Battletits 0.3.0.54 Demo
0.3.0.54
https://mega.nz/file/tp13AayL#aiucDgZ0KhsWNgnV0fSfBhE7zKNWvMkJTFy6STqTm1M
Spent this version just trying to sort out errors and discrepanc...
2020-09-18 15:44:01 +0000 UTC View Post
0.3.0.54
https://mega.nz/file/tp13AayL#aiucDgZ0KhsWNgnV0fSfBhE7zKNWvMkJTFy6STqTm1M
Spent this version just trying to sort out errors and discrepanc...
2020-09-18 15:44:01 +0000 UTC View Post
PERFORMANCE: this update should improve average fps in battles somewhat.
>SIMPLIFIED ALL OVERLAYS AND COMBAT ANIMATIONS, THE GAME SHOULD RUN BETTER IN COMBAT AS A RESULT.
>Removed the amount of persistent effects that could potentially tank FPS
&g...
2020-09-17 17:14:50 +0000 UTC View Post
PERFORMANCE: this update should improve average fps in battles somewhat.
>SIMPLIFIED ALL OVERLAYS AND COMBAT ANIMATIONS, THE GAME SHOULD RUN BETTER IN COMBAT AS A RESULT.
>Removed the amount of persistent effects that could potentially tank FPS
&g...
2020-09-17 17:12:35 +0000 UTC View PostYesterday I noticed some Inconsistencies between versions.. As of last night, those inconsistencies have been patched out/should've been patched out excluding the features/limitations of each separate version obviously.
If you find otherwise, or find that there are errors/bugs de...
2020-09-16 16:55:53 +0000 UTC View Post
Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if ...
2020-09-16 16:39:50 +0000 UTC View Post
Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if ...
2020-09-16 16:37:08 +0000 UTC View Post
0.3.0.51
Let there be light!
>I had originally wanted darkness to carry over into battles, in maps it can be atmospheric (if not too obscene like it was in the previous update), but in battles it really is detrimental so I've gotten rid of it.<...
2020-09-15 20:18:41 +0000 UTC View Post
0.3.0.51
Let there be light!
>I had originally wanted darkness to carry over into battles, in maps it can be atmospheric (if not too obscene like it was in the previous update), but in battles it really is detrimental so I've gotten rid of it. 2020-09-15 20:10:49 +0000 UTC View Post
Sorry about the jump in version names, I just thought since there were so many changes that 0.3.0.3 just didn't reflect the progression of the game anymore.. Still troubleshooting some of these problems of course though.
Sorry about the jump in version names, I just thought since there were so many changes that 0.3.0.3 just didn't reflect the progression of the game anymore.. Still troubleshooting some of these problems of course though.
Hey folks! I'm just making this message to keep everyone in the loop;
If anyone finds any other bugs or has any other ideas for improvements for gameplay/streamlining performance please send them to me through this thread or by DM as, before undertaking any larger projects ...
2020-09-13 11:19:52 +0000 UTC View Post
0.3.0.29
- Seems as though the fixes and problems related to the Closeup Sex scenes/Coomshot animations in/outside of battles could still be ongoing.. Fixed more bugs/problems with it anyway. Only the future will tell whether that's the last of them or not lol 2020-09-12 09:59:09 +0000 UTC View Post
0.3.0.29
- Seems as though the fixes and problems related to the Closeup Sex scenes/Coomshot animations in/outside of battles could still be ongoing.. Fixed more bugs/problems with it anyway. Only the future will tell whether that's the last of them or not lol 2020-09-12 09:51:50 +0000 UTC View Post
0.3.0.28
https://mega.nz/file/499yySLT#Nl59JJlJ_yHvKuQWiNzu3YyAUdXbtmzc6wVWAEqko_w
>After disabling the feature of t...
2020-09-11 13:02:08 +0000 UTC View Post
0.3.0.28
https://mega.nz/file/85s0jAab#gLpuyQMG0bvH2xv2vqsHyqtBze7DC16OEhpcJxvXuDM
>After disabling the feature of the gam...
2020-09-11 12:59:28 +0000 UTC View Post
0.3.0.27
>Fixed Raeley Missing Sex Images
>Sex Close up sequences should now be working as intended, some crashes/errors may still occur but for the time being stability/playability in general should be better
>Smoothed frames for one o...
2020-09-10 17:52:07 +0000 UTC View Post
0.3.0.27
>Fixed Raeley Missing Sex Images
>Sex Close up sequences should now be working as intended, some crashes/errors may still occur but for the time being stability/playability in general should be better
>Smoothed frames for one o...
2020-09-10 17:49:05 +0000 UTC View Post
0.3.0.26
Coomshot Sequences weren't being executed properly, and were referring to missing/non existent files. The Coomshot sequence now no longer refers to an ID database, but a manual switch on each encounter; my old code sequence was unfortunately redundant and not b...
2020-09-09 07:43:04 +0000 UTC View Post
(+) and regular versions are going to be released either tomorrow/today (CET+1), I'm currently waiting for the upload to finish.
0.3.0.26
Coomshot Sequences weren't being executed properly, and were referring to missing/non existent files. The Coomshot se...
2020-09-08 22:22:17 +0000 UTC View Post
0.3.0.25
CHANGELOG
With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was...
2020-09-07 12:36:08 +0000 UTC View Post
0.3.0.25
CHANGELOG
With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was...
2020-09-07 12:34:14 +0000 UTC View Post
Changelog
>Battlespeed should be fully functioning and operating as intended. Be mindful of h...
2020-09-06 19:55:14 +0000 UTC View Post
Changelog
>Battlespeed should be fully functioning and operating as intended. Be mindful of h...
2020-09-06 19:52:42 +0000 UTC View Post
https://mega.nz/file/w9FTkCKb#hFPLZ0r0vVJVjEL4clI-JiO5gIwlAJ62Kce-7IEXFzo
Latest Demo Version until Battlespeed (among other things are fixed). Following from this, lookin...
2020-09-06 09:09:29 +0000 UTC View Post
- Small Hotfix
>Fixed Screenblurring.. Also noticed that this should fix a few issues with performance, I've noticed an increase my end from what I've seen thus far.
*PROGRESSION AND Coomshot ERRORS SHOULD BE FIXED. IF THE OPPOSITE IS TRUE, PLEASE LET ME KNOW*
Battlespeed is ...
2020-09-06 09:04:02 +0000 UTC View Posthttps://mega.nz/file/YtlAgSKZ#YiVeKcr0tDOWEl4HwQx1X8iqzGRlPDqkO90JlzrfE5s
Put this file in your Battletits > Data directory and overwrite Co...
2020-09-05 22:52:11 +0000 UTC View Post
https://mega.nz/file/d0thSKJI#pJWPBw-xoYGkIN32EicCItd2HMLQT9F0EmC_KO2I5Ug
- Small Hotfix
>Fixed slight Screenblurring also noticed that this should fix a few issu...
2020-09-05 22:48:03 +0000 UTC View PostAm currently working on some fixes to the game. I realise that right now Battle speed isn't working exactly as intended thanks to the way RPGMAKER handles TP, which I have redesignated as 'lust.' It's rather problematic to try to change maximum TP as there's no option for it by default in the gam...
2020-09-04 19:25:52 +0000 UTC View Post
https://mega.nz/file/4gUHHCCI#FIA7CKFgIuDWmMg2gInw92I2FIcMH4P4wAZhQj-PVXY
Changelog -
- Battle speed implemented
Slower - 120 % MAX...
2020-09-04 12:59:31 +0000 UTC View Post
https://mega.nz/file/lwsDFDQS#HWBiCE9fLZ-A7uAOheU31xewwqlsPItwZFYNTPVc9bs
Changelog -
- Battle speed implemented
Slower - 120 % MAX HP 120...
2020-09-04 11:53:13 +0000 UTC View Post