want to continue supporting me or not. If so, you should think of it as a contribution for the videos I’ve made rather than the v...

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First Impressions of The Wonderful 101 Remastered

Haven't clocked much time in this version yet so there might still be more to say but here's my early thoughts.

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Audio Log 20190728

Just an update on how things are going, nothing crucial in here so skip it if you're not interested.

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Most Matthewmatosis

You’ll have an easier time understanding this post if you’ve seen my Devil Daggers and/or Return of the Obra Dinn reviews.

Here’s some trivia. The “Potentially Slightly Misguided” bit at the end of the Obra Dinn review was originally written like so:

“It’s a petty compla...

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Progress Report and What to Not Expect

Hi All,

You're probably all aware of this by now but the hiatus ended a little while back, hopefully you enjoyed that Breath of the Wild review. It took a long time to come together but I have several other videos in the works as well. Assuming my plans come to fruition, there'll be less vi...

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Irish Influences in Japanese Media

When I finished Metal Gear Solid for the first time I was just a kid so its references to previous games and themes of selfish genes went over my head but the most confusing part of all was the end credits. Basking in the afterglow of finishing a cool game, I was totally caught off guard...

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Super Nt

Hi all, thought you might like to see what arrived today, my Super Nt.

Although I've played plenty of SNES games over the years, I've never actually owned the system. There was a one console per generatio...

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Plan for 2019

Hi All,

Now’s a good time for an update.

TL;DR: Current plan is do another writing retreat like last year. From now until January I’ll be writing as much as possible, getting a headstart on next year’s videos.

It’s been a good year for the channel but all good things come to an...

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An Actual Blog Post

Hello everyone, I don’t have any major news this time, I just thought it might be nice to give a little update on how everything’s going.

First of all I want to say thank you for helping us reach the goal on this page. Over the last couple years I’ve been dipping into my savings which have d...

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Unpausing

 

It’s with great pleasure I finally unpause this thing. 

In case you missed it, I’ve posted a Devil Daggers review to the channel which is the 1st of 8 similarly sized scripts I’ve been working on. I’ve also been writing a 6-part series on the Zachtronics problem solving g...

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Pressing Pause

As promised in my previous post https://www.patreon.com/posts/moving-14419446 I'm putting a pause on the Patreon since there's no video this month. Read that other post if you're confused about what's going on.

...

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Moving

Hello everyone, I thought you should know that I've signed a new lease so I'll be moving soon. This is obviously going to cause some disruption while it happens so the channel will have to take a backseat for a while.

The point of the move is pretty straightforward. I've been living in Dublin all ...

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Hello again


I’m back to save you from boredom, one video at a time. First things first, you’re probably wondering why my absence has resulted in a relatively short video about Downwell so let’s address that. TL;DR at the bottom.


I’m aware that very few people wanted me to do a vi...

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Change of Employment



Hi All,

I tend not to talk about my personal life much but this news seems pertinent. I've decided to leave my day job and try my hand at this video stuff full time. I figure this is the kind of thing you should know beforehand so I’ve taken some time to lay it out.<...

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